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Mech Of The Week Challenge 5: Close And Personal


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#1 Scodo

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Posted 01 December 2012 - 12:38 AM

The rules of the thread are simple:
The Mech should fit in with the theme, or be related in some way through either the visual design or the employment on the battlefield. If you have an idea for a theme you'd like to see please send it to me in a private message.

The Mech should be something you draw specifically for the challenge, not something you already had lying around.

Art can be 2D, 3D, in any medium you prefer. They can be rough sketches, vector line art, full color, what have you. ALL SKILL LEVELS ARE WELCOME!!!

WIP shots are allowed, but please keep the thread clean and only poster another WIP if you have made significant progress.

This week's challenge: Close and Personal. Your mech must impliment one or more melee weapons in the construction. It can be any weight class. The melee weapon can be held in the mech's hand, or built into the mech's chassis

#2 Treehugger

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Posted 01 December 2012 - 04:40 AM

Can any mech mount melee weapons or does it have to be a specific variant? The only mech with melee weapons I know of is Yen-Lo-Wang.

...maybe an atlas with a street light...

#3 Sneaky B

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Posted 01 December 2012 - 04:43 AM

I always wanted to draw a shadowhawk with a scythe. May take a while though considering my schedule... sigh

#4 Monky

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Posted 02 December 2012 - 02:27 AM

Here is my entry:

Posted Image

Put more time into it this time than the SuperCommando :D

even took a few minutes to write some fluff and make sure the build worked


Swooping Crane SWC-X0

Spawned in the research industry of house Liao at the beginning of the year 3050, this mech was intended as a proof of the house's ability to produce and utilize advanced technology recovered from the Helm memory core. In this respect, it was successful, however the design never had more than one prototype produced and even production of this prototype was deemed an enormous debacle.

The design called for an 80 ton chassis, with a massive 320 XL Fusion powerplant cooled by 10 Double Heat Sinks, protected by 12.5 tons of Ferro Fibrous armor, and equipped with 2 advanced UAC 5 auto cannons with a ton of ammo each, 2 Medium Pulse lasers, a TAG system, a NARC launcher with 1 ton of ammo, an ECM suite and a Beagle Active Probe. To raise the stakes, it received an experimental 'battering ram' planted squarely in the center torso, however it proved so massive that it took up space in the head, left, and right torso of the mech. Finally, 4 jump jets allowed the mech an impressive 120 meters of jumping distance. All of this came with an astounding price tag of 20 million c-bills just to get it running.

Topping off these immense hurdles, the design was nearly impossible to maintain as it was packed completely full of equipment, affording the techs who worked on it no room for error and no extra space to work with, leading to immense maintenance times and difficulty. While test runs of the prototype yielded no significant flaws in performance, the project was ultimately scrapped due the sheer impracticality of such an expensive and hard to maintain design, however it remains on display at the museum of Liao military history as a tribute to and example of their technical capability.

REMLAB 2.9.13 BETA
remlab.sourceforge.net
Created on Dec 1, 2012
BATTLETECH
Assault BattleMech Technical Readout

Type: Swooping Crane
Technology Base: Inner Sphere / 3050
Ruleset: Standard (5th edition)
Tonnage: 80
Cost: 18,588,900 C-bills
Battle Value: 1,724
Internal Structure: Standard, 8.0 tons
Engine: 320 11.5 tons
Engine Type: Fusion XL
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 [20] 0.0
Gyro: Standard 4.0 tons
Cockpit: 3.0 tons
Armor Factor: 224 points, 12.5 tons
Internal Structure/Armor Value;
Head 3, 9
Center Torso 25, 39
Center Torso (rear) 10
L/R Torso 17/17, 24/24
L/R Torso (rear) 10/10
L/R Arms 13/13, 24/24
L/R Legs 17/17, 25/25

