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Hawken Is Going To Maul Our Playerbase


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#81 Viper69

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Posted 13 December 2012 - 06:36 AM

Just like Heavy Gear stole away Mechwarrior 2s player base.

Well not really, we just played both. The idea of taking players away baffles me, do people actually think people only play one game all the time they game during the day?

Edited by Viper69, 13 December 2012 - 06:37 AM.


#82 Fais

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Posted 13 December 2012 - 06:37 AM

My only thoughts are, Hawken is so boring, and is for people who arent smart enough to handle MWO.

#83 El Penguin

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Posted 13 December 2012 - 06:37 AM

View PostOneShotKill3r, on 13 December 2012 - 06:28 AM, said:

The only thing I can say about HAWKEN is, I can operate the Mech a lot easier than this one. I don't have to make sure my upper and lower parts are going in the same direction and when it stops, it stops.


Not to sound like a **** but I don't see how this is complicated. Driving a mech is suppose to be like driving a tank. That is how tanks drive (If you played Red Orchestra or even other games with tanks, it's the same thing and easy to transfer to this game). HAWKEN is moving like a FPS game, not even a robotic human if I can remember.

#84 Ilwrath

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Posted 13 December 2012 - 06:39 AM

View PostOneShotKill3r, on 13 December 2012 - 06:28 AM, said:

The only thing I can say about HAWKEN is, I can operate the Mech a lot easier than this one. I don't have to make sure my upper and lower parts are going in the same direction and when it stops, it stops.


Yeah because it does not feel like a mech at all. I tried it and really did not like the feel. It does not matter then that it is far more polished and have several game modes if the core feels rotten.

It is also much more interesting when you can actually take damage and your position/torso twist matters.

And that awful dodging.

#85 Heeden

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Posted 13 December 2012 - 06:39 AM

They have a similar format but Hawken definitely seems to be more twitch-fps than a mech-simulator. To be honest it's probably a good thing as people who want to ride a giant robot without all the hassle of balancing loadouts and heat management can go to Hawken; the only question is can Hawken compete with Planetside 2 which seems to offer an awful lot more.

#86 Purlana

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Posted 13 December 2012 - 06:41 AM

View PostEl Penguin, on 13 December 2012 - 06:37 AM, said:


Not to sound like a **** but I don't see how this is complicated. Driving a mech is suppose to be like driving a tank. That is how tanks drive (If you played Red Orchestra or even other games with tanks, it's the same thing and easy to transfer to this game). HAWKEN is moving like a FPS game, not even a robotic human if I can remember.


Something to think about.

If a Mech is supposed to drive like a tank, why bother designing a mech? Just build a 100 ton tank!

:lol:

#87 Ilwrath

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Posted 13 December 2012 - 06:44 AM

View PostHeeden, on 13 December 2012 - 06:39 AM, said:

They have a similar format but Hawken definitely seems to be more twitch-fps than a mech-simulator. To be honest it's probably a good thing as people who want to ride a giant robot without all the hassle of balancing loadouts and heat management can go to Hawken; the only question is can Hawken compete with Planetside 2 which seems to offer an awful lot more.


Hawken has heat to manage. I did not pick it out in the *********** of a gui but I got a heat warning.

#88 Sifright

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Posted 13 December 2012 - 06:44 AM

View PostPurlana, on 13 December 2012 - 06:41 AM, said:


Something to think about.

If a Mech is supposed to drive like a tank, why bother designing a mech? Just build a 100 ton tank!

:lol:


it's not like a tank wouldn't be better than a mech any way...

Lower profile, better over rough terrain. less space and weight wasted on useless actuators far less complicated moving parts and gyros.

#89 Helbourne

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Posted 13 December 2012 - 06:45 AM

You want battlesuits, stick around or come back when the devs put in Clan Elementals.

However tanks do not last long in a table top game. Of course that all depends on what forces are fighting the tanks.

Edited by Helbourne, 13 December 2012 - 06:47 AM.


#90 QuantumButler

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Posted 13 December 2012 - 06:46 AM

View PostHelbourne, on 13 December 2012 - 06:45 AM, said:

You want battlesuits, stick around or come back when the devs put in Clan Elementals.


Or go play Mechwarrior Living Legends, it has battlesuits and combined arms!

#91 El Penguin

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Posted 13 December 2012 - 06:49 AM

View PostHelbourne, on 13 December 2012 - 06:45 AM, said:

You want battlesuits, stick around or come back when the devs put in Clan Elementals.

However tanks do not last long in a table top game. Of course that all depends on what forces are fighting the tanks.


Battlesuits can torso twist can't they? I mean humans can lol. In HAWKEN if I remember right you can't do that...

#92 Penance

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Posted 13 December 2012 - 06:50 AM

View PostSifright, on 13 December 2012 - 06:15 AM, said:


Good thing there aren't any light mechs in this game with jump jets going around 140kPH it's also great that this thing called masc is never going to be introduced which definitely wont give a speed boost no sir-e bob.



One type of mech class with mostly a single chassis in each type is far from ALL mechs running at that speed with JJ....Imagine an atlas doing what you just said.

http://www.sarna.net/wiki/MASC

also, MASC has a built in drawback for balance, if used over a long period, the mech locks up, basically shutting down.

Hawken seems like it is an arcade shooter with some sim elements (i'll get to try it first hand tonight), Mwo is a mech sim with some arcade elements. Two totally different styles.

Edited by Penance, 13 December 2012 - 07:00 AM.


