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Just Had An Idea Regarding Ui. Maybe Good, Maybe Bad. Might Even Be Terrible.


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#1 DivideByZer0

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Posted 10 December 2012 - 11:19 PM

Ha, this sounds good in my head so I figure I will just put it out there:

Regarding the front end of the game ( Loading, menu , etc.):

Since this is supposed to be a "MMORPG style game" (I know it's not, etc.[flameproofing] ) What if the user menu was like walking around a dropship/jumpship ?
You could walk around a hangar and look at your mechs, with stations to change loadouts, equipment(upgrade shop?) , instead of the current click through.
If you were hosting a lance, you could interact on a multiplayer dropship with your teammates and see their rides before and after the battle, go up to the navigation room to look at map details, battle room for replays/etc.
*disclaimer*I don't expect this to actually happen, since the development cycle is pretty far along and it would require a fair amount of work..not something that can be simply willed into existence. I do know PGI is going to continue to change the front end.. so maybe they are already doing this... maybe not.

But... thoughts? Input?

Edited by DivideByZer0, 10 December 2012 - 11:34 PM.


#2 Tarman

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Posted 10 December 2012 - 11:28 PM

I like the idea of the pre- and post-game areas, even if implemented in simpler forms than these. The game is desperately lacking internal social channels on a number of even basic levels, and these kinds of interactions could add a much stronger sense of community to more players, let alone being cool and fun.

Edit: The Evil Post! Well, by its current tally anyway. It won't be evil tomorrow. >___>

Edited by Tarman, 10 December 2012 - 11:29 PM.


#3 Kivin

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Posted 10 December 2012 - 11:30 PM

There is actually a precedent for this already. Eve Online - an (actual) MMORPG which historically had no physical representation of your person - introduced a feature they called "Ambulation;" literaly, to walk around.

The game is set inside space ships instead of BattleMechs, and players interact through the actions taken by their ships, whether that be trading or blowing each other up. Then the developers got the idea to increase social interaction by allowing you to step free of your ship and walk around the plentiful space stations that liter the galaxy of New Eden. Sounds good so far. You'd have your own Captain's Cabin. You could walk in to your hangar and see your enormous to-scale war ships and trading vessels floating in zero gravity. Cool. You'd step out in to the commons area and drink and gamble and be the crass space pirate you always dreamed of. Awesome. And you'd have your own guild/corporation office where you could meet your mates and call up three dimensional galaxy maps and make business or war strategy. Sweet!

That was years ago. Many years. We're still waiting. All we've got so far is a tiny hallway (which admittedly looks rather nice) which constitutes your capt'ns quarters.

Point of this ramble is that, while good for the game, PGI almost definitely doesn't have the resources to execute it in a timely fashion. If they did decide they were going to make a rich, immersive front-end, I would feel a whole lot better about it if they were honest about their resources and limitations and set a more realistic goal for its completion. I think that having a 3D humanoid - whether first or third person - is generally a poor idea. Piranha has painstakingly created an excellent mech sim, but making a sim including people is very different and I think it'd be two steps back - time that could be better spent on other things.

What if they could make a compromise like:

- The lobby window includes a three-dimensional internal rendition of a drop ship.
- Its been hinted that we'll be able to purchase drop ships later on; bonus points if your lobby reflects your current drop ship.
- The drop ship can be customized re: vanity, and re: in-game features, which are visually reflected on the lobby screen.
- Clicking to different lobby pages, such as the Mech Lab, pans to different areas of the drop ship hangar, giving you a different perspective, and one which is relevant to your current task. When you start tweaking your Atlas, you are panned over to your Atlas in its holding chamber. This isn't a far deviation from the existing Mech Lab, allowing reuse of resources.

Edited by Kivin, 10 December 2012 - 11:38 PM.


#4 The Cheese

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Posted 10 December 2012 - 11:33 PM

View PostKivin, on 10 December 2012 - 11:30 PM, said:

You'd step out in to the commons area and drink and gamble and be the crass space pirate you always dreamed of.


Except that no one ever did that. They just stared at their ships while they span around in circles.

#5 Kivin

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Posted 10 December 2012 - 11:43 PM

View PostThe Cheese, on 10 December 2012 - 11:33 PM, said:


Except that no one ever did that. They just stared at their ships while they span around in circles.


Its not like we had the chance. It never got implemented, as far as I am aware. Its been six or eight months since I played last.

#6 GatorG

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Posted 10 December 2012 - 11:49 PM

I like the idea, also on the back end, show me what my mech and my lance mates' look like after the battle, before repairs. "Man, you got the **** shot out of you, right?"

#7 DivideByZer0

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Posted 11 December 2012 - 12:22 AM

View PostGatorG, on 10 December 2012 - 11:49 PM, said:

I like the idea, also on the back end, show me what my mech and my lance mates' look like after the battle, before repairs. "Man, you got the **** shot out of you, right?"


Yeah, that would be freaking awesome, right ?

#8 Lefty Lucy

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Posted 11 December 2012 - 12:24 AM

While I think this is a decent idea, PGI needs to work on making the UI they already have functional before they expand it. For a "team game" their social UI is completely broken, and it doesn't appear to be on the list of things to fix at all.





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