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Uac5 Pot Luck



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#1 Rex Budman

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Posted 09 December 2012 - 04:56 PM

UAC5 is a broken weapon.

If you single fire it in sucessions, there is a chance you will let out a double fire and jam the weapon. Sometimes in single fire after initial shots, they jam. So you have to yield to the RnG which makes your brawls all pot luck.

Yeah, they give out a lot of power, but what good is the power is you gamble and lose with the RnG? Example - you are capable of Xdps, but you can only output Xdps if the RnG permits you to do so.

Why is this weapon such a P.O.S. now? It fires like a machine gun when it's up, but stays down most of the time.

Pot luck. If the RnG permits you to fight, you may. If it doesn't permit you to fight, then you are on your ***...

#2 Funkin Disher

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Posted 09 December 2012 - 05:26 PM

I dont really have the same opinion sorry, i dont shoot my UAC5s often enough for them to jam regularly, and if i do i have a second or third UAC5.

It's mostly just a practice of trigger discipline. People shoot more often because they can, but would perform much better if they slowed down a bit. Even in brawls.

If you are having trouble with jamming too often, may i suggest you only use UACs in pairs or trios? Other than that, just slow down and time your shots as best you can.

#3 Rex Budman

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Posted 09 December 2012 - 05:31 PM

View PostKane0, on 09 December 2012 - 05:26 PM, said:

I dont really have the same opinion sorry, i dont shoot my UAC5s often enough for them to jam regularly, and if i do i have a second or third UAC5.

It's mostly just a practice of trigger discipline. People shoot more often because they can, but would perform much better if they slowed down a bit. Even in brawls.

If you are having trouble with jamming too often, may i suggest you only use UACs in pairs or trios? Other than that, just slow down and time your shots as best you can.


ROFL UAC5 Stack!

You don't have the issue because you stack the weapon, and just decrease the statistic and jam chance because you spread it across three weapons. How is this optimal?

I'm sick of hearing "slow down on your shots", because I INVENTED RYTHMIC FIRE! When Jams came in, I used my system to get around it, and it worked. I do more damage than a SSRM kitty, and do you know why? Because I know how to f'ing use them.

They are broken, unreliable, and subject to so many environmental and mechanical errors, that this weapon is useless.

Oh but wait I can stack 3 of them and chain fire skillzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

I literally Single fire them on single assigned buttons in a rythm and my timing is perfection! Dolts... I invented this shiznit!

Edited by Rex Budman, 09 December 2012 - 05:33 PM.


#4 SaJeel

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Posted 09 December 2012 - 05:40 PM

Awe man ya if only there was a version of the U AC5 that ya know didnt jam, maybe one with a slower fire right.... ow wait there is...

#5 Funkin Disher

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Posted 09 December 2012 - 05:43 PM

Except I don't chainfire them, i like to unload my 15 points of damage at once. Then again when I like my next shot.

Thanks for the troll, see ya in game mate.

#6 Rex Budman

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Posted 09 December 2012 - 05:46 PM

Great so the consensus is, UAC5 is a useless wep unless you carry 3 of the bloody things?? Great logic guys, thanks!

#7 Bolide

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Posted 09 December 2012 - 05:47 PM

I think they work fine. The only odd thing I've seen with my paired UAC/5 is they tend to jam at the same time. Since I fire them at the same rate, I'm guessing it's a increasing probability of a jam the more you hold the trigger down rather than a completely random number.

#8 Socket7

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Posted 09 December 2012 - 05:52 PM

I can fire a single UAC5 all day long quite reliably thank you very much.

You might want to start taking advantage of the cooldown icons on your targeting reticule.
Posted Image

Now quit complaining about how it's hard to watch your cooldown timers and effectively use UAC5's without a script. All the info you need to know is right in front of your face at all times.

Edited by Socket7, 09 December 2012 - 05:55 PM.


#9 Rex Budman

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Posted 09 December 2012 - 05:55 PM

View PostSocket7, on 09 December 2012 - 05:52 PM, said:

I can fire a single UAC5 all day long quite reliably thank you very much.

You might want to start taking advantage of the cooldown icons on your targeting reticule
Posted Image

Now quit complaining about how it's hard to watch your cooldown timers and effectively use UAC5's without a script. All the info you need to know is right in front of your face at all times.


Are you sick? Mental illness? Unable to read OP's? Jimeny Jillickers!

The weapon is unreliable.

