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Is The Ac2 Too Heavy?


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#21 Hou

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Posted 11 December 2012 - 11:51 AM

View PostSpiralRazor, on 11 December 2012 - 09:54 AM, said:


It generated a LOT more heat, and scattered damage everywhere vs the AC/10s chunks.

The only OP thing on it was cockpit shake.

I think it was pretty balanced sir.


Agree with this. You can't look at the simple tonnage/max theoretical dps ratio of the weapon. The weapon runs hot. It is poor at concentrated dps. It is poor at close-range moving targets. It requires not only 6 tons per weapon to mount, it requires ammo and significant heatsinks. Much as I love AC2s, I frequently get better functional service out of the much maligned AC10.

#22 Boque

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Posted 11 December 2012 - 12:19 PM

AC2 is difficult to translate from TT to FPS. It has a limited role in TT - with precision ammo (bonus to hit) loaded it is useful as an anti-light mech, anti-aircraft weapon.

If even SOME people find it useful in MWO, kudos to the dev team.

#23 Strum Wealh

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Posted 11 December 2012 - 05:15 PM

View PostAphelion Dax, on 10 December 2012 - 05:06 PM, said:

I would like to make the suggestion that the weight of the AC2 should be lowered to 4 tons. I feel this weapon weighs far too much to be a viable option on most 'mechs. With a damage output score of 2; the AC2 does (according to the in-game numbers) the same damage as a single machine gun, but for 12 times the weight. The AC5, on the other hand, supposedly fires a projectile that is 2.5 times the size of the AC2 round; but only weighs 25% more. By reducing the weight of the AC2 to 4t, you create a more balanced scale; making the tonnage more intuitive.

Another thing to consider is that there are currently no ballistic weapons available between 0.5t (MG) and 6t (AC2); which makes equipping a mech with multiple ballistic hardpoints extremely difficult, and often, not worth it. A 4 ton AC2 would bridge that gap nicely, and allow more 'mechs to use more of the hardpoints without taking a huge hit to their damage output numbers.

There may well be reasons why the AC2 weighs so much, (either canon or otherwise) and I would like to hear them; but from a gamer's perspective, I fail to see a scenario where I would ever use one, when for 2 more tons (and more slots, I know) I could be using a weapon that is more than twice as powerful.

Firstly: the Devs are highly unlikely to change the weight or critical spaces of any of the equipment, as doing so would start to make canon builds too light or too heavy, or impossible to build due to volume constraints.
Granted, they can and have altered things like ROF, damage per salvo, armor points per ton, and cooling rate, but none of those actually affect the ability to build the basic 'Mechs to the degree that suddenly making even the AC/2s weigh two-thirds of what they should (and other analogous choices) would.
We're far, far more likely to get the canon ability to split heavy weapons (like the AC/20) across two (and only two) adjacent locations before weights and volumes (critical space requirements) for the AC/2 (or anything else) are ever touched.

Secondly: the Light AC/2, introduced in 3068, weighs 4 tons and consumes 1 critical, but has a shorter range than the standard AC/2 (540 meters, vs 720 meters).
The reason the LAC/2 exists (or is to exist) is that the standard AC/2 doesn't get any lighter.

#24 Jman5

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Posted 11 December 2012 - 05:48 PM

Personally, I find all the ballistics somewhat lacking for my play style. Sure they have good DPS, but I'm not the kind of player who sits around in a sustained firefight. I go in and out of combat quickly so I need something that can give me one or two good bursts.

#25 CoreHunter

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Posted 12 December 2012 - 06:43 AM

I do like how you can fit 2 AC 2s in a mech and out damage an AC 20. if you can get a steady shot. :)

#26 MaddMaxx

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Posted 12 December 2012 - 06:59 AM

View PostCoreHunter, on 12 December 2012 - 06:43 AM, said:

I do like how you can fit 2 AC 2s in a mech and out damage an AC 20. if you can get a steady shot. :)


Although not Ballistic, the same could be said for 2 Large Lasers. :(

#27 Drakhan

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Posted 13 March 2013 - 12:53 PM

i agree the ac2 needs to be lighter

at current the only option for a balistic capable light mech is a machine gun

#28 Mokou

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Posted 13 March 2013 - 12:59 PM

5 tonn for AC/2 will be fair, i think. Not lower. Comparing 2xAC/2 with AC/10: 0.8(presently 0.6)dmg 0.4(presently 0.3)heat per second for 1 tonn of weapon agains 0.3(3)dmg 0.1heat per second for 1 tonn of weapon. With same full dmg per tonn of ammo. Looks fair, except what maybe add +0.1~0.2 heat per second for tonn of weapon to AC/2

Edited by Mokou, 13 March 2013 - 01:09 PM.


#29 SkyCake

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Posted 13 March 2013 - 01:00 PM

No





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