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How The Stalker Should Look....


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#61 Solis Obscuri

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Posted 13 December 2012 - 01:07 PM

Hmmm... do I want to complain that something that improves terrifically on the old TRO artwork should look different and have its weapons mounted lower, or do I just want to shift my large lasers to the arms and be able to fire over hilltops?

I'm thinking "fire over hilltops".

#62 Arkmaus

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Posted 13 December 2012 - 01:12 PM

View PostCerlin, on 13 December 2012 - 09:02 AM, said:

SOooo you moved the image a bit? Can I have some of what your smoking guys, my **** isnt that good. (Seriously, I cant tell a difference. The stalker always looked like a Zepplin with legs to me.)



The feet are level.....you still can't see any differences? Really? lol

#63 Dukarriope

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Posted 13 December 2012 - 02:32 PM

View PostKaspirikay, on 13 December 2012 - 09:11 AM, said:

They're not going to change the model this late in the development process.

Except that the models for the Atlas changed drastically.

#64 TungstenWall

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Posted 13 December 2012 - 02:45 PM

I would prefer the original arms. In theory, they would let you "hull down" while delivering most of its firepower.

#65 Lykaon

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Posted 13 December 2012 - 03:01 PM

View PostArkmaus, on 13 December 2012 - 08:53 AM, said:

Here's a photoshop edit created by Coret Trobane (A forum member).

Current version on the left, edit on the right:


Posted Image


The one on the right looks a LOT better and more true to what I picture the Stalker looking like. It looks a lot closer to the Concept Art which I really liked.



It is possible that the MWo version has the arms mounted higher and the spacer betwen the upper torso and legs to prevent clipping when the mech is in motion.

#66 Kaelus

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Posted 13 December 2012 - 03:24 PM

FYI (this was pointed out to me) each version of the stalker is a different picture and they don't all look like that one on the left. click on the different variants and they all look different some are squatter. Why would they do that? Kinda strange. 5S looks the bulkiest.
http://mwomercs.com/.../stalker/stk-5s

#67 Tennex

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Posted 13 December 2012 - 04:33 PM

View PostLanessar, on 13 December 2012 - 09:38 AM, said:

Dude. This is srs bizness.

Here is my modified concept. It's much better than the artist.

Posted Image


nah bro needs bigger ears

Posted Image

Edited by Tennex, 13 December 2012 - 04:36 PM.


#68 BlackSquirrel

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Posted 13 December 2012 - 04:39 PM

I have to go under the "Who the hell cares you lowered it by a foot banner" seriously not a big deal...

#69 Arkmaus

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Posted 13 December 2012 - 07:21 PM

View PostGrraarrgghh, on 13 December 2012 - 09:24 AM, said:

You chucklefucks haven't even seen it ingame yet.



There are ingame screenshots.

#70 Thorqemada

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Posted 13 December 2012 - 09:26 PM

From the pics i really like the Stalkers look.

#71 Arkmaus

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Posted 13 December 2012 - 09:36 PM

I hope the gap in the center torso gets fixed. Same issue on the Hunchback.

#72 CocoaJin

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Posted 13 December 2012 - 09:45 PM

View PostArkmaus, on 13 December 2012 - 08:53 AM, said:

Here's a photoshop edit created by Coret Trobane (A forum member).

Current version on the left, edit on the right:


Posted Image


The one on the right looks a LOT better and more true to what I picture the Stalker looking like. It looks a lot closer to the Concept Art which I really liked.


Whoopty-fvckin-do....its a matter of 2-3 feet on 50ft mech. Personally, I like the idea that the mech could fire its lasers while hull down...which is valid and smart function for which form would follow if the engineers behind its design were worth thier salt.

So I'd say it was a smart adjustment by the devs to lift the energy hardpoints up...implies somebody over there is thinking intelligently with respect to design and battlefield tactics.

#73 Alaric Wolf Kerensky

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Posted 13 December 2012 - 10:29 PM

View PostMechwarrior Buddah, on 13 December 2012 - 08:55 AM, said:

this looks nitpicky to me... theres whata meter difference in height? and its waaaay better?

Elegance and beauty in the subtle things, my friend.

#74 Mavairo

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Posted 13 December 2012 - 10:38 PM

If I wanted purely elegance and beauty I wouldn't be playing a Mechwarrior game. I'd be playing Gundam whatever they are up to now. B)

Battletech Mechs are Brute Machines. Not Pageant Contest Winners.

#75 Assault One

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Posted 13 December 2012 - 11:17 PM

I like the version on the right better. You have most of the tonnage on the top half yet it looks to be supported by only a thin waist. I get the impression that it will be easy to break in half with just a few heavy caliber AC volleys.

The lowered version looks more sturdy and stable.

And now I read Alex' response which sounds very reasonable.





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