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There is no Legal reason to exclude the ReSeen (UnSeen Thread Merge!)



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#161 Deathz Jester

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Posted 17 May 2012 - 12:59 PM

View PostAegis Kleais™, on 17 May 2012 - 12:50 PM, said:

I've seen far too many times where a legal-iffy subject matter was used, even when it had secured rights to be used, and then the other party that had rights to it simply waits until the game is making maximum profit before they launch some kind of legal front (and thanks to moronic legalities and such WIN their case)

So it's understandable if PGI wants to take the safe approach.



So basically Harmony Gold again.... lol god I hate them.

#162 Zakatak

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Posted 17 May 2012 - 01:38 PM

View PostDirePhoenix, on 17 May 2012 - 10:10 AM, said:


? The artist's signature is right there at the bottom. It's not like he erased it and claimed it was someone else's.

Also, does anyone else see the "Unseen" Archer in the Dragon model? Just give it some shoulder missile racks and a hand actuator for that right arm...

Posted Image


I guess this is confirmation that UAC/5's are triple barreled devices. Cicada had the same thing.

Edited by Zakatak, 17 May 2012 - 01:39 PM.


#163 Thomas Hogarth

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Posted 17 May 2012 - 01:39 PM

The name isn't what is trademarked, the art is. The concept of a twin PPC+AC/5 or Twin PPC+credible secondary battery in the heavy bracket is what is important. I've said it before and I'll say it again: If they have to completely rework the art (make the Marauder didigigrade legged, radically change the Warhammer art to be different), then that is acceptable compared to having holes in the heavy lineup.

#164 Steel Talon

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Posted 17 May 2012 - 02:13 PM

Duno what ppl have against this design, its cool
Posted Image

#165 Carl Wrede

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Posted 17 May 2012 - 02:46 PM

View Poststeel talon, on 17 May 2012 - 02:13 PM, said:

Duno what ppl have against this design, its cool
Posted Image

What mech is that supposed to be? And dont even think of saying Marauder because its nowhere near how a Marauder looks.

#166 DirePhoenix

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Posted 17 May 2012 - 03:45 PM

I can say that "Plog" is not my favorite Battletech artist...

#167 cinco

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Posted 17 May 2012 - 06:16 PM

View PostIron Harlequin, on 15 May 2012 - 08:27 PM, said:

Well as I've tried to point out to people before, Go through the artwork, and take notice that the mechs dont look Identical to their original artwork designs.

I mean yes they're like 90-99% the same, but not identical. the devs put their own twist on it.

one example I like using is the MW:O design for the Centurion and the Classic Picture.

Classic CN9-D variant.
Posted Image



Mechwarrior Online design.


Posted Image



My point being, that they could probably put in any of the unseen and alter them with their own "Piranha Games" twist.


are you serious? 90-99 percent the same? get your eyes checked.

View Poststeel talon, on 17 May 2012 - 02:13 PM, said:

Duno what ppl have against this design, its cool
Posted Image


perhaps the fact that it looks absolutely unstable and useless first of all. weight distribution looks terrible. the entire thing looks like a bunch of soap boxes strung together. and a huge flat window so anyone can snipe the pilot to death.

it's a classic low iq design.

#168 Zakatak

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Posted 17 May 2012 - 06:17 PM

View Poststeel talon, on 17 May 2012 - 02:13 PM, said:

Duno what ppl have against this design, its cool
Posted Image


Might as well drop 5 tons of FF on the cockpit, because hitting anything that ISN'T the head is going to be a challenge!

#169 Deathz Jester

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Posted 17 May 2012 - 07:52 PM

View Postcinco, on 17 May 2012 - 06:16 PM, said:


are you serious? 90-99 percent the same? get your eyes checked.



perhaps the fact that it looks absolutely unstable and useless first of all. weight distribution looks terrible. the entire thing looks like a bunch of soap boxes strung together. and a huge flat window so anyone can snipe the pilot to death.

it's a classic low iq design.



I did, and it appears your manners are still horrible.

My 90-99% was referring to the fact that It still looks like a Centurion, missile rack in the torso, cannon on the right arm, bulky yet still humanoid, left arm has a hand, crest on the head.

So why don't you read a little deeper into it than skimming the top of my sentence.

#170 Haakon Valravn

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Posted 17 May 2012 - 09:55 PM

The fan redesigns of the Marauder look fantastic. But they need to move the AC/5 off the centerline. The gun's mounted in the right torso, it should look like it.

If you want the AC/5 mounted centerline, I propose you redo the TT rules to accomodate a CT-mounted AC/5, PPC, LgLsr, or any of the other guns that the MAD variants totes front and... center. But since I don't see that happening, RT it is.

Edited by Haakon Valravn, 17 May 2012 - 09:56 PM.


#171 DirePhoenix

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Posted 17 May 2012 - 11:10 PM

View PostHaakon Valravn, on 17 May 2012 - 09:55 PM, said:

If you want the AC/5 mounted centerline, I propose you redo the TT rules to accomodate a CT-mounted AC/5, PPC, LgLsr, or any of the other guns that the MAD variants totes front and... center. But since I don't see that happening, RT it is.


