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Discussing the First MWO Developer TweetChat Topics


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#81 StandingCow

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Posted 16 May 2012 - 06:27 PM

Playing with friends doesn't necessarily mean that team is going to stomp all over their opposition. I have seen a few times in various games where a lot guild/clan people were on the same team and they were absolutely destroyed.

Not to mention teams will probably be pitted against other teams, while us PUG players will probably (for the most part) just be playing other PUG players.

Edited by StandingCow, 16 May 2012 - 06:28 PM.


#82 GrizzlyViking

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Posted 16 May 2012 - 06:29 PM

View PostKanatta Jing, on 16 May 2012 - 06:26 PM, said:


First read this:
Players get 1 free Mech to start.

Nod in understanding, then read the second line defines the first.
They can choose from 4 (1 in each class)

Now the Key words are "Choose from" and then it goes on to define the group "4(1 in each class)" that one can "Choose from"


However, that could mean 4 in each class that 1 is chosen from.

#83 Kanatta Jing

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Posted 16 May 2012 - 06:30 PM

True, not all teams are created equally.


View PostGrizzlyViking, on 16 May 2012 - 06:29 PM, said:


However, that could mean 4 in each class that 1 is chosen from.


Hmm... Thats an odd angle. But it conflicts with the first sentence.

Edited by Kanatta Jing, 16 May 2012 - 06:33 PM.


#84 GrizzlyViking

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Posted 16 May 2012 - 06:45 PM

View PostKanatta Jing, on 16 May 2012 - 06:30 PM, said:

True, not all teams are created equally.




Hmm... Thats an odd angle. But it conflicts with the first sentence.


Or does it? What if the word "class" was inadvertently omitted from the first sentence due to a casual conversational style? It is possible, even if not plausible, that the intent was to convey "1 free Mech from each class to start." Expand your mind...consider the possibilities...live a little! ;)

#85 shadoxhunter

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Posted 16 May 2012 - 06:48 PM

More beta info coming next week. Could they have given us a bigger tease?

#86 Belisarius1

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Posted 16 May 2012 - 06:48 PM

No damage rollover is completely insane. What possible justification is there for that?

#87 GrizzlyViking

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Posted 16 May 2012 - 06:50 PM

View Postshadoxhunter, on 16 May 2012 - 06:48 PM, said:

More beta info coming next week. Could they have given us a bigger tease?


Hopefully next weeks Beta info isn't "More beta info coming next week." lol

#88 LackofCertainty

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Posted 16 May 2012 - 06:53 PM

View PostGrizzlyViking, on 16 May 2012 - 06:29 PM, said:


However, that could mean 4 in each class that 1 is chosen from.


Nope. If you had 4 in each class to choose from it would be written as:

"You have 16 to choose from. (4 in each class)"

As it is written, it means you can choose from 4 different mechs, one of which is a light, one of which is a medium, one of which is a heavy and one of which is an assault.


edit: retyped the last sentence to hopefully be a bit clearer

Edited by LackofCertainty, 16 May 2012 - 06:56 PM.


#89 Zakatak

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Posted 16 May 2012 - 06:55 PM

So by "hero mechs", do they mean we can buy replicas of mechs used by famous BTech characters?
  • Phelan's Wolfhound
  • Jaime's 2W Archer
  • Aidan's JJ Timber Wolf
  • Yen Lo Wang
And so on and so forth?

Edited by Zakatak, 16 May 2012 - 06:56 PM.


#90 StaIker

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Posted 16 May 2012 - 06:57 PM

Quote

That sucks. For those that are surprised that I say it sucks, I say this because it means there will be endless team stacking.


No one ever complains when garbage teams all get in on one side and are crushed. What you're complaining about is you don't want good players able to join up together.

#91 GrizzlyViking

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Posted 16 May 2012 - 07:01 PM

View PostLackofCertainty, on 16 May 2012 - 06:53 PM, said:


Nope. If you had 4 in each class to choose from it would be written as:

"You have 16 to choose from. (4 in each class)"

As it is written, it means you can choose from 4 different mechs: 1 light, 1 medium, 1 heavy, or 1 assault.


That is likely how it will be simply because they have to make $$$ and $$$ will likely translate into C-Bills and C-Bills will likely buy Mechs that people do not want to wait to save up enough to buy through standard in-game revenue generation methods. The game has to be paid for and people will pay for the Mechs that they want.

#92 Melissia

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Posted 16 May 2012 - 07:10 PM

View PostStaIker, on 16 May 2012 - 06:57 PM, said:

No one ever complains when garbage teams all get in on one side and are crushed.
I do. It's not fun being on a dominating team. Even, close matches are best.

View PostLackofCertainty, on 16 May 2012 - 06:27 PM, said:

So you'd rather they completely remove the ability to queue with friends just to ensure that teams aren't stacked.
Of course not. I'd just want which team these friends are on to be randomized like everyone else.

View PostLackofCertainty, on 16 May 2012 - 06:27 PM, said:

If the matchmaking takes into account premade groups
Yeah, and if the world was perfect we'd all **** rainbows and fart clouds of cotton candy, but matchmaking not sucking has yet to happen in a competitive game, and I don't see it happening here.

