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Wot? Really?


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#1 madMAx666

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Posted 10 December 2012 - 12:07 PM

I'm seeing people say: WoT has this and that and no bugs, no lag....

So i watched a gameplay video and damn, even if it had not a single bug and no lag at all i would never play that ****.

The "tanks" accelerate and decelerate so fast with no suspension work it feels like they are made out of paper.
Moreover the game world looks like a cartoon, you can even see tank silhouettes through terrain...i mean, if you are playing WoT you might as well play Farmville.

[TLDR] Any WoT vs. MWO comparisons are ridiculus.

Edited by madMAx666, 10 December 2012 - 12:09 PM.


#2 Vassago Rain

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Posted 10 December 2012 - 12:08 PM

View PostmadMAx666, on 10 December 2012 - 12:07 PM, said:

I'm seeing people say: WoT has this and that and no bugs, no lag....

So i watched a gameplay video and damn, even if it had not a single bug and no lag at all i would never play that ****.

The "tanks" accelerate and decelerate so fast with no suspension work it feels like they are made out of paper.
Moreover the game world looks like a cartoon, you can even see tank silhouettes through terrain...i mean, if you are playing WoT you might as well play Farmville.


Yeah, that's kinda why it's so popular.

#3 Congzilla

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Posted 10 December 2012 - 12:11 PM

Comparisons are right on par, a lot of MWO is modeled after WoT and for good reason. And by your description it is pretty obvious you have never played WoT.

Edited by Congzilla, 10 December 2012 - 12:11 PM.


#4 Mancu

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Posted 10 December 2012 - 12:15 PM

View PostmadMAx666, on 10 December 2012 - 12:07 PM, said:

I'm seeing people say: WoT has this and that and no bugs, no lag....

So i watched a gameplay video and damn, even if it had not a single bug and no lag at all i would never play that ****.

The "tanks" accelerate and decelerate so fast with no suspension work it feels like they are made out of paper.
Moreover the game world looks like a cartoon, you can even see tank silhouettes through terrain...i mean, if you are playing WoT you might as well play Farmville.

[TLDR] Any WoT vs. MWO comparisons are ridiculus.

If you haven't played it then you really have no basis to form a valid opinion.

#5 Naeron66

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Posted 10 December 2012 - 12:18 PM

View PostmadMAx666, on 10 December 2012 - 12:07 PM, said:

I'm seeing people say: WoT has this and that and no bugs, no lag....

So i watched a gameplay video and damn, even if it had not a single bug and no lag at all i would never play that ****.

The "tanks" accelerate and decelerate so fast with no suspension work it feels like they are made out of paper.
Moreover the game world looks like a cartoon, you can even see tank silhouettes through terrain...i mean, if you are playing WoT you might as well play Farmville.

[TLDR] Any WoT vs. MWO comparisons are ridiculus.


You are making the mistake of thinking that "individual elements of tank suspension are not animated" is the same as "no suspension".

#6 Tennex

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Posted 10 December 2012 - 12:19 PM

i mean,.. this game's animations and handling dynamics are just as bad

teres no difference in turn rate with increased speed. And mechs currently animated to walk like windup toys. the chicken legs are especilaly bad *cough* deadfeet raven.


mechs still have float foot. though they have added dynamic leg animation. still need tweeks though.

Edited by Tennex, 10 December 2012 - 12:23 PM.


#7 Nayru

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Posted 10 December 2012 - 12:21 PM

^ 815 posts and doesn't know that you turn slower if you decrease engine size.

#8 Tennex

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Posted 10 December 2012 - 12:24 PM

View PostNayru, on 10 December 2012 - 12:21 PM, said:

^ 815 posts and doesn't know that you turn slower if you decrease engine size.


I'm not talking about increased engine size. in this game, within the same engine size; if you run faster you still turn at the same speed... ever heard of inertia? i'm pretty sure they teach that in high school physics *shrug*

Edited by Tennex, 10 December 2012 - 04:47 PM.


#9 Mancu

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Posted 10 December 2012 - 12:27 PM

View PostTennex, on 10 December 2012 - 12:19 PM, said:

i mean,.. this game's animations and handling dynamics are just as bad

Very true, WoT has an actual Physics engine. MWO is a long long way away from anything even close. The OP simply wishes to throw stones without knowledge. He should avoid making blatantly fanwankish posts. If he doesn't want to play tanks that's fine but there is no need to talk **** to those of us who do. Farmville... :D

Edited by Mancu, 10 December 2012 - 12:27 PM.


#10 Cragger

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Posted 10 December 2012 - 12:36 PM

View PostMancu, on 10 December 2012 - 12:27 PM, said:

Very true, WoT has an actual Physics engine. MWO is a long long way away from anything even close. The OP simply wishes to throw stones without knowledge. He should avoid making blatantly fanwankish posts. If he doesn't want to play tanks that's fine but there is no need to talk **** to those of us who do. Farmville... :D


Not to mention an accurate modeled armor penetration system. Armor actually works like real armor in WoT, if the projectile can't penetrate it is either stopped dead or deflected not just hit point padding like MWO. WoT is by far more complicated and intellectual then MWO could ever hope to be. Only place MWO is better in terms of gameplay is customization of the vehicle.

#11 FiveDigits

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Posted 10 December 2012 - 12:55 PM

View PostCragger, on 10 December 2012 - 12:36 PM, said:


Not to mention an accurate modeled armor penetration system. Armor actually works like real armor in WoT, if the projectile can't penetrate it is either stopped dead or deflected not just hit point padding like MWO. WoT is by far more complicated and intellectual then MWO could ever hope to be. Only place MWO is better in terms of gameplay is customization of the vehicle.