If you Single fire it, they won't jam. If you try to snag the shot just as the CD cools, they may jam.

If you Jam it up, but only one shot fires, they fire again when unjammed.

If you single fire it in a battle, the chance to double fire just happens. Hence you jam on single fire.


If you wait long enough to ensure none of this happens, wtf are you using it for? Go get an AC5...

Being able to reliabley single fire the weapon is great, if it was reliable.

Right now, they're pot luck.

Oh please Mr RnG may I use this weapon?

I've been using this since closed beta in August, sunshine. Wake up to yourself. The new system sucks the Lamas ***, the old system was MUCH better than this, even with Jamming having to be unjammed by cycling wep group.

Edited by Rex Budman, 09 December 2012 - 05:56 PM.


#10 Rex Budman

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Posted 09 December 2012 - 06:00 PM

The UAC5 jams like a ******* at the worst times, even when single firing, even when trying to catch it just after CD. but the AC2 can fire at that rate?

What ***** decided to make the UAC5 carry two shells in the barrel? how does it even fire like that?!?

But the AC2 can have it's rate of fire unhindered? Why can't we have a similar system (much like the old system) to the UAC5? believe me, most of us don't want the UAC5 firing the way it does. It's too fast, and the Jamming is unjustified.

Decrease RoF and Jam rates and have a proper ratio effective for battle.

#11 Doomie77

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Posted 09 December 2012 - 06:00 PM

Sigh....uac5's are fine.

#12 Major Derps

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Posted 09 December 2012 - 06:01 PM

I figure I'm just clumsy with them, and lack finesse. I think the logic is, that because of the potential massive dps, the weapon should be made temperamental, and unpredictable. Before open beta and UAC5 jamming was introduced, I ran an atlas with dual UAC5s, and it was unstoppable. But with the latest jamming 'fix', I feel it's been brought back on par with the other ACs, but requires a lot of skill and finesse to get the full (and greater) potential of this brutal weapon. Now this i dont have, so I'll just stick to my AC2+20 combo. Hasn't let me down yet.

#13 Rex Budman

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Posted 09 December 2012 - 06:02 PM

View PostDoomie77, on 09 December 2012 - 06:00 PM, said:

Sigh....uac5's are fine.


how are they fine?

View PostSmokey Mcpot, on 09 December 2012 - 06:01 PM, said:

I figure I'm just clumsy with them, and lack finesse. I think the logic is, that because of the potential massive dps, the weapon should be made temperamental, and unpredictable. Before open beta and UAC5 jamming was introduced, I ran an atlas with dual UAC5s, and it was unstoppable. But with the latest jamming 'fix', I feel it's been brought back on par with the other ACs, but requires a lot of skill and finesse to get the full (and greater) potential of this brutal weapon. Now this i dont have, so I'll just stick to my AC2+20 combo. Hasn't let me down yet.


Can't we just have a slower RoF and decreased jams, and also a delay between double fire? They are not delayed, so if you hold your mouse button for an iota of a second, they will jam. Can't we just scale the ratio's back? The weapon is much better when fired in sucessions, not in rapid fire. We no longer have the ability to do this because of so many contributing factors.

Just because Mr RnG is good to you in a few matches, does not mean the weapon is fine.

#14 SteelPaladin

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Posted 09 December 2012 - 06:06 PM

I'd love a mode selector switch to be able to lock the gun to single-fire mode, but that would just be gravy. They'd probably have to nerf its RoF a little, since there is already almost no reason to choose an AC/5 over it (1 ton and 1 crit for a 35% higher fire rate and better range? Yes please!).

It's still a great gun as-is, however, and the buff on the 18th (400 m/s boost to projectile speed) is going to make it even better. Since the last hotfix, I almost never jam. When I do, it's my own fault (either deliberately trying for that double-tap damage or just losing my head in the heat of a brawl).

#15 Rex Budman

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Posted 09 December 2012 - 06:10 PM

View PostSteelPaladin, on 09 December 2012 - 06:06 PM, said:

I'd love a mode selector switch to be able to lock the gun to single-fire mode, but that would just be gravy. They'd probably have to nerf its RoF a little, since there is already almost no reason to choose an AC/5 over it (1 ton and 1 crit for a 35% higher fire rate and better range? Yes please!).

