Ask The Devs 29!
#61
Posted 13 December 2012 - 08:29 PM
#62
Posted 13 December 2012 - 08:34 PM
1) Is there going to be an utf in game chat?
2) What localisations are planned?
3) How do u fill ignoring my questions so many times?
#63
Posted 13 December 2012 - 08:36 PM
#64
Posted 13 December 2012 - 08:55 PM
#65
Posted 13 December 2012 - 08:57 PM
(Best case scenario: Pass out the .cry file, let us make our own high-quality maps. Not gonna happen, but easiest on you guys )
Edit: Re-looked at the battlegrid map resolutions and noticed Frozen City is also 2048x2048 as well. Everything else (Caustic, River City, Forest Colony Snow) is 1024x1024
Edited by ArmyOfWon, 13 December 2012 - 09:23 PM.
#66
Posted 13 December 2012 - 09:04 PM
And by the way, thanks a ton for all the great roadmap info in the Command Chair.
#67
Posted 13 December 2012 - 09:05 PM
#68
Posted 13 December 2012 - 09:09 PM
#69
Posted 13 December 2012 - 09:27 PM
Context: I have seen 3 different results in the following conditions.
7 v 6 kills. 6 Kill team had achieved approx 30% cap; 7 kill team had not capped at all. All three remaining players were active.
- Victory 6 kill team.
7 v 6 kills. Both teams had capped. 6 Kill team had capped more. At least one player on bother teams was active.
- Victory 7 kill team.
7 v 7 kills. Both teams had capped. One had capped more than the other.
- Tie
7 v 7 kills. Neither team had capped.
- Tie
Edited by Kairae, 13 December 2012 - 09:30 PM.
#70
Posted 13 December 2012 - 09:33 PM
Really enjoying the game - thanks!
1. Any chance of having the inner sphere date added to the main loading screen?
2. Will the main loading screen be resizeable or able to put into fullscreen mode?
3. Any chance we will be able to change the order of the mechs in our mech bay? (For the obsessive pilots out there... )
4. Would it be possible to completely disable Betty in the sound options? Or choose which notifications we want?
5. Ladder / ELO future plans? Will cbills earned be increased as your ELO increases? I can see where people tank their ELOs just to farm cbills easier.
6. What is PGI / MWO's view on a competitive - tournament - pro scene? I believe this is what will ultimately help increase awareness of MWO and help bring in new players.
7. What do you think of KaoS Legion's resident genius signature artist, Weebz?
Thanks everyone!
Edited by MavRCK, 13 December 2012 - 10:01 PM.
#71
Posted 13 December 2012 - 09:33 PM
Any thoughts on updating/modifying the mech skill trees to be unique to each weight class?
#72
Posted 13 December 2012 - 09:38 PM
#73
Posted 13 December 2012 - 10:10 PM
I know you said dont ask but this is the only thing Im even staying up to date on the news for this game now. Its really the only question I, personally even have.
#74
Posted 13 December 2012 - 10:17 PM
#75
Posted 13 December 2012 - 10:30 PM
#76
Posted 13 December 2012 - 10:30 PM
#77
Posted 13 December 2012 - 11:17 PM
#78
Posted 13 December 2012 - 11:18 PM
- Is it planned that loadout changes will effect the appearance of a mech, i.e. if a medium laser is replaced with a PPC will the 3D modell show an appropriate representation of the new weapon?
- Are the following customization options planned? Moving hardpoints to a different location (i.e. from Torso to Arms) and/or removing hand and lower arm actuators to free additional slots? And if yes, will those changes have influence on the appearance?
- With the release of XTRO: Succession War I Catalyst introduced new designs for some of the unseen/reseen mechs, namely the Wasp, Griffin and especially Marauder. Any chance we will see those classic and epic mechs in the game based on the new art in this new XTRO?
- Any future plans of having seperate timelines running? Currently whe have 3049, but i could imagine that many players would also like some 3020ish timeline and me personally would really like a Blakist Jihad timeline starting from 3069.
#79
Posted 13 December 2012 - 11:24 PM
Q4: if your not going to increase DHS to 2.0 would it be possible to have a heat nerf on the larger energy weapons like ER PPC's and ER large lasers to make them more viable?
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