

[Idea] Possible Solution To The Sync Dropping Exploit
#41
Posted 11 December 2012 - 08:03 AM
1 queue for solos ONLY.
1 queue for groups from 2 to 6 (2+6, 3+5, 4+4 make a team)
1 queue for 8 mans ONLY
The queue timer may need to be extended a little bit, but it is definitely doable.
#42
Posted 11 December 2012 - 08:05 AM
#44
Posted 11 December 2012 - 08:08 AM
#45
Posted 11 December 2012 - 08:16 AM
Perhaps, having a checkbox for the Lone Wolf options that says * wish to drop with groups, might be an option that way people who really want to play with a preformed/organized group may be given priority over those who do not.
My thread-which-shall-not-be-named (in my sig) has other ways to fix many of the existing game issues..
Edited by Taryys, 11 December 2012 - 08:16 AM.
#47
Posted 11 December 2012 - 08:34 AM
SaberCut Moffat, on 11 December 2012 - 07:45 AM, said:

You are this mad.
#48
Posted 11 December 2012 - 08:40 AM
shintakie, on 10 December 2012 - 10:25 PM, said:
How is it not an exploit to purposely take an 8 man team and put it into the 4 man queue when there is a 8 player queue specifically designed for them?
Not when the queue by design pairs up 4 person teams together. Usually exploits are doing something that isn't intended.
Edited by Jeff K Notagoon, 11 December 2012 - 08:48 AM.
#49
Posted 11 December 2012 - 08:47 AM
Jeff K Notagoon, on 11 December 2012 - 08:40 AM, said:
Not when the queue by design pairs up 4 person teams together.
Not to mention when one one of the PGI guys actually replied to one of the sync drop threads and said they were cool with it.
Between the MM code and the devs being cool with it there's no room to call it an exploit.
I don't do it personally its a waste of time, I can farm pugglings easy enough in a trial mech 4vpugs (i usually run real mechs though because it's faster)
#50
Posted 11 December 2012 - 08:49 AM
MOST of the time we split into equal groups, 1 x 4 man, 2 x 3 man, a 3 man + a 2 man, a 4 man + a 3 man. YES we sync drop if we can. IF we have 8 men, we do 8 man queue.
THE POINT IS we WANT to play as friends together, whether we play together same team or against one another on the same map. We are successful on syncing up about 60% of the time.
We are NOT out to roll or stomp solo / newbs or anything like that. We are just trying to ENJOY the game with FRIENDS. Is that so hard to understand? We are busy working our trees or saving C-Bills to buy that next mech and, uh, I dont know, playing the damn game to worry about kicking every fricking body's butts. If we win, we win, if we lose, we lose, who cares?
We DO NOT have the choice of what server to go in. We DO NOT have the choice of WHO we play. We JUST want to play TOGETHER.
Until such a time as the match maker is adjusted to how PGI wants it, until such a time when Community Warfare exists, until such a time when we are taking Contracts or fighting for our 'House', this is what we have and this is what we will do.
As I said, IF we have 8 men, we do the 8 men queue. otherwise, the ONLY other option is the 4 man / solo queue.
Some seem to forget that this is a TEAM based game where you are supposed to work together. I play SOLO a lot. When we play as a 4 man or less, we MANY times try to help those who are solo with tips, suggestions and whatever. Some listen. Some have added us as friends. Some tell us to go, uh, well 'do' ourselves, but at least we offer.
#52
Posted 11 December 2012 - 08:59 AM
99% of the time when you lose, you are not going up against a "sync drop" team. Folks who do that constitute a trivial percentage of the folks playing.
Sure, they're jerks... but they are a very, very, very small number of jerks. They impact the overall game by such a tiny amount, that they do not merit any effort to combat them.
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