It's still a great gun as-is, however, and the buff on the 18th (400 m/s boost to projectile speed) is going to make it even better. Since the last hotfix, I almost never jam. When I do, it's my own fault (either deliberately trying for that double-tap damage or just losing my head in the heat of a brawl).


You don't get it. Those of you who are not jamming are in a different environment. People like me on 250 ping experience input lag. We can't use a rythmic fire anymore, becuase they are so tempremental, they jam on single shots. So many people are experiencing this.

FYI, the hotfix was to fix the Perma-jam bug. Not to fix the issue of single jams.

Did you know that sometimes (on my machine at least), if you double fire, and it jams after the first shot, it will fire again when it unjams?

The gun mechanic is broken and is not applicable universally. It needs to be fixed.

RnG fanboys are the only ones who think the weapon is fine, and do you know why? Because they stack 3 into a Cataphract. They decrease downtime by increasing the number of weapons held. How is this a good thing?

#16 Socket7

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Posted 09 December 2012 - 06:10 PM

View PostRex Budman, on 09 December 2012 - 05:55 PM, said:


Words words words.



So what you are saying is that they are working exactly as intended, but you personally dislike it because you click to slow?

I do not have problems at all with accidentally double-tapping. It does not happen. I'm not stacking them. I can do it with 1 UAC5, 2 UAC5's, or 3 UAC5's in group fire mode. Why you would use them in chain fire is a mystery to me, but seeing as you are blaming the game for your own personal failings, I'm not surprised.

It must be a personal problem that you should see a doctor about. ಠ_ಠ

Edited by Socket7, 09 December 2012 - 06:14 PM.


#17 SteelPaladin

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Posted 09 December 2012 - 06:12 PM

View PostRex Budman, on 09 December 2012 - 06:10 PM, said:


You don't get it. Those of you who are not jamming are in a different environment. People like me on 250 ping experience input lag. We can't use a rythmic fire anymore, becuase they are so tempremental, they jam on single shots. So many people are experiencing this.

FYI, the hotfix was to fix the Perma-jam bug. Not to fix the issue of single jams.

Did you know that sometimes (on my machine at least), if you double fire, and it jams after the first shot, it will fire again when it unjams?

The gun mechanic is broken and is not applicable universally. It needs to be fixed.

RnG fanboys are the only ones who think the weapon is fine, and do you know why? Because they stack 3 into a Cataphract. They decrease downtime by increasing the number of weapons held. How is this a good thing?


I get it just fine. I lag periodically too. You're conflating two different issues.

Bad netcode is bad netcode. The fix is to have netcode that isn't bad, not to tweak weapons. Supposedly, they're working on it.

#18 Rex Budman

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Posted 09 December 2012 - 06:12 PM

View PostSocket7, on 09 December 2012 - 06:10 PM, said:


So what you are saying is that they are working exactly as intended, but you personally dislike it because you click to slow?

I do not have problems at all with accidentally double-tapping. It does not happen.

It must be a personal problem that you should see a doctor about. ಠ_ಠ


When did you get your beta key? Yeah exactly. I've had a lot of experience in this game, I know when something is not right, and this is not right.

You fail to read, understand or think. I won't bother explaining it to you any more.

#19 M4NTiC0R3X

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Posted 09 December 2012 - 06:12 PM

I've never mounted a UAC5 however I can tell you that there's decent chance it will jam if you double tap it.

Either

a.) don't double tap unless your going for the kill or getting ready to disengage n e way if you can do that...
'or
b.) equip multiple ACs

Like I said, never used them before but I've seen the QQ fix them and then thanks you for the hotfix threads... One thing for certain is there is no "RnG" and for the love of all that is good and green leave other game terms where they belong... in fantasy land.

edit: If you double tap it people, if you double tap it theres what % chance to jam? Wow. What does RnG mean? please, enlighten me.

Edited by M4NTiC0R3X, 09 December 2012 - 06:17 PM.


#20 Rex Budman

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Posted 09 December 2012 - 06:13 PM

View PostSteelPaladin, on 09 December 2012 - 06:12 PM, said:


I get it just fine. I lag periodically too. You're conflating two different issues.

Bad netcode is bad netcode. The fix is to have netcode that isn't bad, not to tweak weapons. Supposedly, they're working on it.


Best thing to have, with good or bad netcode, is a slower RoF and decreased Jamming. This will scale back the ratio, and bring the static rate of the DPS DOWN. However, with skill, you can up the DPS by using your own rythm. This will be ideal in all environments.





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