#93 Vexgrave Lars

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Posted 13 December 2012 - 06:51 AM

It might help to monetize posting the the forums.. theres big money here to be had.

25 cents US for every complaint, and they could fund 5 games.

#94 Purlana

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Posted 13 December 2012 - 06:52 AM

View PostVexgrave Lars, on 13 December 2012 - 06:51 AM, said:

It might help to monetize posting the the forums.. theres big money here to be had.

25 cents US for every complaint, and they could fund 5 games.


What about compliments, we should get paid for those.

:lol:

#95 FerretGR

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Posted 13 December 2012 - 06:52 AM

View PostSuperhero, on 13 December 2012 - 05:52 AM, said:

Love how 99.99% of everyone talking down about Hawken haven't even taken the time to play it yet they think they are such a gift to gaming they think that the opinion of someone who has not even played the game can be held up to the light as a valuable opinion.


Everybody in this forum is a gaming expert, didn't you know? The only worthwhile games are the ones they play and like, everything else is for brain-damaged troglodytes. If you play (heaven forbid) something that they pass off as "twitch gaming," well, you're obviously the lowest of the low and not suited for mixing with the upper crust here at MWO.

In fact, if you even say you like COD, Halo, Hawken, or one of the many games that are passed off as "twitch", you're not only subhuman, but you've ruined the video game industry for the true gamers. It's probably your fault that the housing crisis happened in the States, for goodness sake.

#96 BrotherEJ

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Posted 13 December 2012 - 06:57 AM

I have played Hawkin since the alpha and its not even the same type of game. MWO is a far superior mech game in my opinion. I am new to MWO but I keep wanting to play it over Hawkin. Hawkin has cool game modes and is pretty to look at but I don't think it is comparable to this game. MWO requires teamwork to just kill a mech not just to win. Hawkin seems more traditional fps where teamwork is optional and one player can dominate the whole game.

I had never played a MW game before MWO. I did not find the new player experience to be all that bad. Hawking has no learning curve. Just run and gun and blow up sure good times good times but MWO requires a little practice just to move the damn mech around. (which I am still learning).

When I pug on MWO I have jazz playing in the background and I feel like I am piloting a Huge Battle Mech. When I pug on Hawkin I am in an arcade game that looks really cool but plays like your typical shooter. There is room for both but not to the determent of each other.

#97 Rhent

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Posted 13 December 2012 - 06:59 AM

View PostFrupertApricot, on 13 December 2012 - 03:59 AM, said:

PGI needs to start players off with a basic mech of a chosen weight class and give us a target testing range already because I just started in the hawken beta and its new user flow is so much more friendly and less obviously moneygrubbing that it hurts. I love MW IP but I am probably gonna be scarce for a few weeks. Hope they can salvage MWO because all these short term moneygrabs (lol lump of ******* coal?) are starting to leave a bad taste.


Hawken is going to pull away all the light players who like the speed and immunity it gives them. Hawken will not pull away the Founders who tend to be older and like Battletech for itself. So Pirahna is going to do well because Pirahna has been working to keep everyone happy with a well thought out and balanced system and uses a test server. Oh wait.

#98 Lanessar

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Posted 13 December 2012 - 07:00 AM

Honestly, I don't see how the MW fanbois are not scared of Hawken. They have things mentally segregated in a way that the rest of the gaming world doesn't see things. "CoD with robots", etc. etc.

There was another little-known game which had a radically different playstyle than many awesome Fantasy MMOs which came out a few years ago. The playstyle was (according to "true" MMOers at that time) "way too fast on the leveling" "the gameplay was for crap" "no substance to it" and "character generation was simplistic", "felt like a Diablo MMO".

That game did the new player experience correctly, got people hooked and invested in the game VERY early. It became one of the most successful MMOs to date, and the "old school" games went the way of the dodo because they didn't offer a great tutorial, advancement remained slow, and after 20 hours playing, you still felt uninvested in the game.

Honestly, as far as shooty-robots in a F2P game genre, this does feel like it's being played out over again. The "established franchise" with a firm fanbase has no tutorial and very little investment after 20 matches, let alone 5-10 (where you want to keep your players).

The game that the "true believers" despised was World of Warcraft, by the way.

Final edit: Just because several of the posters here "don't care if this game bleeds players like a sieve" - if you think this game will survive long enough to get to CW with founders alone, you have got to be kidding me. It will close down due to lack of funding if we don't get fresh blood and keep them.

Edited by Lanessar, 13 December 2012 - 07:07 AM.


#99 KarrRadane

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Posted 13 December 2012 - 07:02 AM

Hi

Just tried day 1 of Hawken open beta. It's full of issues atm the most important being you cannot get a gamematch easily, it takes forever to actually get into one of their 4 match games. As you would expect, it has loads of problems and is causing no end of debate.

That aside, the game is not remotely like MWO in that it is too fast for me. You die, you respawn, at no cost. But it feels cumbersome for such a fast game and the battlefields are quite small. Overall for me MWO wins hands down on first impressions.

Also there shop is another money sink, for those that want to spend their hard earned cash!!

#100 Orkhepaj

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Posted 13 December 2012 - 07:03 AM

View Postdeadeye mcduck, on 13 December 2012 - 04:13 AM, said:

Hawken is nothing like MWO, hopefully we will lose some "twitch gamers" to Hawken, leaving this game to those who enjoy simulation of MWO.

rofl mwo as a sim ... sure...
it is just a slow paced low skill fps





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