So, a full ton of LRM ammo does 120 points... first to the current location, and then working inward, first destroying remaining armor and then internal structure until it destroys the center torso.
In the fluff, this is a massive explosion, and has a chance of killing the pilot, but with CASE, the explosion is channeled out the back of the mech, and even if the pilot doesn't eject, he only takes the neural feedback, but has a much better chance of survival.
Within the game universe it makes sense..... for one off games, it's a wasted of tonnage and space.
However, if it minimizes CT damage here, it may be useful to keep repair costs down..... which might make it useful.
Nahuris
Roland, on 13 December 2012 - 08:13 AM, said:
Actually, you can in normal tabletop, since mechs don't have hard points, just crit locations.....
The one I've seen most often is a mod with 2 AC/20's and 4 medium lasers..... usually done in 3025 level tech.
Nahuris