Thontor, on 12 December 2012 - 04:24 PM, said:
1 DPS is equal to a small laser.. a bit much IMO.. the MG did do less damage than a small laser in TT
0.6667 DPS would put it right where it needs to be
and it would still need a crit buff.. cause that would still take 27.8 seconds of continuous fire on exposed internals to destroy a single lonely component.... something like a 1.5x damage modifier against components would be good.. cutting that time to close to how long it takes a single small laser to do the job. 18.5 seconds.
I don't see how anyone can feel that would be a bit much...I get that they in fact do...but I don't understand how whatever justifications they give for it are enough to make it seem reasonable to them.
The only one that comes close is the one that takes heat sinks into account...and as others have stated that is fairly moot...IMO because that would already be there for the other weapons, and a bunch come in the engine.... So you're just taking advantage of stuff you'd already have....rarely are you designing an entire build around 1 small laser, thinking OMG i have to have that 1 heat sink or this thing won't work!
So the mg is 3x the weight of a small laser when you include the ammo, takes up 2x the crit spots (minimum, more with more ammo which also increases total weapon system weight), sprays the little damage it does all over the place, which I'm sorry the reality of that is that the damage it does is less useful then the focused pinpoint damage of a small laser....so the weapon is dps is .4 compared to 1....that is almost 1/3 the dps...factor in the weight/crit spots and spray and prey mechanic and you get a weapon that is 1/5 as useful as a small laser or worse...probably worse. The high ammo count is not enough to make it better then the small laser, which has unlimited ammo....or even offset the downsides much. It is basically the one thing that even begins to make the mg useful.
Edited by Onyx Rain, 12 December 2012 - 04:52 PM.