The Problem: House Ranks are denoted by playing the game as a "faction player", these points rank up and so the player ends up with a certain rank reflecting their status. All well and good. However, these ranks may not reflect the actual command ability of a member of the House. Say there's a FWL General in the drop-zone, who's really good at assaulting, but not good at command. Even if there's an expert commander in the lance, how will everyone know to give command to that experienced old timer rather than to the FWL Marshal-With-Stars-And-Whistles?
Solution 1 (and my preferred idea): The House ranks in game are changed so that players earn rank points in their roles... so someone with loads of points earned as a scout will gain ranks like "Scout-Captain" or "Scout-General" to allow players to distinguish between roles. Players will have the right to pick which role warfare rank they display to their comrades in the Mechlab or profile screen, or whatever. (Say I'm a Scout-Captain, Command-Lieutenant and a Assault-Brigadier. I want to improve my scouting, or want to play as a scout, so I chose the first rank to be displayed.)
Solution 2: The House Ranks are replaced with a medal scheme, and the Houses have their own rank system to denote command. The problem with this is it may reverse the trend, and so great fighters have lower ranks than great commanders. Or perish the thought.... SOCIAL GENERALS!!!
Solution 3 (also nice and easy): The House Ranks are displayed as is, but the House communities are given tools to denote lance captains, commanders, generals and so forth. Perhaps a star system? So in game the player is a "General", and is given a star rank by the House. That way, players know to place command in the higher starred officers, whatever their technical rank in game. I.E. A captain with four stars will lead the lance, rather than a general with one star.
Well, I've said my piece. What do people think?
Oh, and FEAR THE EAGLE
Edited by MythicKhan, 16 May 2012 - 02:33 PM.