The game's fun factor is SEVERELY hampered by light 'Mechs running around with virtual impunity. It take longer to kill a Jenner than it does an Atlas. FIX THIS. Put back in the old ones if that's what it takes. Now with ECM, even streaks are not a reliable anti-light weapon.
Collisions Must Be A High Priority
Started by UXB, Dec 11 2012 10:23 AM
3 replies to this topic
#1
Posted 11 December 2012 - 10:23 AM
#2
Posted 11 December 2012 - 10:24 AM
Like... right after netcode, crashes, disconnects, goldvision, fps black holes and maybe balancing?
#3
Posted 11 December 2012 - 10:30 AM
Yeah, relying on the light pilot to suck is an acceptable way of making them balanced...
Personally i'd prefer to be able to have my damage actually be damage when i shoot them, rather than hope they fall down.
Fix the netcode first!!!
(Yeah i know they can't do it "first"
)
Personally i'd prefer to be able to have my damage actually be damage when i shoot them, rather than hope they fall down.
Fix the netcode first!!!
(Yeah i know they can't do it "first"
Edited by Wolfways, 11 December 2012 - 10:31 AM.
#4
Posted 11 December 2012 - 10:32 AM
netcode
collisions
these things are needed, yes.
collisions
these things are needed, yes.
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