Wyatt Earp, on 11 December 2012 - 05:12 PM, said:
For those of you who don't see this as an issue, your kidding yourselves. It is an issue, and it needs to be fixed. I don't know how, but it needs fixed.
I've been on both sides of this. All anyone has to do is see how many times this very complaint has been brought up to realize there is some problem with implementing this part of the game. PGI will get us there, but please stop kidding yourself that this is a "noob" complaint. You sometimes come off to others as having an elitist attitude, even if you don't mean to.
There's an issue, but it has nothing to do with the "pre-made" boogyman and everything to do with "noobs".
The issue is that there's no matchmaking system in this game, so new players ("noobs") and people who simply aren't very good at the game (The PUGs you see claiming they lose every game because of the "pre-made" boogyman) get thrown into game with people who are simply much better at the game then they are.
Many of us have PUGed hundreds of games, and posted stats
showing that you can easily carry a 1:1 win/loss and positive k/d. I can do it in trial mechs, even.
You don't lose because of people on the other team playing with their friends, you lose because of your teammates. I've been PUGing lately to again prove this point and quite frankly, I don't know how people do it and not want to hang themselves.
The typical PUG disaster loss starts when no one types a thing in chat, and everyone starts meandering off in a random direction without knowing where the enemy is. It doesn't matter if they "stick together"; No one scouts. No one says a word. Everyone starts shooting at random targets (if they don't just completely flank them and go cap the base) and usually some portion of the team runs off after at least one light 'mech (Squirrel!) .
If you spectate after dying (which few PUGs seem to do, I might add; you'll notice the majority exit after dying) you will see things that quite frankly explain
exactly why you lost. People standing in the base doing nothing except waiting to get killed ("Derp, I'm guarding the base!"), "snipers" who couldn't hit the broadside of a barn, people playing with
joysticks and not being able to hit mechs 30 meters from them. The list goes on and on, and that's completely ignoring the players who are brand new and barely know how to fire their weapons or what each does.
The team with the fewest Rambos/"noobs"/bad players wins. Usually in a landslide.
It has
nothing to do with "pre-mades" as you actually are
rarely playing against them. Again, those of us who are half decent of the game will go PUG 50 - 100 games and see that. We somehow magically aren't playing against anyone but other PUGs, and generally are winning 50% or more of our matches in spite of everything above.