Warma, on 11 December 2012 - 05:37 AM, said:
Slots
Weigth
Range
These are tabletop-critical values and affect the role of a weapon and the configurations it is used in. Weapon variables which should be used for balancing in MWO are:
Beam Duration
Heat
Fire Rate
Damage
These variables are mech buildsheet invariant and can be used more freely. Even they should be close to the intended values, as they also affect weapon role, but there is a lot of room to wriggle with small changes.
In my opinion, LPLs could use a bit more damage and a bit less heat. Their DPS/ton should be larger than LLs, since they have less range. Otherwise they're quite allright.
I disagree with range - it's not that important, especially since they already changed the effective range of weapons:
A Medium Laser cannnot fire beyond 270m normally. And hitting something at 270m is rather difficult with a Medium Laser in the table top. All not reflected in MW:O (without cone fo fire, the difficulty to hit wouild be hard to implement, but a damage drop off could have come close.)
Changing a weapons weight or crit slots has worse consequences, becuase it could lead to mechs being under or overweight or unable to fit weapons.
De La Fresniere, on 11 December 2012 - 05:57 AM, said:
It's like they come from an entirely different game where these stats made sense...
Edited by MustrumRidcully, 11 December 2012 - 06:23 AM.