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Conquest Mode Details Announced


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#121 Blackfang

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Posted 14 December 2012 - 04:27 AM

Happy to see a new game mode going in (regardless of any flaws with it), I can see how the dropship mutator might work out now as well, giving people a somewhat limited respawn capability.

#122 Atheose

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Posted 14 December 2012 - 06:23 AM

I swear, people will find a way to ***** no matter what happens.

This game mode will eliminate the lamest part of Assault currently: sneaky ECM base rushes where the game ends in 3 minutes without either team firing a shot.

View PostMechwarrior Buddah, on 13 December 2012 - 10:36 PM, said:


if you uninstalled and arent looking back....
um.... why are you still here

Because whiners like him get more enjoyment from crying about the game than actually playing it.

#123 DogmeatX

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Posted 14 December 2012 - 06:27 AM

I'm looking forward to Capture and Hold.. er "Conquest" mode but those rewards for win/losses have me a bit worried. The win/loss rewards should be at least what you can get out of Assault mode otherwise... why play this mode again? When Assault would be more profitable?

Unless of course the match durations are such that it's basically proportionately the same...

Edited by DogmeatX, 14 December 2012 - 06:28 AM.


#124 pesco

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Posted 14 December 2012 - 06:28 AM

View PostPropagandaWar, on 13 December 2012 - 09:44 PM, said:

You really need to get out and play more games.

Haha, I apologize for my lack of knowledge about how the world out there works. I clearly don't get out enough! Oh wait. m)

Note that I didn't complain about the game mode being there, nor the fact that it is identical to the one from MWLL. In fact I wished they had put it in from the beginning. I merely complained about the name being inappropriate. I think it is overblown. The fact that Wikipedia tells me Battlefield introduced that name might explain it but it doesn't change my assessment in the least.

#125 Atheose

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Posted 14 December 2012 - 06:31 AM

View PostDogmeatX, on 14 December 2012 - 06:27 AM, said:

I'm looking forward to Capture and Hold.. er "Conquest" mode but those rewards for win/losses have me a bit worried. The win/loss rewards should be at least what you can get out of Assault mode otherwise... why play this mode again? When Assault would be more profitable?

Unless of course the match durations are such that it's basically proportionately the same...

Guys, the Germanium bonus is obviously in addition to the normal match credits you get at the end of Assault mode. Otherwise nobody would play it.


View Postpesco, on 14 December 2012 - 06:28 AM, said:

Haha, I apologize for my lack of knowledge about how the world out there works. I clearly don't get out enough! Oh wait. m)

Note that I didn't complain about the game mode being there, nor the fact that it is identical to the one from MWLL. In fact I wished they had put it in from the beginning. I merely complained about the name being inappropriate. I think it is overblown. The fact that Wikipedia tells me Battlefield introduced that name might explain it but it doesn't change my assessment in the least.

Seriously, we're complaining about the name of the mode now? I swear, people on the forums will find anything to cry about.

#126 pesco

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Posted 14 December 2012 - 06:36 AM

View PostAtheose, on 14 December 2012 - 06:31 AM, said:

Seriously, we're complaining about the name of the mode now? I swear, people on the forums will find anything to cry about.

Hey, it was one remark out of four. Ask that other guy why he got hung up on it

Edited by pesco, 14 December 2012 - 06:37 AM.


#127 Comassion

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Posted 14 December 2012 - 06:41 AM

I know people are saying it 'won't work' with no respawns.

Chromehounds' one game mode was similar to this, with no respawns, and it worked pretty well.

#128 FunkyFritter

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Posted 14 December 2012 - 06:42 AM

With everyone still having the standard 1 life it doesn't sound like much will change. Still, it will be nice to try something different.

#129 Chrithu

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Posted 14 December 2012 - 06:53 AM

Sounds fun. Looking forward to testing it. Though I believe this is a gamemode predestined for 12 man teams so you can send a lance to each of the three collectors.

Also I am a bit worried about the rewards. If the payout for the germanium is the only base rewards this gamemode cannot be profitable if you win but get destroyed.

#130 Steel Claws

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Posted 14 December 2012 - 07:11 AM

View PostComassion, on 14 December 2012 - 06:41 AM, said:

I know people are saying it 'won't work' with no respawns.

Chromehounds' one game mode was similar to this, with no respawns, and it worked pretty well.


I thought this game mode was going to make use of the "Ready" mechs.

#131 Matte Black

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Posted 14 December 2012 - 07:20 AM

View PostThe Cheese, on 13 December 2012 - 06:48 PM, said:

This match type would really benefit from limited respawns.


Remember that "Dropship mode" is coming soon. All good things come in time. :P

#132 Zypher

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Posted 14 December 2012 - 07:38 AM

View Postzverofaust, on 13 December 2012 - 06:23 PM, said:


On the contrary, the fact that deaths will still be permanent in MWO will drastically alter how Conquest in MWO is played vs MWLL/any other respawn multiplayer game. Sadly I feel this fact will make the intricacies of base control a distant second to simply blasting people apart. In the end, we may jujst get a failed game mode to replace our current failed game mode.

I completely agree with this, we will probably find with light mechs there will be a bit more running around with some games hitting the 750 cap and others just being attrition. As the weights move up on group composition I fear the rate that matches are won by elimination wil also. I know people are against respawn but it's going to limit game options for sure.

#133 MaddMaxx

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Posted 14 December 2012 - 07:48 AM

View PostVassago Rain, on 14 December 2012 - 03:59 AM, said:

Still faster to run a trialmech on a sucide quest...


Agreed. Every dimwitted "Loser" that is currently doing that, they may carry on...

#134 Kaelus

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Posted 14 December 2012 - 07:56 AM

I'll just leave this here....
Posted Image

le sigh

#135 Ransack

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Posted 14 December 2012 - 08:18 AM

Yay! Something different. I'd like for there to be a no respawn option IF there is a respawn option added. Looking forward to trying it out.

#136 steelblueskies

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Posted 14 December 2012 - 08:20 AM

yay. because we absolutely needed yet more turret defense with the turrets removed.

wtb static weapon emplacements that only come online while friendlies are outside of x range of the defended point, so snipers and assaults have their real purpose in life back. to smash through hostile space towards guns that can't flank them, and have enough offensive/defensive mileage to make it work.

continues to wait until more devs actually spend significant quality time in assaults instead of fast movers.

#137 Ransack

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Posted 14 December 2012 - 08:22 AM

View PostKaelus, on 14 December 2012 - 07:56 AM, said:

I'll just leave this here....
Posted Image

le sigh


oops, lol :P

#138 Vernius Ix

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Posted 14 December 2012 - 08:25 AM

Sooooo its nothing new? Its still going to be deathmatch? Yeah...

#139 Kaelus

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Posted 14 December 2012 - 08:32 AM

View PostRansack, on 14 December 2012 - 08:22 AM, said:


oops, lol :P

Yeah apparently they missed the memo. I wanna play that conquest mode, rather than this capture the square x5. It actually sounded interesting and fun.

Edited by Kaelus, 14 December 2012 - 08:33 AM.


#140 Denninos

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Posted 14 December 2012 - 09:00 AM

This could be cool, but im curious this sounds more like wins by reaching point cap will be rare because maps are not that big. But thats just my opinion. I am looking forward to see how this turns out once its playable. So only choice is to wait now^^





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