Morsdraco, on 11 December 2012 - 11:36 AM, said:
Ok, then fine if it is for all purposes "live", then what? Does that change something fundementally for you?
You realize the Skyrim was game of the year and it STILL is a buggy mess after 2 major DLC patches, yet it was the fastest purchased game on Steam ever, and still is continued to be purchased and played by thousands (most likely ten's of thousands or dare i say millions) of people. Bugs occur. The developers do their best to try and isolate and if possible fix them. This game is actively being developed as you play it. Content is being delivered to you nearly monthly. Bugs are being fixed as fast as the developers can fix them. And it is all free for you if you choose. You didn't have to pay $60 for a buggy game that is still plagued with bugs and memory leaks a year after its release. You all are such an entitled lot.
I'm sorry, what content has bene given to me lately? Oh, yes, camo schemes and ECM which has been in 'placeholder status for months. Sorry, dude, that's not content, they're features. The only content we've had added in 5 months is 1 map which is basically the same as the forest but has snow.
And how did Skyrim get into this? I personally never had a problem with it. Never crashed, never had a lock up or black screen or anything. And yes, I am entitled. I am entitled to expect something relatively close to complete when a game open for general public consumption, as this one has. However, that's not what I've gotten. No, I didn't pay for it, but I feel sorry for those that have.
borisof007, on 11 December 2012 - 11:12 AM, said:
Guess what? Developing a stable, fast, effective, MMO friendly network environment for code, specifically C++, to run across is incredibly difficult. If it was easy, we wouldn't be having this issue.
PGI is in fact looking to hire on another engineer to help them in this exact department. As part of my profession, I happen to recruit for major fortune 100 companies in the SF Bay Area, and I can tell you that hiring engineers is difficult enough as it is, hiring GOOD engineers who also know gaming environments and networks, and the quirks that come with them is very, very hard.
Patience is a virtue that not everyone has. If you're not willing to suffer through the pains of the early development cycle, then don't play and wait until the game's more mature in a few more months.
I do agree with you, it is very hard to find good people to code. I used to work in Seattle and half the people out of Microsoft are terrible coders. Well, they're great if they are given explicit instructions and don't need to think on their own or do anything outside the box. But maybe that's a culture thing.
Where I disagree is saying the game is in an early state of development. Ok, well, maybe not disagree so much, because reality is that it is in an early closed beta state. But IGP/PGI made the decision to push to open beta which says to the world that it is near completion. The reality is that one of their game modes is near completion, sort of. OK, not really, but we can pretend, right? It does say beta, right? It is just simply ridiculous to expect what exists now to push your development for the next year or to bring in anyone but hardcore Mechwarrior players and retain them for any period of time with what exists now. Even with this mysterious 'content' the first quote I attached was talking about...