Sigh...
By canon armor in BattleTech and by extension MechWarrior is ablative. There is no point in implementing a system - like armor penetration - that is not relevant to the subject matter.

#12 Prat

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Posted 10 December 2012 - 01:02 PM

OP please don't talk out yer behind.

If anything I have hopes that MWO will one day attain the quality of WoT. If the genre doesn't attract you that's fine, but the game is so well implemented it puts many others, including MWO, to shame. Graphics, Physics, Gameplay, Strategy, ... yet I still want to play MWO because I like big walking Mechs.

#13 Mancu

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Posted 10 December 2012 - 01:07 PM

View PostFiveDigits, on 10 December 2012 - 12:55 PM, said:


Sigh...
By canon armor in BattleTech and by extension MechWarrior is ablative. There is no point in implementing a system - like armor penetration - that is not relevant to the subject matter.

This is true. In BattleTech all armor is ablative and any weapon will damage it. As far as armor goes MWO and WoT have very different game play models.

#14 Mr Mantis

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Posted 10 December 2012 - 01:10 PM

If they gave the tanks jumpjets...

#15 Vlaitor

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Posted 10 December 2012 - 01:13 PM

I have played WOT quite a bit (3 tank 8 tiers) and I can defenitively say that once you go on MWO there are no reasons to go back except nostalgia.

WOT is a really simple game, every tanks plays the same the only difference being their statistics and rate of *.* .
I usualy played in a window mode while watching a movie or something. I could rack up the kills quite easily.
Now in MWO you can't do that. It's more engaging, way more difficult and the possibilities are over the top.

However I can say that PGI could learn a LOT from the guys of WOT. Their marketing and community is astounding.
It has to be said that the premium tanks in WOT are pay to win. Lowe, T-69, churchills are all tanks way over their tier while in MWO we pay for uniqueness.

#16 Penance

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Posted 10 December 2012 - 01:18 PM

View PostCragger, on 10 December 2012 - 12:36 PM, said:


just hit point padding like MWO. .


Congratulations, you're now playing a game based on a TT miniature game! :D

#17 0NEHALF

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Posted 10 December 2012 - 01:20 PM

To be honest PGI has long way to go till they get at list 1\4 of what wargaming done. And before u write something, u should try play some. WOT is great game.

#18 Prat

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Posted 10 December 2012 - 01:20 PM

It's very true that PGI is really trying hard to make sure this game does not turn P2W and I love that about them.
I also like the direction they're taking, the open communication and their love for the game.

The technical aspects will eventually get there and we'll have a bug free game WITH physics and beautifully articulated giants mechs.

As the OP was making a comparison based on CURRENT Looks and Physics I feel compelled to set him straight.

finally a question: What do you feel is closer to a fantasy world of Farmville? Tanks based on real world stats or Giant Fighting Robots? :D

#19 Mancu

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Posted 10 December 2012 - 01:24 PM

View PostVlaitor, on 10 December 2012 - 01:13 PM, said:

WOT is a really simple game, every tanks plays the same the only difference being their statistics and rate of *.* .
I usualy played in a window mode while watching a movie or something. I could rack up the kills quite easily.
Now in MWO you can't do that. It's more engaging, way more difficult and the possibilities are over the top.

If you think all the tanks play the same then you are doing it wrong...

View PostVlaitor, on 10 December 2012 - 01:13 PM, said:

I usualy played in a window mode while watching a movie or something. I could rack up the kills quite easily.

I'm sure you did. What pray tell were your stats like?


View PostVlaitor, on 10 December 2012 - 01:13 PM, said:

It has to be said that the premium tanks in WOT are pay to win. Lowe, T-69, churchills are all tanks way over their tier while in MWO we pay for uniqueness.

LOL, the Lowe is pay to win. :D If you are the "Vlaitor" from WoT then you don't own any of those tanks and only 49 games at tier 8. How would you even know?

#20 Strucker

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Posted 10 December 2012 - 01:31 PM

View PostmadMAx666, on 10 December 2012 - 12:07 PM, said:

I'm seeing people say: WoT has this and that and no bugs, no lag....

So i watched a gameplay video and damn, even if it had not a single bug and no lag at all i would never play that ****.

The "tanks" accelerate and decelerate so fast with no suspension work it feels like they are made out of paper.
Moreover the game world looks like a cartoon, you can even see tank silhouettes through terrain...i mean, if you are playing WoT you might as well play Farmville.

[TLDR] Any WoT vs. MWO comparisons are ridiculus.


I have mixed feelings on this:

It is an unfair comparison because what alot of players forget is that while MWO is currently no longer scheduled for wipes, it is still in beta, where as WoT has been out for a few years, I've played WoT since beta and I can tell you they had quite a few issues in beta and they still do.

Yes MWO has its fair share of issues, one of the biggest perhaps the issue of server side lag, but again this is beta these things are to be expected and will be dealt with over time as the engine and servers are streamlined.

I think the concept of comparing the two games is good, however what people are comparing isn't fair.

The reason I like MWO is because they are developed locally NA (Canadian woo!), and my biggest hope is that they continue to listen to and keep their players informed, this is the largest reason for the downfall of WoT, it is RU based development and there is a huge lack of communication to the NA community, the game is also plagued by intentional stealth nerfs, favoritism, terrible balance (they take all their input from RU populace), etc.

Getting back to the OP's topic, there is very little lag in WoT, come back to this after MWO has been released for 2+ years and tell me if there is any lag... as far as bugs every game has them and always will, you'll never find a 100% bug free game, if you do let me know.





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