Weapons and Ammo Location, Crits/Tons
Pulse Laser (Medium) RA, 1/2.0
Pulse Laser (Medium) LA, 1/2.0
Ultra AC/5 RT, 5/9.0
Ultra AC/5 LT, 5/9.0
Narc Missile Beacon LA, 2/3.0
Beagle Active Probe RT, 2/1.5
Guardian ECM Suite LT, 2/1.5
TAG RA, 1/1.0
Ammo (uAC/5) 20 RL, 1/1.0
Ammo (uAC/5) 20 LL, 1/1.0
Ammo (Narc) 6 LA, 1/1.0
Battering Ram H, 1/1.0
Battering Ram CT, 1/1.0
Battering Ram CT, 1/1.0
Battering Ram LT, 1/1.0
Battering Ram RT, 1/1.0

Manufacturer: Inner Sphere (Liao)
Communications System: Standard
Targeting & Tracking System: Standard

(the battering ram is a made up piece of equipment, 5 tons and 5 crits as per a hatchet that hits for 16 points of damage, but can only be used while ramming an opponent instead of swung like a normal melee weapon. I spread the crits out among the torso/head areas as it is the only way to make the concept work.)

#5 Daekar

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Posted 02 December 2012 - 05:43 AM

View PostTreehugger, on 01 December 2012 - 04:40 AM, said:

Can any mech mount melee weapons or does it have to be a specific variant? The only mech with melee weapons I know of is Yen-Lo-Wang.

...maybe an atlas with a street light...


If you head over to Sarna, there is a category within "Battlemechs" that shows all of the meleee weapon equipped mechs. There are quite a few, although I don't really care for most. My plan is to draw a Commando that has ripped a fire hydrant and some of the accompanying water main out of the ground, and is using it like a mace. :D

#6 RFMarine

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Posted 02 December 2012 - 05:55 AM

Quote

ripped a fire hydrant and some of the accompanying water main out of the ground, and is using it like a mace.


from fallout 3


Posted Image

#7 Daekar

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Posted 03 December 2012 - 09:47 AM

View PostRFMarine, on 02 December 2012 - 05:55 AM, said:


from fallout 3


Posted Image


That is funny! My wife came up with the idea, and I can guarantee that she has never played Fallout 3 before. :)

#8 SilentSooYun

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Posted 03 December 2012 - 03:29 PM

View PostRFMarine, on 02 December 2012 - 05:55 AM, said:


from fallout 3


Posted Image

An Atlas with an UrbanMech on a stick?

#9 Creepy

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Posted 05 December 2012 - 03:44 AM

View PostDaekar, on 02 December 2012 - 05:43 AM, said:


If you head over to Sarna, there is a category within "Battlemechs" that shows all of the meleee weapon equipped mechs. There are quite a few, although I don't really care for most. My plan is to draw a Commando that has ripped a fire hydrant and some of the accompanying water main out of the ground, and is using it like a mace. :)


So existing chasis only? Are these challenges weekly?

#10 Bishop Steiner

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Posted 05 December 2012 - 09:38 AM

He has never said they had to be existing chassis, and yeah they are about weekly.. I am 2 weeks behind due to work burnout and lack of inspiration. *sigh*

#11 Scodo

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Posted 05 December 2012 - 11:32 PM

I've always thought the liberal use of the term "Your mech" in the rules implied strongly enough that it should be a new mech that you design. I'm ok either way, I just like to see people drawing and coming up with cool ideas.

And Bishop I'm right there with you, this is finals week for me so I may not even end up being able to complete my own challenge.

#12 Treehugger

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Posted 06 December 2012 - 05:07 AM

View PostScodo, on 05 December 2012 - 11:32 PM, said:

I've always thought the liberal use of the term "Your mech" in the rules implied strongly enough that it should be a new mech that you design. I'm ok either way, I just like to see people drawing and coming up with cool ideas.

And Bishop I'm right there with you, this is finals week for me so I may not even end up being able to complete my own challenge.


Ah, this is great. Sticking to reference material has never really worked for me. Thanks for the clarification.

