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What The %^&& Is The Problem With Ppc?


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#1 Vermaxx

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Posted 12 December 2012 - 08:20 PM

Is it just the fact that most PPC are arm mount, and arms are very touchy with the way convergence works? Or do PPC have some inherent failure that makes them WORSE than arm mounted ballstics?

Are they 'way better' when torso mounted?

#2 Solis Obscuri

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Posted 12 December 2012 - 08:27 PM

View PostVermaxx, on 12 December 2012 - 08:20 PM, said:

Are they 'way better' when torso mounted?

No.

#3 Star Colonel Mustard Kerensky

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Posted 12 December 2012 - 08:27 PM

It's the heat generation.

#4 Vermaxx

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Posted 12 December 2012 - 08:28 PM

I don't care about heat. I can run two pretty functionally with DHS/STD250/not much else. I'm talking about the fact that they skew like a mother and are hard to lead targets with.

#5 Star Colonel Mustard Kerensky

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Posted 12 December 2012 - 08:29 PM

View PostVermaxx, on 12 December 2012 - 08:28 PM, said:

I don't care about heat. I can run two pretty functionally with DHS/STD250/not much else. I'm talking about the fact that they skew like a mother and are hard to lead targets with.

In that case, it's convergence.

#6 Darkmoose

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Posted 12 December 2012 - 08:30 PM

I believe you have to unlock the pinpoint skill on the elite level mech tree.

#7 GalaxyBluestar

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Posted 12 December 2012 - 08:30 PM

actually i can handle the heat gen modify an awesome up and you're ready to go. just that i'm not sure if it's still the case haven't used them for a while but back then hit detection was poor, shooting through legs and under armpits shouldn't happen so often. then when they do hit, i think it causes splash damage rather than a direct punch which should also be looked at.

no worries though cause the next patch will see the velocity buffed up...

#8 Vermaxx

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Posted 12 December 2012 - 08:30 PM

So the problem is the game, and the way the game handles guns in arms?

IE, a PPC is no worse than ANY arm-mounted gun, and if I have problems with PPC hits I'm going to have issues with say a dakka-phract?

#9 Star Colonel Mustard Kerensky

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Posted 12 December 2012 - 08:32 PM

View PostVermaxx, on 12 December 2012 - 08:30 PM, said:

So the problem is the game, and the way the game handles guns in arms?

IE, a PPC is no worse than ANY arm-mounted gun, and if I have problems with PPC hits I'm going to have issues with say a dakka-phract?

Yes. And convergence doesn't really improve if you mount them in the torso.

#10 Solis Obscuri

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Posted 12 December 2012 - 08:33 PM

PPCs seem to skew worse than ACs, but it may just be that their path is so easy to see.

#11 Vermaxx

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Posted 12 December 2012 - 08:33 PM

Well damn. I guess there's not much point to my dreams of a cannon filled mech, well unless they're small caliber with really high travel speed.

#12 mekabuser

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Posted 12 December 2012 - 08:34 PM

I dont have a problem with the trial awesome, only mech i use ppc on at present. Also, i have em each to a weapon group so Idk what they are like if alpha.
Otherwise, no problem with them leading and otherwise. Dont know what im getting credit for , if im actually hitting, but if it looks like a hit to me, its a hit in my book .
i dont worry about hit detection and such, its so borked I dont stress it.

#13 Solis Obscuri

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Posted 12 December 2012 - 08:43 PM

TBH, there aren't very many 'mechs that can carry more than 2 ACs unless they're AC/5 or smaller...

#14 Elizander

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Posted 12 December 2012 - 09:33 PM

View PostVermaxx, on 12 December 2012 - 08:30 PM, said:

So the problem is the game, and the way the game handles guns in arms?

IE, a PPC is no worse than ANY arm-mounted gun, and if I have problems with PPC hits I'm going to have issues with say a dakka-phract?


I noticed that if your ping is not ideal, your shots will be delayed if you are moving your mech (turning) or your arm. After you aim at something you need to hold it there for a second (at least for me) before it actually shoots where you want.

I think that there's a discrepancy or lag time between you firing the weapon and the server keeping track of how fast you are twisting. It almost seems like your twisting data is delayed while your firing data isn't in the server so it thinks that you're still not aiming at where you really are aiming and fires it off based on your delayed movement / crosshair data.

What you're experiencing is probably similar to the very short video in this post - http://mwomercs.com/...d-medium-laser/

Note that by the time the first dual AC/20 shot is fired, the crosshairs are solidly on the Atlas' center torso, but the shot hits the right torso that the crosshairs just passed over.

Due to this problem, I usually try to fire lasers first and wait for the beam to run out before firing projectile weapons.

This is also the case with my DakkaPhract 4X. I move my arms to whack-a-mole an Atlas peeking over a ridge but my first couple of shots are always way off the crosshairs if I fire too soon.

#15 MustrumRidcully

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Posted 13 December 2012 - 12:59 AM

View PostSolis Obscuri, on 12 December 2012 - 08:33 PM, said:

PPCs seem to skew worse than ACs, but it may just be that their path is so easy to see.

That's my theory as well. But then, the Gauss Kitties manage. Maybe the suckitude really comes fromt he high heat and the high convergence problems working together. A Gauss Kitty just wastes some ammo if it misses due to convergence, it doesn't have to worry that its mech will shut down.

View PostVermaxx, on 12 December 2012 - 08:33 PM, said:

Well damn. I guess there's not much point to my dreams of a cannon filled mech, well unless they're small caliber with really high travel speed.

For now.

#16 Taizan

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Posted 13 December 2012 - 01:34 AM

PPCs + Ballistics suffer more than hitscan lasers from arm convergence. Lasers still can be slightly corrected during firing. Personally I prefer to have PPCs torso mounted, so I don't have to wait for convergence.

#17 Elkarlo

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Posted 13 December 2012 - 01:41 AM

Playing a Warhammerized CTF, have each PPC on a seperate Fire Button.
I noticed when i fire them both at once,... one will always miss.
Atm the PPC are very slow, and the convergence is a problem too.

The Left PPC tends to draw to right, and the right PPC tends to draw to left...

So it is needed to single fire them.
Adjusted to it, i have a Hit ratio of around 75% at 400 meters on fast running lights...
double Fire will result that everytime ONE of both will miss.

#18 Wolfways

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Posted 13 December 2012 - 01:49 AM

I rarely miss if i fire ERPPC's linked, but when chain firing i never know where the hell the shots will go so miss a lot.
Just today i tried putting them into my K3's torso instead of the arms to see if it made any difference. It did. I rarely missed using chain fire.
Convergence seems to be the big problem with them in the arms, and the firing delay :D

#19 JPsi

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Posted 13 December 2012 - 02:40 AM

Very strangely, I love using them in the arms. I love the convergence on them. Why? I like shooting around obstacles (sometimes teammates). I find used and accounted for well, the convergence can be used to advantage. Granted, using them in such a manner is quite horrible considering the current awful netcode and lag issues. Its very much a "feel" thing and probably not something I'd reccomend, but perhaps worth considering for those that can work with the convergence well.

#20 Choombatta

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Posted 13 December 2012 - 09:23 AM

Stand very close to a building on River City ( building on your right side ) and you facing forward.
Now put your arm crosshairs directly on a Mech 20m in front of you, without obstruction.
Fire your right arm PPC. Watch your PPC bolt fire across your cockpit to the left, no where even close to where your arm crosshair is pointing,





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