I want to know if we can have a stat after battle, like damage taken from this mech, which mech kill you, i dont know much info that you have and we dont see
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Stat After Battle!
Started by Shania Cantu, Dec 12 2012 10:05 PM
3 replies to this topic
#1
Posted 12 December 2012 - 10:05 PM
#2
Posted 12 December 2012 - 10:45 PM
I'm sure Paul's mentioned it somewhere...
So we will start with a basic battle log at the end of round.
4 message types:
-DAMAGE TAKEN [weapon] [damage type]
-COMPONENT DESTROYED [component]
-WEAPON DESTROYED [weapon]
-MECH DESTROYED
The [damage type] will let you know if you were killed by something other than player fire.
I'm pumping a lot more data through but that's the current design for its initial release.
Later I'm hoping we will have amount of damage and your position so eventually we can track and share what you did on a map of the level you just played.
ESTIMATED PATCH : Mid January
So we will start with a basic battle log at the end of round.
4 message types:
-DAMAGE TAKEN [weapon] [damage type]
-COMPONENT DESTROYED [component]
-WEAPON DESTROYED [weapon]
-MECH DESTROYED
The [damage type] will let you know if you were killed by something other than player fire.
I'm pumping a lot more data through but that's the current design for its initial release.
Later I'm hoping we will have amount of damage and your position so eventually we can track and share what you did on a map of the level you just played.
ESTIMATED PATCH : Mid January
#3
Posted 12 December 2012 - 10:49 PM
YAY! I love stats!
Besides I'd love to know how much "friendly" fire I take because sometimes I think I'm getting hit more by friendlies than by foes.
Besides I'd love to know how much "friendly" fire I take because sometimes I think I'm getting hit more by friendlies than by foes.
#4
Posted 12 December 2012 - 11:11 PM
Thomas Dziegielewski, on 12 December 2012 - 10:45 PM, said:
I'm sure Paul's mentioned it somewhere...
So we will start with a basic battle log at the end of round.
4 message types:
-DAMAGE TAKEN [weapon] [damage type]
-COMPONENT DESTROYED [component]
-WEAPON DESTROYED [weapon]
-MECH DESTROYED
The [damage type] will let you know if you were killed by something other than player fire.
I'm pumping a lot more data through but that's the current design for its initial release.
Later I'm hoping we will have amount of damage and your position so eventually we can track and share what you did on a map of the level you just played.
ESTIMATED PATCH : Mid January
So we will start with a basic battle log at the end of round.
4 message types:
-DAMAGE TAKEN [weapon] [damage type]
-COMPONENT DESTROYED [component]
-WEAPON DESTROYED [weapon]
-MECH DESTROYED
The [damage type] will let you know if you were killed by something other than player fire.
I'm pumping a lot more data through but that's the current design for its initial release.
Later I'm hoping we will have amount of damage and your position so eventually we can track and share what you did on a map of the level you just played.
ESTIMATED PATCH : Mid January
Would also like to see:
Capture points (earned by capping base)
Defense points (earned by blocking a capture)
Team damage (seriously, some players need to see this)
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