What The %^&& Is The Problem With Ppc?
#1
Posted 12 December 2012 - 08:20 PM
Are they 'way better' when torso mounted?
#3
Posted 12 December 2012 - 08:27 PM
#4
Posted 12 December 2012 - 08:28 PM
#6
Posted 12 December 2012 - 08:30 PM
#7
Posted 12 December 2012 - 08:30 PM
no worries though cause the next patch will see the velocity buffed up...
#8
Posted 12 December 2012 - 08:30 PM
IE, a PPC is no worse than ANY arm-mounted gun, and if I have problems with PPC hits I'm going to have issues with say a dakka-phract?
#9
Posted 12 December 2012 - 08:32 PM
Vermaxx, on 12 December 2012 - 08:30 PM, said:
IE, a PPC is no worse than ANY arm-mounted gun, and if I have problems with PPC hits I'm going to have issues with say a dakka-phract?
Yes. And convergence doesn't really improve if you mount them in the torso.
#10
Posted 12 December 2012 - 08:33 PM
#11
Posted 12 December 2012 - 08:33 PM
#12
Posted 12 December 2012 - 08:34 PM
Otherwise, no problem with them leading and otherwise. Dont know what im getting credit for , if im actually hitting, but if it looks like a hit to me, its a hit in my book .
i dont worry about hit detection and such, its so borked I dont stress it.
#13
Posted 12 December 2012 - 08:43 PM
#14
Posted 12 December 2012 - 09:33 PM
Vermaxx, on 12 December 2012 - 08:30 PM, said:
IE, a PPC is no worse than ANY arm-mounted gun, and if I have problems with PPC hits I'm going to have issues with say a dakka-phract?
I noticed that if your ping is not ideal, your shots will be delayed if you are moving your mech (turning) or your arm. After you aim at something you need to hold it there for a second (at least for me) before it actually shoots where you want.
I think that there's a discrepancy or lag time between you firing the weapon and the server keeping track of how fast you are twisting. It almost seems like your twisting data is delayed while your firing data isn't in the server so it thinks that you're still not aiming at where you really are aiming and fires it off based on your delayed movement / crosshair data.
What you're experiencing is probably similar to the very short video in this post - http://mwomercs.com/...d-medium-laser/
Note that by the time the first dual AC/20 shot is fired, the crosshairs are solidly on the Atlas' center torso, but the shot hits the right torso that the crosshairs just passed over.
Due to this problem, I usually try to fire lasers first and wait for the beam to run out before firing projectile weapons.
This is also the case with my DakkaPhract 4X. I move my arms to whack-a-mole an Atlas peeking over a ridge but my first couple of shots are always way off the crosshairs if I fire too soon.
#15
Posted 13 December 2012 - 12:59 AM
Solis Obscuri, on 12 December 2012 - 08:33 PM, said:
That's my theory as well. But then, the Gauss Kitties manage. Maybe the suckitude really comes fromt he high heat and the high convergence problems working together. A Gauss Kitty just wastes some ammo if it misses due to convergence, it doesn't have to worry that its mech will shut down.
Vermaxx, on 12 December 2012 - 08:33 PM, said:
For now.
#16
Posted 13 December 2012 - 01:34 AM
#17
Posted 13 December 2012 - 01:41 AM
I noticed when i fire them both at once,... one will always miss.
Atm the PPC are very slow, and the convergence is a problem too.
The Left PPC tends to draw to right, and the right PPC tends to draw to left...
So it is needed to single fire them.
Adjusted to it, i have a Hit ratio of around 75% at 400 meters on fast running lights...
double Fire will result that everytime ONE of both will miss.
#18
Posted 13 December 2012 - 01:49 AM
Just today i tried putting them into my K3's torso instead of the arms to see if it made any difference. It did. I rarely missed using chain fire.
Convergence seems to be the big problem with them in the arms, and the firing delay
#19
Posted 13 December 2012 - 02:40 AM
#20
Posted 13 December 2012 - 09:23 AM
Now put your arm crosshairs directly on a Mech 20m in front of you, without obstruction.
Fire your right arm PPC. Watch your PPC bolt fire across your cockpit to the left, no where even close to where your arm crosshair is pointing,
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