Also, my entry is going to be late too, as I managed to merge my reference layer on top of my drawing
(50% of drawing lost >_>)

#13 Daekar

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Posted 07 December 2012 - 05:53 PM

OK, I have been crazy busy at work this week, so no drawing while the CMM ran. I did manage to squeeze a few minutes in when some End Plates were running, so I have a very rough entry, but it's more like a comic frame than a Mech portrait. I'll fix the contrast and post it once I get home tonight! :huh:

OK, I decided to do a little inking-in since it's sort of comic-ish rather than a true careful sketch. Ink is an interesting medium, I see why you guys use it... makes things look better! I think I still prefer pencil, but I might find a use for my fountain pen (did this with a Cross ATX) more often.

Here it is, the fastest sketch since the Swamp Beetle MK I:
Posted Image

Commandos are HARD to draw! Well, the head is, anyway. The rest sort of drew itself.

Edited by Daekar, 07 December 2012 - 10:16 PM.


#14 m0eeB

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Posted 09 December 2012 - 01:04 PM

I hope these threads will keep on going about! working on a certain Cat and soon ready to ink it, rawr

#15 Creepy

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Posted 11 December 2012 - 02:08 AM

Dunno if I can join in anytime this month. Will try to squeeze in time at some point though.

#16 Scodo

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Posted 11 December 2012 - 11:07 AM

I've been sick and busy with finals so I don't have much for this one. Just a rough sketch. I'll also post the new challenge today. Please bear in mind that a new thread starting doesn't close the previous thread, if you had an idea or were working on a piece for this challenge please post it. I love what I'm seeing each week. My favorite this week is the Commando with the fire hydrant.Posted Image

Introducing the 45 ton Bellringer

The melee weapon is a hydraulic piston assembly built into the right arm, complete with vent and supply tanks. once pressurized it can be released to slam an enemy mech with a hardened tungsten bolt capable of crushing armor and internals, ruining limbs and shattering cockpits.

In addition the mech supports:
1 SRM 6
2 Medium Pulse Lasers
1 ER Large Laser
Jump Jets and a MASC for getting close enough to use the tungsten bolt.

#17 m0eeB

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Posted 18 December 2012 - 09:51 AM

Ok this has been waiting to be posted for too long now..! There was a certain cel-shaded version that I wanted to tag along with this but its taking some time as I am no master of digital coloring ;)
Without further introduce, HatchetCat. The team of engineers had a time of their life building a working pair of hatchets to this Catapult. However in the initial testing phase, one fatal error was discovered: Having too long angle of chop ends the catapults walking prematurely.
Posted Image
Basicly the idea came out from the hatchet that Scarabus seems to be having built into its right hand(?). Now! Back to week 6 challenge.

edit: You cannot believe the hell a man has gone through with the mechs right leg. Oh dear god the amount of times I had to redo it.

Edited by m0eeB, 18 December 2012 - 09:53 AM.


#18 Daekar

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Posted 18 December 2012 - 10:10 AM

View Postm0eeB, on 18 December 2012 - 09:51 AM, said:

edit: You cannot believe the hell a man has gone through with the mechs right leg. Oh dear god the amount of times I had to redo it.


Oh I would believe it. Completely. The lines look good now, but they don't always come out that way the first time! Or the fourth... ;)

#19 Scodo

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Posted 18 December 2012 - 10:47 AM

How does it get close enough to chop things? aren't the choppers shorter than the torso?

#20 m0eeB

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Posted 18 December 2012 - 11:32 AM

View PostScodo, on 18 December 2012 - 10:47 AM, said:

How does it get close enough to chop things? aren't the choppers shorter than the torso?

Many tech in life fail to excel and fill its purpose the way it was ment to be. Take Bachem Ba 349 for example. Bachem was the plane I was about to use in the week 6 challenge but found another pristine aircraft ;)

Edited by m0eeB, 18 December 2012 - 11:33 AM.






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