

Ecm Is Narrowing The Field Of Useful Mechs
#1
Posted 10 December 2012 - 08:56 PM
Before ECM, the big dogs had a chance to soften up the speedsters with LRMs before the little buggers could start nipping at your heels. Now, by the time you can target them, they are on you. A big slow mech is at a huge disadvantage against a small light close up, everyone knows this. Not only does the light mech move around better, but they have a much smaller target box. You either have to get lucky with a plodder and have the other pilot make a mistake, or get some help (which rarely happens in pugs).
In TT (I know, I know), the lights are recon mechs and flankers. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM.
I've heard some say that some teammates should switch their ecm to counter mode. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms? Not likely to happen.
Hopefully Beagle Active Probe is on its way... soon.
#2
Posted 10 December 2012 - 08:58 PM
#3
Posted 10 December 2012 - 08:59 PM
Erik Hollister, on 10 December 2012 - 08:56 PM, said:
Got some bad news for you - BAP is already here, and it does absolutely nothing against ECM. In fact, ECM turns it off completely if the ecm mech gets too close. Sucks, but pulse lasers are about your only useful weapon against them now.
#4
Posted 10 December 2012 - 09:06 PM
#5
Posted 10 December 2012 - 09:09 PM
Apparantly, the designers like little mechs. FF armor is only useful if you have enough space after endo steel, which means light weapons, which means light mechs. ECM helps all mechs against LRMs, but really helps the lights the most due to their overall lack of armor to soak up the volleys. So.... an ECM guarded light with ES and FF and DHS (if needed) moving at warp speed with a hit box the size of a mailbox... this is what the game will degenerate to in short order if they don't rework their theories.
Maybe they'll go overboard and make it useless like they did with UAC5s.
Hey, all you folks with the missle boats... at least you can load yourself up with SRM6s and shotgun the enemy for a couple of points of damage before you go up in a mushroom cloud from your reactor overheating!!! Have fun with that!!!!
#6
Posted 10 December 2012 - 09:10 PM
But i find those squishy little light ECM mechs dont like my dual AC20 K2 cat much at all.
In 8 man groups its crazy now, its not worth playing unless you are dropping 6+ ECM mech teams. But pugs i find you can still drop what mechs you want and have a fun game most of the time.
#7
Posted 10 December 2012 - 09:10 PM
#8
Posted 10 December 2012 - 09:11 PM
#9
Posted 10 December 2012 - 09:15 PM
Khan Reaper, on 10 December 2012 - 09:06 PM, said:
I can 30 pts of steel balls to the face will slow them down quite a bit. Most players don't have a snowballs chance in hell of making that shot, however. Some don't have the skill, some don't have the computer to make it smooth enough to target (although great strides have been made by PGI to fix this... thank you!), some don't have the ping to hit a side running light with a single shot like a gauss. Many are all these.
Meanwhile, if a light pilot hones his driving ability and doesn't run into an obstacle, they can slash a big basically stationary target to ribbons.
It the degenerates to hordes of circling lights knifing each other. Not the game I'm hoping for.
#10
Posted 10 December 2012 - 09:15 PM
Also, ya know, Lights do fight other lights, hard concept I know. My little ECM raven has streaks just for fighting other lights, and I do commonly flip to counter mode to nail other ECM lights with my streaks. Its a nice tactic too, I can even flip back to disrupt should some thing get a lock on me, causing them to drop the lock, that is assuming the other light I'm fighting didn't flip to counter mode. Which if they did flip to counter, then I'm kinda boned, but thats call tactics so.
#11
Posted 10 December 2012 - 09:17 PM
#12
Posted 10 December 2012 - 09:19 PM
Kaox Veed, on 10 December 2012 - 09:11 PM, said:
They are 'ecm as it stands now' problems. If they are caused by netcode, I hope they get it fixed. If they are implementation errors, I hope they get it fixed. If its just a bad idea, I hope they get it fixed.
As they said in the patchnotes, its a game changer. The gentleman that wrote the notes said that he couldn't wait to get at the streak cats... knowing it was neutering missle mechs. Doesn't sound like a netcode error to me, brother.
#13
Posted 10 December 2012 - 09:19 PM
Erik Hollister, on 10 December 2012 - 09:09 PM, said:
Apparantly, the designers like little mechs. FF armor is only useful if you have enough space after endo steel, which means light weapons, which means light mechs. ECM helps all mechs against LRMs, but really helps the lights the most due to their overall lack of armor to soak up the volleys. So.... an ECM guarded light with ES and FF and DHS (if needed) moving at warp speed with a hit box the size of a mailbox... this is what the game will degenerate to in short order if they don't rework their theories.
Maybe they'll go overboard and make it useless like they did with UAC5s.
Hey, all you folks with the missle boats... at least you can load yourself up with SRM6s and shotgun the enemy for a couple of points of damage before you go up in a mushroom cloud from your reactor overheating!!! Have fun with that!!!!
SRM cats are lethal ignore them at your own risk.
#14
Posted 10 December 2012 - 09:21 PM
#15
Posted 10 December 2012 - 09:25 PM
Erik Hollister, on 10 December 2012 - 09:19 PM, said:
As they said in the patchnotes, its a game changer. The gentleman that wrote the notes said that he couldn't wait to get at the streak cats... knowing it was neutering missle mechs. Doesn't sound like a netcode error to me, brother.
I am saying lights are hard to hit because the practically teleport everywhere, and even if a shot connects it doesn't mean it registers. I agree that ECM needs tweaking but the OPs problems aren't ECM problems they are problems made worse by ECM.
#16
Posted 10 December 2012 - 09:26 PM
UAC's, still pretty powerful... annoy they jam a ton, but ya. SRM6 cat can fire quite a bit before overheating... got to love big XL's and DH's.
Edited by Kousagi, 10 December 2012 - 09:26 PM.
#17
Posted 10 December 2012 - 09:26 PM
Kaox Veed, on 10 December 2012 - 09:25 PM, said:
That is why ECm should have been left out until netcode and knockdowns were back in a functioning state.
#18
Posted 10 December 2012 - 09:26 PM
Roland, on 10 December 2012 - 09:21 PM, said:
Lol at you Lolling, my friend!

UACs jam like mad, even if you aren't "spraying and praying". Maybe its just me, but I don't care for the unjamming mechanism that is in place.
FF armor IS for light mechs. Why would anyone use it in a heavier mech? If you only have room for ES or FF, the math says you go ES... period. If you have room for both, you are probably going into the fight too lightly armed for the size of your mech and you are going to take a pounding.
#19
Posted 10 December 2012 - 09:28 PM
Erik Hollister, on 10 December 2012 - 09:26 PM, said:

UACs jam like mad, even if you aren't "spraying and praying". Maybe its just me, but I don't care for the unjamming mechanism that is in place.
FF armor IS for light mechs. Why would anyone use it in a heavier mech? If you only have room for ES or FF, the math says you go ES... period. If you have room for both, you are probably going into the fight too lightly armed for the size of your mech and you are going to take a pounding.
Streak cats can and should use both in order to squeeze in a standard 315, but that is a build relegated to the dust heap.
#20
Posted 10 December 2012 - 09:29 PM
Kaox Veed, on 10 December 2012 - 09:25 PM, said:
OH, I gotcha... yeah, you are right. Problem was that people were making the recon mechs pay that flew into enemy territory to harrass, grab spot bonuses, do a little capping. A good light pilot can do these things pretty much at will now.
I'm not saying it won't be a popular thing with many. I think the majority of players believe as I do, though.
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