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Ssrms And Ecm Interaction: A Solution


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#1 Orzorn

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Posted 11 December 2012 - 05:46 PM

Note: Do not get into discussion about ECM's other effects. Only how it affects SSRMs. This thread is not for discussion of ECM's other particular balance issues or perceived issues.

ECM currently hard counters SSRMs while in range. You can get around this partly by carrying TAG, but there are issues with feasibility. Now, many people are going to cringe at this thread as they remember the straight month of frustrating SSRM dominance from the likes of Catapults and Jenners. However, my issue is that SSRMs currently are almost entirely limited to those mechs to which SSRMs are supposed to be most effective against: Light mechs. If I take SSRMs against those mechs while they have ECM, I will literally never fire a shot of my SSRMs, while they will likely tear me apart with their own.

Regardless of the balance of the weapons themselves, the ability to use them on mechs has been very limited due to the likes of ECM. However, I'm not going to suggest a nerf to ECM, or even a buff to Streaks. No, instead its entirely an interaction issue.

Currently in MWO, if you are under the effects of ECM, you can not lock SSRMs against those targets, meaning you can not fire the SSRMs. However, this was not the behavior in the tabletop (oh no, TT warrior! Relax, I never even played it, only have a great interest in its rules);

Quote

Within its effect radius, an ECM suite has the following eff ects
on the following systems. The ECM suite does not affect other
scanning and targeting devices, such as TAG and targeting
computers.
Active Probe: Active probes cannot penetrate the ECM’s area
of effect. The probing unit would notice that it is being jammed,
however.
Artemis IV FCS: ECM blocks the effects of Artemis IV fire
control systems. Artemis-equipped launchers may be fired as
normal missiles through the ECM, but they lose the Cluster Hits
Table bonus.
Narc Missile Beacon: Missiles equipped to home in on an
attached Narc pod lose the Cluster Hits Table bonus for that
system if the pods themselves lie within an ECM “bubble.” The
Narc launcher itself (standard and iNarc) is not affected by ECM.
C3 and C3i Computer: ECM has the effect of “cutting off ” any C3-
equipped unit from its network. If a C3 master unit is isolated from
the network because it ventures inside the ECM radius, the entire
portion of the network below it is effectively shut off (all units
subordinate to it on the diagram on p. 132). Only those C3 units able
to draw an LOS to the master unit that does not pass through the
ECM radius can access the network. If the master unit that connects
the lances of a company lies inside the ECM effect radius, the link
between the lances is lost, though each lance’s network functions
normally (unless the ECM also interferes with them individually).


In fact, as we can see, missiles aren't affected at all, at least as far as Total Warfare is concerned (or perhaps my lackluster reading ability?).

There's several solutions:
1: "You're a mad streakcat player and SSRMs should have a counter." I've literally never played a streakcat, but my current issue is that the mechs that SSRMs are supposed to be useful against are the ones with almost exclusive access to it, because they're also the ones mounting ECM.

2: Allow SSRMs to "lock" a mech within the bubble, but when they fire their missiles, they do not follow the target, instead they act like standard SRMs. Due to the large square area around a target that you are free to move your reticule in and still maintain the lock, you could also lead the target if need be. This is my preferred solution.

3: Allow SSRMs to lock and fire just like they can normally, but the lock takes much longer to achieve. This solution means SSRMs have their standard effectiveness while under the effect of ECM, but a fast light could break that slow lock many times before you'd get a chance to fire. This not exactly a solution I would support.

4: PGI currently intends to increase the range of TAGs. This might help LRM users, but I'm not sure how well this will help SSRMs.

5: As per the rules above, ECM would not affect streaks at all. This is a solution to consider.

Once again, this is not a discussion of ECM's other balance issues or perceived issues. I simply don't believe that SSRMs should be so limited (take them with ECM or don't take them at all). Yes, TAG allows missiles to lock against ECM mechs, but with SSRMs, unless more than several people have them, the ECM mech is likely to run right at you to avoid getting hit by them. A Raven can easily close the 90 meters it takes to shut them down within a few blinks of the eye.

My real issue is just how binary it is. It isn't good for a weapon system to be either very effective (which is being addressed, per command chair posts), or entirely useless. Yes, SSRMs can be used against these mechs, but the amount of effort you have to put into it versus just switching the weapons out makes me believe they really aren't worth taking at all. Forget all our bitterness about the weapon's abuses in the past (or even in the present on Ravens and Commandos). Simply think about how black and white the issue currently is. Its similar to perma-jamming UACs from the table top. It would not translate well into the real time game because people would simply not use the weapon. That's how SSRMs currently feel for me (unless you yourself carry ECM).

