Group of hit boxes desynchronize from the 3D model of the mech. Issue 1: hit boxes are in reality behind "you". You can experience that by looking a mech clearly shooting behind you, then hear the shot and then see the hit on your paperdoll / loose component / die. Issue 2: hit boxes are in reality in front of "you". You can experience that by looking a mech shooting in front of you and seeing damage on your paperdoll. I have experienced issues as a light (fast) mech and against a light (fast) mech.
Hit boxes seem to overlap each others in weird way. Situation: the mech is being damaged on a part by a shot when other parts are in the way. For example, damaging (with Gauss Rifle) the rear center torso of the mech while the mech is looking towards you, and when facing side. Also, hit boxes on some mechs seem to be completely not in place with the 3D model. Leg hit boxes on Cicada and Raven especially.
Edited by Qarnage, 12 December 2012 - 11:12 PM.