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Stalker Model - Messed Up


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Poll: Stalker model messed up badly ... (372 member(s) have cast votes)

Stalker model messed up badly ...

  1. Yes its ugly (132 votes [33.42%] - View)

    Percentage of vote: 33.42%

  2. No its fine (263 votes [66.58%] - View)

    Percentage of vote: 66.58%

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#81 Bguk

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Posted 13 December 2012 - 09:04 AM

View Postyashmack, on 13 December 2012 - 02:20 AM, said:

I think it looks pretty cool and I cant wait to get one and repaint it :lol:

also, I voted yes and no because I could...


This is the truth.

#82 Pygar

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Posted 13 December 2012 - 09:04 AM

LOL...voted both yes and no....not only because it's possible, but also because it's quite accurate- Yes, it's ugly...but no, it's fine, because Stalker always was ugly anyways.

Edited by Pygar, 13 December 2012 - 09:05 AM.


#83 Lanessar

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Posted 13 December 2012 - 09:04 AM

Voted both, because I could.

The mech looks fine as implemented. There are a number of differences from the concept art, but I'm not sure why people are saying "shorter nose" or "raised arms".

1. Arms in the pic are slightly above the CT "shelf" in the concept art, about as much as the final model. The concept is a different angle.
2. The CT/leg join servo has a bit more space between the legs and the groin. This may be a modeling point, as the screen has the torso pointing in an upward direction.
3. The arms are more square in the final, more rectangular and elongated in the concept art.
4. The "groin" (join at the legs) is more square than the concept; concept has a more rectangular and flatter appearance.

#84 bug3at3r

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Posted 13 December 2012 - 09:19 AM

...why are people making a big issue about this mechs appearance this close to it's release?

Edited by bug3at3r, 13 December 2012 - 09:20 AM.


#85 Tennex

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Posted 13 December 2012 - 09:23 AM

View Postbug3at3r, on 13 December 2012 - 09:19 AM, said:

...why are people making a big issue about this mechs appearance this close to it's release?


its not like they showed us how it looks any other time? How else do we get a say in how the final product will look. Only other time is during concept art release. And they've modified it since concept art.

#86 bug3at3r

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Posted 13 December 2012 - 09:29 AM

I'm not seeing a big enough difference to justify devs wasting more time with such trivial things

#87 Chaos7

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Posted 13 December 2012 - 09:33 AM

Makes me want to shoot at it ... love it !

#88 Armorpiercer M82

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Posted 13 December 2012 - 11:49 AM

View PostArkmaus, on 13 December 2012 - 08:19 AM, said:

What are the majority of you all on?

The upper torso isn't even fully connected to the lower torso. It's the same bug as on the Hunchback. It's right in the picture. LOL

Also, the upper torso is WAY too high. It looks more like an oversized Raven than it does a Stalker. Everybody that thinks the pic in the OP thread looks "exactly" like the Concept Art need to go visit Lenscrafters. It looks nothing like it. The ears/arms are too big and too high. The main upper torso/fuselage is too high. The nose looks shorter, and the legs look too long.

I'm wondering if some of you people even looked at the picture the OP posted.

Here's another pic:


Posted Image

That looks the same as the Concept Art? Ok. LOL


finaly someone who SEE the difference. Thank you.

#89 Levi Porphyrogenitus

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Posted 13 December 2012 - 01:15 PM

The nose does seem a bit too blunted, and the waist line is a little too vertically stretched.

#90 Arkmaus

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Posted 13 December 2012 - 02:52 PM

Why can't the fuselage match the movement of the Catapult with regards to Elevation and Yaw? Why does it have to be mounted on what appears to be a stack of dinner plates that are apparently not even connected to the model?

Also, how far down do the arms launchers need to point? Looking at the model, you'd have to think the arms would almost be pointing at the mechs feet to incur any clipping issues.

Wouldn't a solution to the elevation/yaw movement of the upper torso be limiting it to match the movement limitations of the Catapult?

Wouldn't a solution to the arms clipping be making the upper torso/fuselage wider so the arms wouldn't touch the legs anyways?

It seems these solutions would be better than making the Stalker look like a goofy oversized Raven.

From mechwarrior tactics:
Posted Image


My biggest thing is the MWO Stalker doesn't even look like a Stalker really. It truely looks like a bigger Raven with a Chicken neck, and there's no way I'm paying for that. I appreciate the work the Devs do, but that model just isn't getting my money.

Edited by Arkmaus, 13 December 2012 - 02:54 PM.


#91 New Day

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Posted 13 December 2012 - 03:18 PM

Where did you get that picture?

#92 New Day

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Posted 13 December 2012 - 03:23 PM

View PostThontor, on 13 December 2012 - 03:20 PM, said:

this one? it's on the front page of mwomercs.com


Yeah, it didn't cycle for me. And the one in Snow Forrest Colony?

#93 Sam Hall

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Posted 13 December 2012 - 03:48 PM

My only real beef with the Stalker's looks is that if the pictures in the official mech list are to be believed then its variants are all very nearly completely visually indistinguishable from one another. Especially the 3F, 4N and 5S. Just seems like it was rushed is all, like they spent way less time on it than the Hunchback or Awesome.

#94 Pup

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Posted 14 December 2012 - 01:38 PM

This is a not STK-3F, this is Catapult MKII,

#95 Lanessar

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Posted 14 December 2012 - 01:43 PM

View PostPup, on 14 December 2012 - 01:38 PM, said:

This is a not STK-3F, this is Catapult MKII,


Yes, but ours go to II.

#96 CDLord HHGD

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Posted 14 December 2012 - 01:44 PM

View PostArmorpiercer M82, on 13 December 2012 - 02:15 AM, said:

Am I the only one that think, the Stalker model is COMPLETELY messed up ?

Posted Image

1) upper torso - too high, should be much lower
2) nose - too small compared to conceptart it should be bigger, massive

whole mech look like catapult.

UGLY.

Better than the original by leaps and bounds. +1 success for PGI!

Posted Image

#97 BigTaeng

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Posted 14 December 2012 - 01:47 PM

While I do not mind the way the upper torso looks, I wish they did not make it another chicken walker. Loose's original artwork shows the knee articulates the other way.

The nose could have been more round, though.

#98 SpiralRazor

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Posted 14 December 2012 - 01:53 PM

Lets be honest here guys..


I voted yes its ugly....... But its supposed to be ugly... this isnt Robotech/Gundam.

View PostBigTaeng, on 14 December 2012 - 01:47 PM, said:

While I do not mind the way the upper torso looks, I wish they did not make it another chicken walker. Loose's original artwork shows the knee articulates the other way.

The nose could have been more round, though.



The knees articulated the OTHER way, was simply rtarded on the part of the artist and was a complete fail on the part of Q&A when that book was released.

#99 BigTaeng

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Posted 14 December 2012 - 02:07 PM

View PostSpiralRazor, on 14 December 2012 - 01:53 PM, said:

The knees articulated the OTHER way, was simply rtarded on the part of the artist and was a complete fail on the part of Q&A when that book was released.

I disagree. Standard knee articulation changes the profile of the 'Mech and makes it more unique, and less like a Catapult.

If QA supposedly missed it when TRO 3025 was released, then why does the knee still articulate the other direction in the TRO 3050 Update? Different artist.

Posted Image

#100 Perfecto Oviedo

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Posted 14 December 2012 - 02:29 PM

I think it looks a hell of a lot better than the original design.





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