MechWarrior HUD's
#21
Posted 17 May 2012 - 05:55 PM
#22
Posted 17 May 2012 - 06:20 PM
Lydia, on 17 May 2012 - 05:55 PM, said:
This is what I meant by the MW3 HUD looking the most like modern HUD's. I know I posted an F-16 image, which uses pitch and bearing bars like MW4, but MW4 uses thick and opaque lines and indicators.
Edited by Zakatak, 17 May 2012 - 06:21 PM.
#23
Posted 17 May 2012 - 06:27 PM
#24
Posted 17 May 2012 - 06:34 PM
#25
Posted 17 May 2012 - 06:34 PM
#26
Posted 17 May 2012 - 06:43 PM
The damage indicators are hard to read at a glance, the thick yellow lines look like they were painted on your helmet as oppose to projected on your helmet, the top and bottom black bars don't seem to serve a purpose, and the left side looks so... empty.
MWO is still in development though, and I'm sure we will have options.
Edited by Zakatak, 17 May 2012 - 06:43 PM.
#28
Posted 18 May 2012 - 03:38 AM
#29
Posted 18 May 2012 - 09:26 PM
In terms of beauty, it has to be MW 3. It just felt like a cockpit was suppose to. The flashing buttons, the window, the static from getting overheat or near death, the glass cracking at the shot of ACs was all aesthetically amazing. If MW 5 were coming out, the Warhammer's cockpit would of been my definite choice, but MW:O cockpit just looks too idk pale (I honestly have no good point for why i don't like it. So yah it's too pale in terms of color (it's pale reddish)...Deal with it XD. Then again it's only a screen shot, maybe i'd grow to love it in actual game play).
Edited by Red_October911, 18 May 2012 - 09:36 PM.
#30
Posted 18 May 2012 - 09:35 PM
#31
Posted 19 May 2012 - 08:50 AM
#32
Posted 19 May 2012 - 04:18 PM
#34
Posted 19 May 2012 - 04:51 PM
About MWO: damage screen is terrible (not readable at all), no radar (its VERY useful in close range battles, in MWLL and MW3 u can change radar scale to control positions of enemies). Map itself in MWO is not informative in terms of types of units, you dont know who following you even if you have radar data.
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#35
Posted 19 May 2012 - 05:07 PM
#36
Posted 19 May 2012 - 07:44 PM
Also small correction for the OP, the MW2 hud did have its own separate bar for jumpjets if the mech was equipped with them. dh/dt stands for derivative of heat with respect to time; In other words, it was a meter that showed how quickly you were dissipating or generating heat at the time due to your actions in game.
#37
Posted 19 May 2012 - 08:10 PM
#38
Posted 19 May 2012 - 09:02 PM
But to be completely honest, EarthSiege 2 had the absolute BEST mecha HUD/Cockpit:
Edited by Applejack, 19 May 2012 - 09:12 PM.
#39
Posted 19 May 2012 - 11:27 PM
#40
Posted 21 May 2012 - 05:56 PM
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