Thanks for listening to my ramblings.

Edited by Orzorn, 11 December 2012 - 05:59 PM.


#2 Codejack

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Posted 11 December 2012 - 06:13 PM

What about just letting TAG work inside the bubble? That would let SSRMs still work pretty much the same, but you wouldn't see the A1 Catapults toting them because they can't carry the TAG. The C4 can mount the TAG, but only gets 4 missile hardpoints.

#3 ReD3y3

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Posted 11 December 2012 - 06:14 PM

TAG should work inside the bubble as well as the range buff. ECM then has a hard counter.

GGs move on to changing UAC/5 jam rate to %15

Edited by ReD3y3, 11 December 2012 - 06:14 PM.


#4 Codejack

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Posted 11 December 2012 - 06:16 PM

View PostReD3y3, on 11 December 2012 - 06:14 PM, said:

TAG should work inside the bubble as well as the range buff. ECM then has a hard counter.


Is there an echo in here? :P


View PostReD3y3, on 11 December 2012 - 06:14 PM, said:

GGs move on to changing UAC/5 jam rate to %15


How about just changing back to the old unjam mechanic, but making it one button so macroers won't have an advantage? It's still a pain if you try to carry more than one UAC, especially since you can't customize the weapon order in the grouping window.

#5 Orzorn

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Posted 11 December 2012 - 06:17 PM

View PostCodejack, on 11 December 2012 - 06:13 PM, said:

What about just letting TAG work inside the bubble? That would let SSRMs still work pretty much the same, but you wouldn't see the A1 Catapults toting them because they can't carry the TAG. The C4 can mount the TAG, but only gets 4 missile hardpoints.

View PostReD3y3, on 11 December 2012 - 06:14 PM, said:

TAG should work inside the bubble as well as the range buff. ECM then has a hard counter.

Note worthy solutions. Not one I'm happy with (I don't like that ECM affects a weapon in never did in the TT, nor do I like the fact that it heavily limits the builds SSRMs can appear on, as you either need to take your own or your allies do), but it would help.

Please don't get into a discussion about UAC/5s, though.

Edited by Orzorn, 11 December 2012 - 06:18 PM.


#6 Wingbreaker

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Posted 11 December 2012 - 06:24 PM

View PostOrzorn, on 11 December 2012 - 06:17 PM, said:

Note worthy solutions. Not one I'm happy with (I don't like that ECM affects a weapon in never did in the TT, nor do I like the fact that it heavily limits the builds SSRMs can appear on, as you either need to take your own or your allies do), but it would help.

Please don't get into a discussion about UAC/5s, though.



Sorry, what? ECM most certainly did counter SSRMs in TT, they became dumbfire SRMs.

#7 Codejack

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Posted 11 December 2012 - 06:38 PM

View PostWingbreaker, on 11 December 2012 - 06:24 PM, said:

Sorry, what? ECM most certainly did counter SSRMs in TT, they became dumbfire SRMs.


Right, but that meant something entirely different, and it certainly didn't keep them from working at all.

#8 Orzorn

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Posted 11 December 2012 - 06:38 PM

View PostWingbreaker, on 11 December 2012 - 06:24 PM, said:

Sorry, what? ECM most certainly did counter SSRMs in TT, they became dumbfire SRMs.

If you can give the an exact quote or ruling, that would be great. I looked through Total Warfare and couldn't find anything on it. The quote in my OP was all that was said. I looked at both all of the SSRM and ECM excerpts and they never mentioned SSRMs in relation to ECM even a single time. Neither did the Techmanual.

From what I see (or rather, do not), ECM does not affect Streaks in the TT.

Edited by Orzorn, 11 December 2012 - 06:39 PM.


#9 Codejack

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Posted 11 December 2012 - 06:43 PM

View PostOrzorn, on 11 December 2012 - 06:38 PM, said:

If you can give the an exact quote or ruling, that would be great. I looked through Total Warfare and couldn't find anything on it. The quote in my OP was all that was said. I looked at both all of the SSRM and ECM excerpts and they never mentioned SSRMs in relation to ECM even a single time. Neither did the Techmanual.

