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6Vs8 ... Wtf?!
#1
Posted 11 December 2012 - 01:42 AM
#2
Posted 11 December 2012 - 01:46 AM
Anyhow, since we are still in a beta and since CTDs incl. disconnects aren't that uncommon, 6vs8 can happen.
#3
Posted 11 December 2012 - 01:47 AM
I've seen it many times.
#4
Posted 11 December 2012 - 01:49 AM
#5
Posted 11 December 2012 - 01:49 AM
DC's happen in beta
lulz?
#6
Posted 11 December 2012 - 03:02 AM
All I'm saying matchmaking is SOOOOOOOOOOO f... messed up, most of the time matches are TOTALLY unbalanced.
#7
Posted 11 December 2012 - 03:07 AM
Please try to use the search function next time... or alternatively you can attempt feedback which is actually useful to anyone apart to vent frustration on your end.
#8
Posted 11 December 2012 - 03:20 AM
![Posted Image](http://i.imgur.com/ku910.jpg)
As stated, this is *NOT* a case of disconnects at the start of the match.
This is the matchmaker not actually filling a team completely before counting down.
#9
Posted 11 December 2012 - 04:29 AM
#10
Posted 11 December 2012 - 06:26 AM
Once the matchmaker has 16 mechs sorted and queued up for launch it will start the game. If someone drops out in this instance, then they will not load into the map (obviously), but the other 15 players will be ingame leaving the teams askew 7vs8. The matchmaker will be waiting for the missing player to finally join instead of searching for a replacement with the same weightclass as the one who dropped.
It sometimes looks like replacements have dropped as they join much later than the ones already waiting, but this is because they either have a slower computer or a slowwer connection than the others. They were always alotted that space.
Edited by Rushin Roulette, 11 December 2012 - 06:27 AM.
#11
Posted 11 December 2012 - 06:29 AM
Shot this vid right after playing a 1v8, got stuck in a 2v8 with a clan mate.
#12
Posted 11 December 2012 - 06:34 AM
Seraphims Blood, on 11 December 2012 - 01:42 AM, said:
Shall we call the paramedics with a pot of salve for you beeing buthurt ?
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
No, seriously, sometimes one gets the idea the game tryes to make the worst possible combination of bugs and disconnects just for our benefit. I'm theorizing about a MWO disco/bug Gnome sitting somewhere deep down buried in a pile of server cables observing the enjoyment rate of players giggeling madly when he ensures no one gets to much fun out of this game.
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/ph34r.png)
#13
Posted 12 December 2012 - 09:43 AM
Either way i reckon when the game does not have players it should wait an extra 15 secs or so until launch. Right now it wouldn't be a problem but after game goes alpha, when players start dying off it could be a bit of a pain in the *** to constantly be waiting longer than u should have to
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