If I could remake the TT rules, I would stipulate that 'mechs have a torso actuator (in place of an engine or gyro critical slot, or maybe one of each). A hit to the actuator would prevent the torso from twisting and lock it in place.

Also, 'mechs that don't have torsos that twist (like the locust or nova) could remove the torso actuator(s) to increase critical space in the center torso, much like 'mechs without hand or lower arm actuators increase space for other equipment. This way, you could say that the Marauder lacks the ability to torso twist to make room for a larger weapon in the CT (which, if you've ever had a model of the Marauder, you'd see that it can't actually twist its torso in a way to change the upper torso's facing... it just kind of corkscrews instead). However, the Marauder is kind of a special case, b/c even if you say it doesn't torso twist, it still supposedly has those ball-joint arms that allow for 180' movement.

#172 Suskis

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Posted 18 May 2012 - 02:07 AM

Marauder should have:
- HUGE, HEAVY "hands" with PPCS and ML, something like heavy bricks or THICK "hatchets"
- BIG tall legs with big feet (look at the armor it has in both legs)
- a menacing cabin placement, in the front low torso, something like an Apache helicopter
- a silly AC/5 at the top of it all :)

#173 Steel Talon

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Posted 18 May 2012 - 04:07 AM

View PostSuskis, on 18 May 2012 - 02:07 AM, said:

Marauder should have:
- HUGE, HEAVY "hands" with PPCS and ML, something like heavy bricks or THICK "hatchets"
- BIG tall legs with big feet (look at the armor it has in both legs)
- a menacing cabin placement, in the front low torso, something like an Apache helicopter
- a silly AC/5 at the top of it all :)

& u get sued by HG
What concerns me is warhammer redesign, cause original is awesome.
Original marauder looks ugly = prefered target

#174 Aegis Kleais

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Posted 18 May 2012 - 04:10 AM

View PostZakatak, on 17 May 2012 - 01:38 PM, said:


I guess this is confirmation that UAC/5's are triple barreled devices. Cicada had the same thing.

I thought the DRG-1N had an AC/5 on his right hand, not a UAC/5.

#175 Orzorn

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Posted 18 May 2012 - 06:55 AM

View PostAegis Kleais™, on 18 May 2012 - 04:10 AM, said:

I thought the DRG-1N had an AC/5 on his right hand, not a UAC/5.

Its the DRG-5N:

Quote

DRG-5N - The 5N variant of the Dragon is a field upgrade which utilizes Star League technology. The Autocannon has been upgraded to an Ultra Autocannon/5, which allows it to fire at twice the rate as a standard autocannon. Additionally, the rear facing Medium Laser has been removed from the 'Mech.



Edit: Just to be on topic, I'd like to point out that in the Tweetchat roundup, the question that asks about quads and unseens, they only reply to the quads part, and say not a word about the unseens. Clearly dodging the question, but for what reason I guess we'll have to wait and see.

Edited by Orzorn, 18 May 2012 - 07:02 AM.


#176 Aegis Kleais

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Posted 18 May 2012 - 07:36 AM

View PostOrzorn, on 18 May 2012 - 06:55 AM, said:

Its the DRG-5N:

Ah, the 5N. My bad; thanks for the clarification.

#177 Volume

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Posted 18 May 2012 - 08:14 AM

I actually like the Project Phoenix Marauder...And I think it would go well with the "dark gritty sci-fi" feel of MWO better than the original design.

#178 Toothman

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Posted 18 May 2012 - 08:27 AM

View PostVolume, on 18 May 2012 - 08:14 AM, said:

I actually like the Project Phoenix Marauder...And I think it would go well with the "dark gritty sci-fi" feel of MWO better than the original design.



Make the cockpit take up less than 75% of the frontal surface area and rename it and it might work. You have to be told thats supposed to be a marauder so its not good for that, and as someone else pointed out missing the cockpit would take work for a blindman.

#179 Skylarr

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Posted 18 May 2012 - 08:41 AM

View Poststeel talon, on 17 May 2012 - 02:13 PM, said:

Duno what ppl have against this design, its cool
Posted Image


Is this someones opinion of a ProtoMech? It looks to be only 2 1/2 times bigger than an average person.

#180 Wolf Hreda

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Posted 18 May 2012 - 09:17 AM

View PostKaemon, on 16 May 2012 - 09:12 AM, said:

Posted Image
Shimmering Sword artwork - http://shimmering-sw...deviantart.com/

Just gonna leave this here...cause it's nice and needs a home.

(I think his warhammer belongs in MW:Tactics , it's more their style of art).

I actually kind of have to disagree with you. His Kell Hounds Warhammer has a rough "early stages" MWO look. Glad you posted this Marauder, though. It's always nice to see newer works depicting our favorite behemoth war machines.





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