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[Idea] Possible Solution To The Sync Dropping Exploit


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#21 5th Fedcom Rat

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Posted 11 December 2012 - 01:00 AM

Anyone out there who still does 8 man sync drops is a no-skill pansy wuss coward who wears frilly underwear and a pink maid apron as a mechwarrior uniform.

Enough said.

P.S. People in this thread still trying to defend exploiting/cheating your way to victory make me sick.

.

Edited by 5th Fedcom Rat, 11 December 2012 - 01:04 AM.


#22 Inertiaman

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Posted 11 December 2012 - 01:00 AM

The demonsing of group players remains beyond believe. We don't play much any more, because we rarely have eight. We do however have more than four pretty much all the time so planetside and hon it is.

#23 xenoglyph

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Posted 11 December 2012 - 01:43 AM

View PostInertiaman, on 11 December 2012 - 01:00 AM, said:

The demonsing of group players remains beyond believe. We don't play much any more, because we rarely have eight. We do however have more than four pretty much all the time so planetside and hon it is.


Did you even read the thread? Nobody is demonizing groups here, they're demonizing groups who specifically exploit the matchmaker in order to play against pugs. Thus further destroying the game for their own benefit.

#24 Inertiaman

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Posted 11 December 2012 - 02:40 AM

But in doing so they're assuming that they're actually playing 2x4's, which is the same fictional qq as it used to be with 8's.

The point remains that if any kind of matchmaking actually existed none of this would be an issue. new players would play new players and experience would play experience regardless of group sizes.

#25 Triordinant

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Posted 11 December 2012 - 02:43 AM

The 2x4-Man Sync-Drop EXPLOIT is turning away lots of newcomers to MWO, most of which may never return. It's in PGI's interest to fix it as soon as possible.

#26 Vassago Rain

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Posted 11 December 2012 - 02:50 AM

View PostInertiaman, on 11 December 2012 - 01:00 AM, said:

The demonsing of group players remains beyond believe. We don't play much any more, because we rarely have eight. We do however have more than four pretty much all the time so planetside and hon it is.


There are a lot of whining 1337 uber crews that demanded X, Y, Z, and now that we have all of them, they won't use any, and just go farm out the not-NPC mechs in pub stomps.

#27 ExecutorImperious

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Posted 11 December 2012 - 02:58 AM

View PostVassago Rain, on 11 December 2012 - 02:50 AM, said:


There are a lot of whining 1337 uber crews that demanded X, Y, Z, and now that we have all of them, they won't use any, and just go farm out the not-NPC mechs in pub stomps.
Like who?

#28 Inertiaman

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Posted 11 December 2012 - 02:59 AM

And there are just as many whining solo players that think groups are always the reason they lose. Because of course no-one ever lost to randoms...

#29 Vassago Rain

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Posted 11 December 2012 - 03:01 AM

View PostExecutorImperious, on 11 December 2012 - 02:58 AM, said:

Like who?


I don't need to name names, but they're not doing 8 manz, because waaaaah, ECM, we can't boat LRMs, wah, Kong uses so many fatlases and can lagshoot with gauss rifles, wah wah.

#30 Inertiaman

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Posted 11 December 2012 - 03:11 AM

You don't like to name names, you just like to cry about imaginary conspiracies on the forums for months. Tedious. Go and L2P.

#31 Mattiator

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Posted 11 December 2012 - 03:13 AM

We used this sync-drop technique. Want to know why? Because when we have a group of 9-15, we want to play with all of our members. So we set up as many 4-mans as we can and all drop together. Sometimes we hit, sometimes we don't. Is it so wrong to want to play with our own group?

#32 Lefty Lucy

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Posted 11 December 2012 - 03:15 AM

View PostMattiator, on 11 December 2012 - 03:13 AM, said:

We used this sync-drop technique. Want to know why? Because when we have a group of 9-15, we want to play with all of our members. So we set up as many 4-mans as we can and all drop together. Sometimes we hit, sometimes we don't. Is it so wrong to want to play with our own group?


Because you can play with your own group in 8 mans where you'll actually go up against another group with coms, instead of a bunch of randoms without.

