Jump to content

Damage System?


7 replies to this topic

#1 Madgunmurphey

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 32 posts

Posted 28 February 2013 - 11:21 AM

Anyone knowledgeable in how the damage system works in this game? I have a mech with 80 armor on the Center Torso. Does this mean it can take 20 points of damage before destroyed or what? Any insight would be helpful.

#2 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 28 February 2013 - 11:24 AM

Pretty sure it is just 1-1 ratio.

You get your armor, and internals. If the shot does 15 dmg, you lost 15 armor.

Edited by Roughneck45, 28 February 2013 - 11:26 AM.


#3 IceSerpent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,044 posts

Posted 28 February 2013 - 11:38 AM

View PostMadgunmurphey, on 28 February 2013 - 11:21 AM, said:

Anyone knowledgeable in how the damage system works in this game? I have a mech with 80 armor on the Center Torso. Does this mean it can take 20 points of damage before destroyed or what? Any insight would be helpful.


No, each section has up to N points of armor and N/2 points of internal structure (except for the head that has up to 18 armor and 15 internal). Note that torsos have armor split between front and back, so N is front + back combined.
If you take 20 pts of damage to a section that has armor, you lose 20 pts of armor on that section (in case of torsos it can be either frontal armor or rear armor). If you have no armor left, you lose 20 pts of internal structure. If your internal structure is gone, you lose that section and everything mounted in there (i.e. weapons, heatsinks, etc.). Losing a side torso also results in a loss of the corresponding arm.

#4 Zeh

    Member

  • PipPipPipPipPipPip
  • 343 posts

Posted 28 February 2013 - 11:38 AM

It's fairly simple, but a bit more complex than that you can just take 80 points of damage.

I'll give two examples, a limb and then a torso

For an arm, say it has 50 points of armor max. That means the internal structure(Under the armor) has 25 points of life. So it takes 50 points of damage to remove the armor and another 25 points to remove the arm completely. Note that every hit to a component without armor runs a high risk of critical hits which damage stuff in that part.

This is pretty much the same for torsos, they're just a bit more complicated, because to find out the structure value, you use the max armor allowed in the front and rear torso combined. For example, if your Atlas can have 124 combined armor between Rear Center Torso and Center Torso, the structure will have 62 points of life.

Hopefully that's straightforward enough for ya.

Edited by Zeh, 28 February 2013 - 11:39 AM.


#5 Soda Popinsky

    Member

  • PipPipPipPipPip
  • 169 posts

Posted 28 February 2013 - 12:26 PM

In addition, the damage is half compared to Table Top rules. For example, an AC20 does 20 points of damage (according to MWOWiki), would destroy 20 points of armor in Table Top, but will only do 10 points of armor damage in game. Otherwise, matches are over too quickly. It's fine in Table Top, where you have multiple mechs to play with, not so much in Mechwarrior where you only have the one you're piloting.

#6 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 28 February 2013 - 12:33 PM

View PostSoda Popinsky, on 28 February 2013 - 12:26 PM, said:

In addition, the damage is half compared to Table Top rules. For example, an AC20 does 20 points of damage (according to MWOWiki), would destroy 20 points of armor in Table Top, but will only do 10 points of armor damage in game.

Yes and no. The AC20 still does 20 damage, but armor/structure values in MWO are twice what they are in table top. Same net result, but you've got things a little backwards.

#7 Zeh

    Member

  • PipPipPipPipPipPip
  • 343 posts

Posted 28 February 2013 - 12:35 PM

View PostSoda Popinsky, on 28 February 2013 - 12:26 PM, said:

In addition, the damage is half compared to Table Top rules. For example, an AC20 does 20 points of damage (according to MWOWiki), would destroy 20 points of armor in Table Top, but will only do 10 points of armor damage in game. Otherwise, matches are over too quickly. It's fine in Table Top, where you have multiple mechs to play with, not so much in Mechwarrior where you only have the one you're piloting.



I wouldn't say yea and no. That will be confusing. I would say, "No, this is blatantly false. The weapons do the damage they say."

Adding in that armor has been doubled from TT rules is unnecessary information for a new player and will simply confuse any issue. TT values mean nothing to anyone that doesn't care about the tabletop game.

Edited by Zeh, 28 February 2013 - 12:35 PM.


#8 Madgunmurphey

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 32 posts

Posted 28 February 2013 - 12:53 PM

Thank you all for the helpful information. I will now re place some armor in my mech :angry:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users