I figured Gen was the best place for this, and (surprisingly to me at least) a search didn't seem to find an existing / similar thread.
Not surprisingly, given the parameters of 8v8 in matchmaking phase 2, there is (For players around my timezone at least) an increase in the number of failures to find a match, AND, when you do find a match, it is often the same team over and over. For example, last night at 1am NZ time, our ARMD drops had four or five drops in a row against a team from OMC, and then three drops in a row against Ryuken-Ni-Sorei (Some fun games. Thanks to all involved). In between these repeated drops there were many "failed to find match". Not necessarily saying playing against the same team time after time is bad. As a matter of fact, it made it feel more like a series of battles across a larger engagement, but can be frustrating if you're getting rolled game after game (Yeah, yeah. "Adapt. L2P. Blah, blah blah").
Anyway, to the actual point of the post: Any idea how on Earth PGI can implement any sort of tonnage matching / limit without then making the problem of "failed to find a match" worse? :-S
To some extent the problem of failing to find matches may be exacerbated by what I believe appears to be the current popularity of 4v4 given:
- The lower prevalence of four to eight D-DC Atlases dropping together
- ECM is a game changer. Well coordinated ECM (from my observation) will usually beat non-coordinated (Or no) ECM. And well coordinated ECM in 8v8 does make matches take longer. I'd expect the stats PGI are receiving would back this up.
- I've heard many say "4v4 is the way to play if you want to grind at the moment as the CPS (C-Bills Per Second) is generally higher", and this certainly matches my experience.