#33 pjnt

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Posted 11 December 2012 - 03:33 AM

We will sinq a 4 and 3 man team so we can play together. If we have 6 players, we can't get into a match, synqing is the only way. We don't do this to take advantage of PUGs, since we usually steam roll any group put in front of us, singles, 4 man or 8 man. The match making is cracked to hell and back and until fixed, no real use in screaming at the players.

Noobs will be over run by organized groups and will not come back. That was PGI's choice when they took this mess and went OPEN BETA. (release). Don't blame the players for using the system. It is those that created this system that should answer the call. No one here is cheating. No one here is dishonorable. PGI create the world in which we play and if it can be done, it will be done. Leave the players alone and bug the Dev team.

Yes the MM is broken. Yes they have tried to fix it and in each incarnation people have complained. PGI made a conscience decision to do it this way - so this post should only focus on them.

Edited by pjnt, 11 December 2012 - 03:34 AM.


#34 Mawai

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Posted 11 December 2012 - 04:21 AM

Actually, I would think the easiest way to address these issues would be for the matchmaker to make sure that if one team contained a group then the other team should also contain a group and the rest of the spots would be filled from the appropriate singles queues. This would match teams with groups against each other and you would only very rarely get two 4-man teams on the same side. In addition, a standard PUG game would be made up of a balanced mech assortment taken from the singles queues - one for each class. Match drop contents would start a 2 for each class and would be modified to keep all 4 single queses about the same length.

#35 Hikaru Shizuka

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Posted 11 December 2012 - 07:34 AM

Oh the days we live in where talking to your teammates is considered an exploit...

Edited by Hikaru Shizuka, 11 December 2012 - 07:35 AM.


#36 Purlana

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Posted 11 December 2012 - 07:39 AM

It happens ALL THE TIME without even exploiting or timing it.

QQ more.

Edited by Purlana, 11 December 2012 - 07:40 AM.


#37 Joseph Mallan

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Posted 11 December 2012 - 07:48 AM

View Post5th Fedcom Rat, on 11 December 2012 - 01:00 AM, said:

Anyone out there who still does 8 man sync drops is a no-skill pansy wuss coward who wears frilly underwear and a pink maid apron as a mechwarrior uniform.

Enough said.

P.S. People in this thread still trying to defend exploiting/cheating your way to victory make me sick.

.

The sentiment is valid, but I think someone needs a nap ;)

Edited by Joseph Mallan, 11 December 2012 - 07:48 AM.


#38 Kaldor

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Posted 11 December 2012 - 07:55 AM

View PostShadowDarter, on 10 December 2012 - 09:54 PM, said:

Sorry if something like this has been posted before, but ive been thinking over this problem for a few days.

I also suspect that something like this is in the works but time can only tell though.

Seeing that a lot of four man teams are dropping at the moment, and a small few using the Sync dropping exploit, a idea it might improve the more team oriented players of MWO, and reduce the exploit usage.

The present matching system could be adjusted so that 2x4 man teams could either go up against a 1x8 man team, or another 2x8 teams, this could improve the waiting times for teams.

smaller teams could also be thrown in if the numbers are not available, this would hopefully reduce the sync dropping exploit, and allow for faster Team based games.

For single players it should be a opt in only, but there would be a fair few lone wolfs, more than willing to sign up im reasonable sure of.

Thanks


Really?

The chances of sync dropping are pretty low honestly. We tried doing it for awhile before 8 man came back and I would say it maybe worked 5% of the time and 10% of the time we ended up fighting each other depending on what mechs we were running. IMHO too much of a PITA to even deal with it as it was a waste of time.

If your still sync dropping and not 8 manning, stop being a chickens__t and man up... ;)

#39 Wired

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Posted 11 December 2012 - 07:59 AM

Hey, I know.

Lets demand the devs fix something which happens at such a small percentage of the drops that it isn't a real problem, instead of devoting resources to real problems such as the HUD issues, balance issues, or getting Community Warfare in there. That worked so well the LAST time we did it.....

#40 Taryys

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Posted 11 December 2012 - 08:01 AM

The devs have said that synch dropping is OK.

I would like to see it disabled to keep the PUG pool cleaner.
4 man groups are enough in the pug pool.





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