Failed To Find Match 8V8 All Day
#21
Posted 12 December 2012 - 08:54 AM
-People are working (not that many Euros playing either I would guess)
-People are at school
-They skipped another patch week
-Hawken just went Open Beta
#22
Posted 12 December 2012 - 08:55 AM
And many of my friends are playing WarZ and other games as well, but they will all be back for Community Warfare, or so they say. (I believe them)
#23
Posted 12 December 2012 - 09:00 AM
Mechwarrior0311, on 12 December 2012 - 08:47 AM, said:
They should remove ECM from the Atlas DDC and leave it only to Scouts if you want my honest opinion. If they want a slower mech with ECM to benefit brawlers, put it on a Centurion. They need love anyway if you ask me, and I don't play them, I just destroy them often.
Or leave it in the DDC and just get rid of ECM stacking, so one scout ECM can run through and counter the stack of DDCs.
#24
Posted 12 December 2012 - 09:00 AM
The guys who were mocked, ignored and bitched about all day long and told "it's beta"?
Why not blaming them now too, just to close the circle?
Edited by Lyteros, 12 December 2012 - 09:01 AM.
#25
Posted 12 December 2012 - 09:08 AM
Its not uncommon in WOT to see team play empty during certain times of the day. So it wouldnt suprise me to see them empty in the morning. They even have 10's of thousands of players on at same time in pug matches.
Edited by Fais, 12 December 2012 - 09:10 AM.
#26
Posted 12 December 2012 - 09:14 AM
#27
Posted 12 December 2012 - 09:16 AM
#28
Posted 12 December 2012 - 09:16 AM
- It's work time in the US (as other have said)
- A lack of any kind of match making in the 8 mans led to a rapidly homogenizing meta, leading to rather uninspired assault mech heavy game play
- The clear advantage of ECM vs. no ECM led to the sever reduction in utility of support weapons and has encourage the running of nothing but the 4 mech variants that have it, primarily the D-DC and 3L.
- Many people not wanting to deal with the above have walked away from the game until some of all of it is resolved.
- Some people realizing what the 8 man meta was driven to went back to pug 4-man to either grind for the power mechs or have a chance to relax and try new things.
- The 8 man setup is hard to maintain unless you have several people waiting so it's easier to maintain a constant rate of playing the game with four or less players.
Edited by Agent of Change, 12 December 2012 - 09:17 AM.
#31
Posted 12 December 2012 - 09:21 AM
Agent of Change, on 12 December 2012 - 09:16 AM, said:
- It's work time in the US (as other have said)
- A lack of any kind of match making in the 8 mans led to a rapidly homogenizing meta, leading to rather uninspired assault mech heavy game play
- The clear advantage of ECM vs. no ECM led to the sever reduction in utility of support weapons and has encourage the running of nothing but the 4 mech variants that have it, primarily the D-DC and 3L.
- Many people not wanting to deal with the above have walked away from the game until some of all of it is resolved.
- Some people realizing what the 8 man meta was driven to went back to pug 4-man to either grind for the power mechs or have a chance to relax and try new things.
- The 8 man setup is hard to maintain unless you have several people waiting so it's easier to maintain a constant rate of playing the game with four or less players.
This. And also Planetside and Hawken. We have enough for a team of 6-7 every night but we can't get a match like that. So we're not playing MWO. Christ the paranoid qq out there that implies that noone organised is playing this game because you can't pubstomp is beyond belief. The game is just tedious and will be until there are new gametypes and an mm structure that rewards full drops. Not holding my breath.
Oh - and regional servers. I couldn't make most of the UK/Euro peeps on our comms play this game now if I paid them.
#32
Posted 12 December 2012 - 09:21 AM
#33
Posted 12 December 2012 - 09:23 AM
Fais, on 12 December 2012 - 09:08 AM, said:
Why is that? I haven't played 8-premades since they were reintroduced to the game - so I can't tell from my own experience but am kinda curious to know ...
#34
Posted 12 December 2012 - 09:24 AM
#35
Posted 12 December 2012 - 09:25 AM
Buckminster, on 12 December 2012 - 09:21 AM, said:
Which is pretty much every game in 8 on 8s. I still try to get into them when I can and when we have enough players who are going to be on long enough to make a good run of it. We take it as a learning experience even if we lose that we were able to damage up an Atlas heavy team so badly with a theoretically highly outgunned and out tonned mech lineup.
-k
Child3k, on 12 December 2012 - 09:23 AM, said:
Why is that? I haven't played 8-premades since they were reintroduced to the game - so I can't tell from my own experience but am kinda curious to know ...
C bills yes, XP no. You aren't going to gain much in XP running against teams who are min/maxed to take advantage of the current state of 8v8, however, these teams do themselves a great disservice in the long run by playing and practicing under these conditions. ECM and MM will likely change and the teams who have played together with their preferred mechs will be stronger then.
-k
#36
Posted 12 December 2012 - 09:29 AM
Child3k, on 12 December 2012 - 09:23 AM, said:
Why is that? I haven't played 8-premades since they were reintroduced to the game - so I can't tell from my own experience but am kinda curious to know ...
Matches are longer, people bring their best (artemis expensive), allot bigger chance your going to loose vs going PUG for most people that have the resources to field and 8 man team. .
#37
Posted 12 December 2012 - 09:35 AM
-k
#39
Posted 12 December 2012 - 09:41 AM
Inertiaman, on 12 December 2012 - 09:21 AM, said:
I for one had much less one-sided fights, and thus more fun, ever since the segregated queues were implemented and I no longer have to face organized 8 man teams whilst simultaneously being impaired by a lack of communication on part of my own team.
Ideally, this game should have a pool of players who are looking to join 8 man teams without becoming a fixed part of whatever unit it is, so said outfits can draw upon these people whenever someone on their side is missing. In other words, the game really needs a lobby.
#40
Posted 12 December 2012 - 09:47 AM
But Ideally - this game would matchmake groups of any size and fill in the blanks. Also it would offer the choice of drop weight sizes and have some sort of buddy system that allows you to keep in touch with randoms you enjoy playing with but meh....can't have everything you want. Although for some reason it wasn't a problem in warcraft 3 over ten years ago.
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