

Mechwarrior Credits - Price Point Losing Them Revenue?
#21
Posted 11 December 2012 - 06:05 PM
#22
Posted 12 December 2012 - 01:46 AM
#23
Posted 12 December 2012 - 01:56 AM
#24
Posted 12 December 2012 - 02:01 AM
Almeras, on 11 December 2012 - 04:40 PM, said:
Talk with others it seems I'm not alone in thinking MC's are over priced.
Stack them high and sell them cheap should be PGI's mantra. It costs them nothing to issue MC, much better to have 100 causal customers spending $5 than one die hard spending $25.
Diablo3 AH (loot breaking issue aside) is a good example of a player balanced economy. Unobtainium weapons can be had for the price of a mars bar or a billion hours of farming gold, guess which I felt was better value? And because I felt it was such great bang for buck I spent $40 on my alts, wife and friends characters.
MWO on the other hand I'd rather grind because MC doesn't buy much convenience at all. Add to that you need to by x3 of every chassis your looking at a serious amount of cash. In fact the amount there are asking makes my wallet snap shut.
I love MWO, I do use cash shops, I have a disposable income with pressure on my free time. I'm based in the UK which gives me a favourable exchange rate. I'm probably who you had in mind when talking about a cash shop. But other than the founders pack why aren't I spending?
Bottom line no one likes to feel short changed or over charged. This isn't an attack lots of businesses fall into the same pricing trap, it does take allot of guts to drop your prices and go the volume route.
I generallyl think so. At first I really didn't want to spend any money on in-game shops, but eventually, it "came easy" and was just a bit of hobby investment. Wher eothers would buy 25 $ on beer and other alcohol on their weekend, I would maybe spend 25 $ a month on a computer game.
But MW:O makes me extremely stingy with my money. I did actually buy some MC, but currently, I can't quitebring myself to spend it in game, and I don't think I'll buy anything new anytime soon, simply because ther e isn't a good reason to spend the MC I already have.
Edited by MustrumRidcully, 12 December 2012 - 02:02 AM.
#26
Posted 12 December 2012 - 02:10 AM
Almeras, on 11 December 2012 - 04:40 PM, said:
So you thought it was time to go over all the same tired old arguments again?
Anyhoo, in before this-discussion-is-meaningless-without-data.
#27
Posted 12 December 2012 - 02:17 AM
I'm guessing they have enough people buying things to make them happy. The other part of it is, I'm guessing they also want these buy-ons to be uncommon or even rare to see. If everyone has it, it looses its appeal.
#28
Posted 12 December 2012 - 02:42 AM
Realized I'd need more mech bays anyway so bought 7$ MC and a fresh jenner. Hurrah, spent the rest on mech bays.
Then cammo came out and I thought, hey what the hell I've got enough I'll just unlock dazzle camo for my jenner.
Now I find out that I can't mess around with that jenners camo without having to re-buy it later, so I'll not be spending any more money in game till that changes. Every mech will be pc gamer grey from here on out, old school ninja camo

Personally I think valve do F2P best see dota2, no advantage at all, lots and lots of cusomizing of the look and create a market allowing them to earn $ from the player made creations.
ps. if anyone wants a dota2 key I think I have a couple left.
Edited by OVBlueGhost, 12 December 2012 - 02:43 AM.
#29
Posted 12 December 2012 - 02:45 AM
What is the data you want? I have none other than my personal opinion, pgi would have the data but there is no reason for them to release that to us.
Wizard Steve, on 12 December 2012 - 02:10 AM, said:
Anyhoo, in before this-discussion-is-meaningless-without-data.
#30
Posted 12 December 2012 - 02:48 AM
I probably will not spend any money at this rate.


#31
Posted 12 December 2012 - 02:54 AM
Sell the items at much reduced prices, so that the buyer can make quick realistic impulse buys that don't hammer the wallet, and people WILL buy stuff.
The hero mech's shouldn't be more than about $10-$12 each. As they are earnable in the game. But this $30 bucks for a mech is just really out there.
I'm assuming PGI will learn from their mistakes. But it will take them some time.. and money and if they really want the money, they'll reduce the price schemes quite a bit... and then the flood of cash will become a torrent!
#32
Posted 12 December 2012 - 03:09 AM
#33
Posted 12 December 2012 - 03:14 AM
Almeras, on 12 December 2012 - 02:45 AM, said:
Which is precisely why discussing whether a different pricing model would generate more or less revenue is pointless.
We can discuss whether we individually consider the current prices to be value for money. That's a perfectly legitimate conversation to have as the only relevant data are our own opinions but hell, that's been done to death too.
I'm sure PGI/IGP are listening to our feedback and will no doubt take it into account when setting prices for new items/services. Hell, they might even change existing prices and refund people the difference for past transactions but I just very much doubt it.
But, like double heat sinks and trial mech grinds and the XP system, this dead horse has been flogged enough. Unless someone actually has something new to say, I see no value in polluting the forums with yet another contentless thread.
#34
Posted 12 December 2012 - 03:15 AM
#35
Posted 12 December 2012 - 03:25 AM
ExplodedZombie, on 11 December 2012 - 04:55 PM, said:
Except MC doesn't go on sale. The infamous 'Black Friday' sale saw no change in MC prices, only offering a slight increase in MC obtained if one purchased at the two highest levels (at least $50).
Rate of exchange is ridiculous. Will not be buying any MC unless pricing becomes reasonable.
#37
Posted 12 December 2012 - 03:57 AM
Seraphims Blood, on 12 December 2012 - 03:15 AM, said:
coming from a person that has already spent $120 on this game... that is very unlikely to be entirely true, I am guessing you are still sitting on both premium time and a bulk load of your founders MC... but when you premium time runs out you'll be forced to start using MC to buy premium time and once that happens it's a slippery slope
as for me - I've spent about 5k MC out of my founders, but I already bought $50 / 14400MC in the black friday sale ready to buy 1 years Premium plus mechbays and such and possibly a hero mech if they release one I like the look of
when I run out of MC, if there's another sale or something I really want then I'll buy more MC, but I probably won't spend much more than $100 per year / $10 per month effectively
the most I'll spend on paint is $0.50 - $1 per mech (125 / 250MC), so I won't be buying patterns, just using the free ones that become available however they do (e.g. loyalty points, promotions etc.)
Edited by Apoc1138, 12 December 2012 - 04:00 AM.
#38
Posted 12 December 2012 - 04:00 AM
If they added that option and just threw 500MC at people who spent over 1200MC on camospecs thus far, I mean 500MC is pittance to people who have shot over 1kMC on paints, their bank roll is in the thousands. So it's more of a token offering, that they'll probably use on that new button to save out 3 or so of their camospecs that they have already bought anyway. So that they can go in and spend more MC on camospecs for those same damn mechs.
Edited by Ghogiel, 12 December 2012 - 04:03 AM.
#39
Posted 12 December 2012 - 04:10 AM
However Paint needs to be MC to unlock colors and patterns, CB only to repaint.
Vanity items need to be in the 50 cent to 2 dollar range, especially if you expect me to deck all my mechs in banners and bobbleheads. They need to be impulse buys, ie, micro... transactions. If it costs more than a bottle of soda, I am pretty sure you can cease thinking of it as "micro".
#40
Posted 12 December 2012 - 04:15 AM
Ghogiel, on 12 December 2012 - 04:00 AM, said:
They can't really do this unless they change the model from renting camo-specs to unlocking them. Which they should do, although it will **** off anyone who's previously rented a camo-spec unless they've recorded previous purchases.
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