

If we only get one starting mech...
#1
Posted 15 May 2012 - 04:23 PM
I propose we get an X amount of starting cash that we can spend on mechs, perhaps enough to buy a few cheaper ones, also the UI should let players know they can back out once they are dead and play another match.
#2
Posted 15 May 2012 - 04:25 PM
#3
Posted 15 May 2012 - 04:27 PM
that's what I'm thinking though. After all - devs stated early on the interest in garage battles; taking 3 mechs to a fight, deploying one after the other until they're all blown up or you win. Doesn't make sense without a reasonable selection to start with.
#4
Posted 15 May 2012 - 04:28 PM
Ross486, on 15 May 2012 - 04:25 PM, said:
What I'm saying is, in WoT, you start with 4 tanks (Russian, German, US, and French) when you get into the game for the first time. What do we "start" with in MWO. If we only get one mech there's no chance to go back and play another 'mech in the lab after death.
#5
Posted 15 May 2012 - 04:29 PM
#6
Posted 15 May 2012 - 04:31 PM
LordKnightFandragon, on 15 May 2012 - 04:29 PM, said:
You only got 1 starting tank in WoT? I swear it was 3, 1 for each country (before the French were introduced).
#7
Posted 15 May 2012 - 04:32 PM
#8
Posted 15 May 2012 - 04:36 PM
Adeptis, on 15 May 2012 - 04:32 PM, said:
Losing money? Boredom and wait times shouldn't be the deterrent for suicide. Also what use is a Raven scout that gets sights on targets for a few seconds before death... If the only thing keeping players from suiciding is spectating a match till its done, then something about the gameplay isn't right. I think if you weren't useful to a team you shouldn't make money. Simply getting a bunch of spots and then dying immediately should not be enough to make money in a scout mech. I believe that (like in WoT) you should get money for damage done to someone you're currently spotting, so the longer you're alive, the more useful you are to a team.
#9
Posted 15 May 2012 - 04:37 PM
McSniffles, on 15 May 2012 - 04:36 PM, said:
Losing money? Boredom and wait times shouldn't be the deterrent for suicide. Also what use is a Raven scout that gets sights on targets for a few seconds before death... If the only thing keeping players from suiciding is spectating a match till its done, then something about the gameplay isn't right. I think if you weren't useful to a team you shouldn't make money. Simply getting a bunch of spots and then dying immediately should not be enough to make money in a scout mech. I believe that (like in WoT) you should get money for damage done to someone you're currently spotting, so the longer you're alive, the more useful you are to a team.
Well, that's all I needed to hear. I really just wasn't sure what gameplay elements could encourage role warfare. I'm also entirely unfamiliar with WoT. Thanks for opening my eyes a bit.
#10
Posted 15 May 2012 - 04:39 PM
McSniffles, on 15 May 2012 - 04:36 PM, said:
Losing money? Boredom and wait times shouldn't be the deterrent for suicide. Also what use is a Raven scout that gets sights on targets for a few seconds before death... If the only thing keeping players from suiciding is spectating a match till its done, then something about the gameplay isn't right. I think if you weren't useful to a team you shouldn't make money. Simply getting a bunch of spots and then dying immediately should not be enough to make money in a scout mech. I believe that (like in WoT) you should get money for damage done to someone you're currently spotting, so the longer you're alive, the more useful you are to a team.
I gotta say as a likely Scout I don't want to be screwed out of my scouting points because I random dropped and no one is taking advantage of my spotting. Say you drop your Raven with a lance that's completely brawler focused. I can spot until I'm blue in the face, but get no points because they're not using indirect weaponry.
#11
Posted 15 May 2012 - 04:43 PM
Famous, on 15 May 2012 - 04:39 PM, said:
I gotta say as a likely Scout I don't want to be screwed out of my scouting points because I random dropped and no one is taking advantage of my spotting. Say you drop your Raven with a lance that's completely brawler focused. I can spot until I'm blue in the face, but get no points because they're not using indirect weaponry.
Be annoying as much as you can. Getting spots gets you some money because everyone on your team is now aware of which way they are heading, but if you're too far ahead of everyone, the map will go dark before the fight starts after you're dead. If all you've got is brawlers on your team, your job will be to be annoying (just like a light tank in a no-artilery game of WoT) as much as possible. Wait for the fight to engage and sneak around and hit from the sides, a scout mech isn't useless if your team doesn't have LRMs, and dont forget, you can still do serious damage as long as nobody is paying attention to you.
#12
Posted 15 May 2012 - 04:50 PM
McSniffles, on 15 May 2012 - 04:28 PM, said:
What I'm saying is, in WoT, you start with 4 tanks (Russian, German, US, and French) when you get into the game for the first time. What do we "start" with in MWO. If we only get one mech there's no chance to go back and play another 'mech in the lab after death.
maybe you aren't limited to one of each design... maybe you can have a Marik Commando, a Steiner Commando, and a Kurita Commando... we haven't been told exactly how the faction system will work in its entirety yet.
Also, maybe there will be more mechs available at launch than are currently known... in which case there could be some more designs in the 20-25 ton range as starter mechs. (or maybe everybody starts with an Agromech as an analog to the Leichttraktor in WoT)

lots of possibilities...
#13
Posted 15 May 2012 - 04:54 PM
#14
Posted 15 May 2012 - 04:57 PM
#15
Posted 15 May 2012 - 04:59 PM
#16
Posted 15 May 2012 - 05:00 PM
#17
Posted 15 May 2012 - 05:13 PM
McSniffles, on 15 May 2012 - 04:36 PM, said:
I think repair costs are a reasonable deterrent to suiciding. Without any information released yet about how points will be awarded for scouting/detection, it's premature to call for a death penalty for scouts because unit command is asleep at the wheel.
As for people getting bored having to wait for 15 minutes, whoopty-doo. Everything I'm seeing in this game so far seems to indicate the prime market they're driving for isn't people with the attention span of a fruit fly.
#18
Posted 15 May 2012 - 05:31 PM
#19
Posted 15 May 2012 - 05:35 PM
#20
Posted 15 May 2012 - 06:06 PM
ZeroHazard, on 15 May 2012 - 05:00 PM, said:
Hopefully thats not going to be the case, most of the posts I've read seem to indicate role warfare, not 2 companies of lights skirmishing. The WoT tree (lights progressing to heavier) wouldnt work well here imo.
We should have access to the stock loadout for a mech in each class. That way day 1, there will be balanced companies on both sides of the map.
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