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Collisions Must Be A High Priority


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#1 UXB

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Posted 11 December 2012 - 10:23 AM

The game's fun factor is SEVERELY hampered by light 'Mechs running around with virtual impunity. It take longer to kill a Jenner than it does an Atlas. FIX THIS. Put back in the old ones if that's what it takes. Now with ECM, even streaks are not a reliable anti-light weapon.

#2 Lyteros

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Posted 11 December 2012 - 10:24 AM

Like... right after netcode, crashes, disconnects, goldvision, fps black holes and maybe balancing?

#3 Wolfways

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Posted 11 December 2012 - 10:30 AM

Yeah, relying on the light pilot to suck is an acceptable way of making them balanced...
Personally i'd prefer to be able to have my damage actually be damage when i shoot them, rather than hope they fall down.

Fix the netcode first!!!

(Yeah i know they can't do it "first" :P )

Edited by Wolfways, 11 December 2012 - 10:31 AM.


#4 One Medic Army

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Posted 11 December 2012 - 10:32 AM

netcode
collisions

these things are needed, yes.





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