Ask The Devs 29!
#141
Posted 14 December 2012 - 02:25 PM
#142
Posted 14 December 2012 - 02:41 PM
#143
Posted 14 December 2012 - 03:04 PM
#144
Posted 14 December 2012 - 03:16 PM
#145
Posted 14 December 2012 - 03:28 PM
#146
Posted 14 December 2012 - 03:36 PM
Is anything (for the love of god, ANYTHING) going to/being done about improving the connection with your playerbase whom pings are in the 250-350ms?
#147
Posted 14 December 2012 - 03:52 PM
Thontor, on 14 December 2012 - 03:38 PM, said:
They mentioned it briefly as a possibility in passing during a NGNG podcast.
We are looking for something a little more concrete which we can wait out for.
#148
Posted 14 December 2012 - 04:18 PM
It seems like MC for Mechs, Premium time, Camo and Cockpit items has it all covered for in game content.
#149
Posted 14 December 2012 - 05:45 PM
Q: Why does the Mech lab window ALWAYS reposition itself when you come back from a battle?
Q: Can't we have fullscreen borderless in both game and the Mech lab area?
Q: Can you please get mouse wheel as an option for zooming put in the game? It's screaming out at you and I need it... NEED IT....
Please answer at least one as I've tried this three times now and still see you answering, frankly, stupid questions over ones that I and others care about. Funny but not helpful *frowns*
#150
Posted 14 December 2012 - 06:47 PM
Edited by RedDragon, 14 December 2012 - 06:48 PM.
#151
Posted 14 December 2012 - 06:58 PM
#152
Posted 14 December 2012 - 08:19 PM
Q: In the current state the Maps are way to small to handle 12vs12 and i think for 8vs8 its rly tight. Well u enlarge the maps by time?
Q: Will there be new, bigger maps, for 12vs12 and leave 8vs8 as second game mode?
Q: How many maps are u planing to bring into the game?
#153
Posted 14 December 2012 - 08:52 PM
Will we eventually be able to choose what is displayed on all the "Autodectect(No Signal)" screens in our cockpits?
Really, what is the goal for these screens?
Edited by Quad Ace, 14 December 2012 - 08:53 PM.
#154
Posted 14 December 2012 - 09:38 PM
Q2: When do you think it will start doing these things?
Thanks!
#155
Posted 14 December 2012 - 09:43 PM
In previous Mechwarrior games, those racks were separated from torso, as a independent part of mech and by destroying that part (mad cat's right missile rack for example) doesnť mean, that right torso is destroyed as well
#156
Posted 14 December 2012 - 09:48 PM
In other words, is ECM, in it's present implementation, worth it?
I only ask this because of Paul's recent statement to PCGamer:
“The effect [of ECM] is working as intended and forces players to play a lot smarter,” he said. “Specialized Mechs still have their place on the battlefield but they are going to need the assistance of their teammates to succeed. If you plan on taking specialized Mech into a match, plan wisely and have alternate weapon systems that will help you with mid to long-range combat. People are thinking we need to severely ‘nerf’ the ECM. This is not the case at all. There is already 1 counter-ECM item in the game (TAG), and likely there will be a couple more involving modules and weapon effects.”
Edited by Kaijin, 14 December 2012 - 11:11 PM.
#157
Posted 14 December 2012 - 09:58 PM
#158
Posted 14 December 2012 - 09:58 PM
Q. Any chance of getting any non-christian themed Holiday Items for my mech? This time of year has more than one holiday in it.
#159
Posted 14 December 2012 - 11:20 PM
Q2: Can you tell us how the spotting bonus XP works?
Q3: Will we ever have the ability to reorganize our mechs in the mech bay? If so, can you tell us when?
Edited by The Legendary Samurai, 14 December 2012 - 11:54 PM.
#160
Posted 14 December 2012 - 11:29 PM
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