Edited by Melissia, 16 May 2012 - 07:11 PM.


#93 Brakkyn

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Posted 16 May 2012 - 07:29 PM

This is a game. We sit at our computers and hit keys. We don't drive real BattleMechs. As much as some would like for this to be genuine, 100%, fully simulated, and realistic 'Mech combat, it isn't, and it won't be. It shouldn't be. It can't be.

Changes must be made to the game's mechanics to adapt to situations that arise in gaming environments that don't or wouldn't typically come up in real life. PGI has made these changes to prevent issues from cropping up later on. It may not be "real" enough for some, but I am sure they will adapt.

#94 StaIker

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Posted 16 May 2012 - 07:59 PM

View PostMelissia, on 16 May 2012 - 07:10 PM, said:

I do. It's not fun being on a dominating team. Even, close matches are best.


I threw up in my mouth a little bit.

#95 Grease Monkey

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Posted 16 May 2012 - 08:14 PM

Just a small dose of reality to go with the lump of beta hope we just got. They did not specify which beta we would be hearing info on(closed, open), and even if they were reffering to the open beta they didnt say we would get a date for it.

PS...I am obviously hoping for open beta date along with the rest of you. The previous "surprise" wednesday announcements brought out my skeptic side though. Expect for the worst, hope for the best :rolleyes:

#96 Belisarius1

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Posted 16 May 2012 - 08:41 PM

View PostStaIker, on 16 May 2012 - 07:59 PM, said:

I threw up in my mouth a little bit.

He's not necessarily wrong. For pubs, there really isn't that much entertainment value in just stomping one side over and over. For organised play, sure, you want to win by as much as possible because that's the challenge, but in a pub I'm there to practice, and shooting turkeys isn't the best practice.

I'm willing to put up with a crippled matchmaker at release, but I think team matches and a smarter pub system should be a huge priority. The playerbase is going to melt away if a simple system produces pub stomps over and over, and guys who've jumped ship are really hard to get back on board.


View PostGrease Monkey, on 16 May 2012 - 08:14 PM, said:

They did not specify which beta we would be hearing info on(closed, open), and even if they were reffering to the open beta they didnt say we would get a date for it.

Honestly, I want closed beta a lot more than open. I don't even care if I don't get in. I think it's a critical step before opening the floodgates, so long as they pick at least a couple of smart guys in the first round.

Edited by Belisarius†, 16 May 2012 - 08:46 PM.


#97 StaIker

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Posted 16 May 2012 - 08:47 PM

The number of league teams who could reliably win even in pub games was small. Most "organised" teams were a shambles and unrecognisable as a team except for their tags. The players they were beating reliably were just horrible and would lose to virtually anyone. "Team stacking" was just a convenient excuse.

#98 hildisvini

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Posted 16 May 2012 - 08:49 PM

View PostNick Makiaveli, on 16 May 2012 - 05:53 PM, said:


I would assume that losing a torso cause the arm to also become useless. That means all your weapons would have to be in your CT (not much room there I would assume) or the other torso/arm. Which means I only have to shoot at that side of your mech. If you try to hide it from me, then that would likely impair your ability to shoot at me.


http://mwomercs.com/...deo/kmNRN-l-BJw

If you watch the Video Preview between 30s and 45s you can see a variety of mechs with side torso destruction. There is specifically at 38s a targeted Hunchback with dual side torso loss, which still has a right arm that is fully functional (you can watch it fire that arm's laser).

TT rules dictate that the corresponding arm is blown off when the side torso is destoryed. On the other, I believe MW4 did not use that damage mechanic.

Please remember, ladies and gentlemen, the devs are reaching a compromise between TT and real-time play, so any divergence from TT or other MW titles is carefully considered and observed in their F&F-beta for balance and overall player enjoyment.

#99 Sleeping Bear

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Posted 16 May 2012 - 08:51 PM

View PostRedshift2k5, on 16 May 2012 - 04:24 PM, said:

Just seems a shame that an Assault mech isn't something you have to earn. I like having some depth of choice for a starting mech (not only lights) but straight to a free Assault on day 1 seems a bit much. It will be more rewarding to earn one if you have to earn it :rolleyes:
I'm sure this is still subject to change.

You need to get your head out of MW4. MWO is about role warfare not weight warfare. The different skill sets will ensure that the guys starting in light and medium mechs will be just as valuable members of the company. One other thing you need to remember, the maps in the sneak peeks seem pretty big. So all those slow assault mechs you seem to be worrying about will have less value in a fast, mobile engagement. In Mechwarrior lore, mediums and heavies make up the backbone of mech forces for a reason. There is an old saying back from WWII, "He who gets there the firstest with the mostest ussually wins". The guys rocking the mediums and lights will definitely get there first.

#100 Wolfe Ryatt

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Posted 16 May 2012 - 09:02 PM

View PostCoffiNail, on 16 May 2012 - 04:28 PM, said:

Well we have had that wonderful news that Jenners can run around and take out Heavy and Assaults on their own. So, they are no where near the 'end game' now. They need their support with them, or they can succumb to a skilled light/medium pilot.


As someone who will likely start in an Assault Mech, I'm actually satisfied that this is possible.





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