Alex Iglesias, on 12 December 2012 - 03:51 PM, said:
Gonna throw my hat into the ring, speaking only as a fan
BT mgs, being rather wonky as per the TT rules, not withstanding... are between the system and the ammo feeds and mountings, 500kg weapon systems. Forget how heavy so many other weapon systems are for a sec. In and of itself a half ton weapon is nothing to sneeze at.
That's closer to GAU 8, and other assorted modern day autocannon territory than it is to 50cal or minigun territory.
That a MG is effective vs infantry in canon does not by any means mean that MGs have to be firing small arms caliber rounds. Or rounds that would be useless against armor. All it means is that it's capable of damaging armor to some degree, and that that level of firepower eviscerates infantry like all getout.
Furthermore as others have said, there is no point putting in a useless weapon system into the game. Ideally, every system should have a use. And yeah, having machinegun rounds being good for digging around in the cream filling of a mech makes sense, it's like the difference between getting burned while holding one of those black cat firecrackers against your skin as it goes off vs somehow swallowing a lit one.
I for one welcome our new machine gun overlords.
+1 faith restored in Devs and PGI. Thread should have been locked after Alex's post
Now for my personal opinion which is everything Alex just stated plus this...
Mg spread the little damage they do all around the mech...that is what makes their 2 damage ever 5 seconds so much more worthless then a small lasers's 3 damage...that and it is just less damage period. If you could put that 2 dmg all on one spot easily....it would begin to be useful, but even when you can sustain a long burst, the mech is usually moving and even with constant adjustments you are hitting more then one area you first shot at much of the time.
With the current dmg/dps rates and mechanic of how the gun actually works in the game(spray and prey)...Against armor the gun needs triple its current damage rates to begin to be as useful as 1 small laser. Or if you just want it to be useful against internals it needs a massive crit bonus when it is chewing up the soft innards of a mech...like 10x minimum instead of the 3x max that current weapons can get for a crit bonus. The crit likelihood may need to be increased also.
MG with ammo weighs 3x more the 1 small laser...takes up 2x more crit spots....is 1/5 or worse when compared to the usefulness of a small laser.
As it stands it is useless in game and should be buffed, or they should tell us Officially...
"hey it sux, we know it sux....we just put it there for $hits and giggles.... Eat it. "
I honestly can't fathom why anyone wouldn't want a weapon that is in the game...to not actually be useful in the game. The anti-infantry only argument is BS...even if it is canon...which obviously since so many argue about it is arguable...it is still BS, and IMO one of those situations where Gameplay is > BT/TT canon.