From what I see (or rather, do not), ECM does not affect Streaks in the TT.


http://www.sarna.net...Angel_ECM_Suite

Quote

The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Within its 6 hex radius of effect, the Angel suite completely blocks the following systems on enemy units: Artemis IV, Artemis V,Beagle Active Probes, Bloodhound Active Probes and their Clan equivalents, C3 Master Computers and C3 Slaves, Streak Missile Launchers and Narc missile beacons. Streak missiles may be fired at units affected by the device, but they function as standard missiles.

When using ECCM rules, the Angel ECM Suite counts as two ECM/ECCM units (depending on how it is set) for the purposes of determining the ratio of ECM to ECCM in a given area.


Of course, development of Angel ECM didn't even start until 3052....

Edited by Codejack, 11 December 2012 - 06:44 PM.


#10 Orzorn

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Posted 11 December 2012 - 06:44 PM

View PostCodejack, on 11 December 2012 - 06:43 PM, said:


There's your problem. The ECM currently in the game is Guardian ECM. Angel won't appear until after 3052!

#11 LarkinOmega

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Posted 11 December 2012 - 06:47 PM

Letting TAG work for the equipped Mech while in ECM range (enabling Streaks to lock on for that one Mech) and let Streaks Fire as Dumbfire missiles otherwise sounds like the best compromise.

#12 Codejack

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Posted 11 December 2012 - 06:47 PM

View PostOrzorn, on 11 December 2012 - 06:44 PM, said:

There's your problem. The ECM currently in the game is Guardian ECM. Angel won't appear until after 3052!


Well, neither of them do anything like what the ECM in MWO does! :P

#13 Orzorn

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Posted 11 December 2012 - 06:53 PM

View PostLarkinOmega, on 11 December 2012 - 06:47 PM, said:

Letting TAG work for the equipped Mech while in ECM range (enabling Streaks to lock on for that one Mech) and let Streaks Fire as Dumbfire missiles otherwise sounds like the best compromise.

I like that, a combinational approach!

#14 Wingbreaker

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Posted 11 December 2012 - 07:05 PM

View PostCodejack, on 11 December 2012 - 06:43 PM, said:


http://www.sarna.net...Angel_ECM_Suite



Of course, development of Angel ECM didn't even start until 3052....


Guardian does the exact same thing as Angel, angel merely acts as 2 Guardians at the same time for superiority calculations.

#15 Fabe

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Posted 11 December 2012 - 07:06 PM

View PostWingbreaker, on 11 December 2012 - 07:05 PM, said:

Guardian does the exact same thing as Angel, angel merely acts as 2 Guardians at the same time for superiority calculations.

The same thing with the edition that it stops SSRMs something the guardian can't do.

#16 Orzorn

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Posted 11 December 2012 - 07:08 PM

View PostFabe, on 11 December 2012 - 07:06 PM, said:

The same thing with the edition that it stops SSRMs something the guardian can't do.

Which is definitely the issue here. :P

#17 Axeman316

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Posted 11 December 2012 - 07:10 PM

I really wish they would stick to more tabletop. I understand you have to modify it a bit but ECM was never meant to be what it is now. One thing for sure they need to change is that it blocks the location of friendly mechs. This would make it way more pug friendly.

#18 Marj

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Posted 11 December 2012 - 07:54 PM

TT didn't include rules for poor netcode... dumbfire SRM's can't hit lights if you have a high ping. The problem isn't that SSRM's won't fire, it's that lights won't die unless you can lock them up with streaks (if you have a high ping). Sure, once they fix the netcode this won't be an issue, but until them make TAG work under ECM so streaks can still be fired as streaks.

I'm grinding my 2X Raven atm... I'm sure you can imagine how fun that is with a 300 ping and no ECM.

#19 yashmack

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Posted 11 December 2012 - 08:00 PM

View PostWingbreaker, on 11 December 2012 - 06:24 PM, said:

Sorry, what? ECM most certainly did counter SSRMs in TT, they became dumbfire SRMs.


this should be the solution to the current SSRM/ECM problem

#20 Codejack

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Posted 11 December 2012 - 08:14 PM

View PostWingbreaker, on 11 December 2012 - 07:05 PM, said:

Guardian does the exact same thing as Angel, angel merely acts as 2 Guardians at the same time for superiority calculations.


Guardian does not interfere with Streaks, and in any case, both of them only work against enemies within 180m.





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