Conquest Mode Details Announced
#121
Posted 14 December 2012 - 04:27 AM
#122
Posted 14 December 2012 - 06:23 AM
This game mode will eliminate the lamest part of Assault currently: sneaky ECM base rushes where the game ends in 3 minutes without either team firing a shot.
Mechwarrior Buddah, on 13 December 2012 - 10:36 PM, said:
if you uninstalled and arent looking back....
um.... why are you still here
Because whiners like him get more enjoyment from crying about the game than actually playing it.
#123
Posted 14 December 2012 - 06:27 AM
Unless of course the match durations are such that it's basically proportionately the same...
Edited by DogmeatX, 14 December 2012 - 06:28 AM.
#124
Posted 14 December 2012 - 06:28 AM
PropagandaWar, on 13 December 2012 - 09:44 PM, said:
Haha, I apologize for my lack of knowledge about how the world out there works. I clearly don't get out enough! Oh wait. m)
Note that I didn't complain about the game mode being there, nor the fact that it is identical to the one from MWLL. In fact I wished they had put it in from the beginning. I merely complained about the name being inappropriate. I think it is overblown. The fact that Wikipedia tells me Battlefield introduced that name might explain it but it doesn't change my assessment in the least.
#125
Posted 14 December 2012 - 06:31 AM
DogmeatX, on 14 December 2012 - 06:27 AM, said:
Unless of course the match durations are such that it's basically proportionately the same...
Guys, the Germanium bonus is obviously in addition to the normal match credits you get at the end of Assault mode. Otherwise nobody would play it.
pesco, on 14 December 2012 - 06:28 AM, said:
Note that I didn't complain about the game mode being there, nor the fact that it is identical to the one from MWLL. In fact I wished they had put it in from the beginning. I merely complained about the name being inappropriate. I think it is overblown. The fact that Wikipedia tells me Battlefield introduced that name might explain it but it doesn't change my assessment in the least.
Seriously, we're complaining about the name of the mode now? I swear, people on the forums will find anything to cry about.
#126
Posted 14 December 2012 - 06:36 AM
Atheose, on 14 December 2012 - 06:31 AM, said:
Hey, it was one remark out of four. Ask that other guy why he got hung up on it
Edited by pesco, 14 December 2012 - 06:37 AM.
#127
Posted 14 December 2012 - 06:41 AM
Chromehounds' one game mode was similar to this, with no respawns, and it worked pretty well.
#128
Posted 14 December 2012 - 06:42 AM
#129
Posted 14 December 2012 - 06:53 AM
Also I am a bit worried about the rewards. If the payout for the germanium is the only base rewards this gamemode cannot be profitable if you win but get destroyed.
#130
Posted 14 December 2012 - 07:11 AM
Comassion, on 14 December 2012 - 06:41 AM, said:
Chromehounds' one game mode was similar to this, with no respawns, and it worked pretty well.
I thought this game mode was going to make use of the "Ready" mechs.
#132
Posted 14 December 2012 - 07:38 AM
zverofaust, on 13 December 2012 - 06:23 PM, said:
On the contrary, the fact that deaths will still be permanent in MWO will drastically alter how Conquest in MWO is played vs MWLL/any other respawn multiplayer game. Sadly I feel this fact will make the intricacies of base control a distant second to simply blasting people apart. In the end, we may jujst get a failed game mode to replace our current failed game mode.
I completely agree with this, we will probably find with light mechs there will be a bit more running around with some games hitting the 750 cap and others just being attrition. As the weights move up on group composition I fear the rate that matches are won by elimination wil also. I know people are against respawn but it's going to limit game options for sure.
#134
Posted 14 December 2012 - 07:56 AM

le sigh
#135
Posted 14 December 2012 - 08:18 AM
#136
Posted 14 December 2012 - 08:20 AM
wtb static weapon emplacements that only come online while friendlies are outside of x range of the defended point, so snipers and assaults have their real purpose in life back. to smash through hostile space towards guns that can't flank them, and have enough offensive/defensive mileage to make it work.
continues to wait until more devs actually spend significant quality time in assaults instead of fast movers.
#138
Posted 14 December 2012 - 08:25 AM
#140
Posted 14 December 2012 - 09:00 AM
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