Jump to content

Conquest Mode Details Announced


218 replies to this topic

#161 steelblueskies

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 396 posts
  • Locationohio

Posted 14 December 2012 - 10:58 AM

View PostB4DKARM4, on 14 December 2012 - 10:36 AM, said:


No because im actually working right now and like to check in from time to time to see what new boneheaded things PGI puts out. ;)

I still check up on swtor every so often for a good laugh at the fail that game is spiraling into as well, even though I havent played that game in months.

I find this all very humorous. This is good for a random chuckle and nothing more to me. Right on par with internet memes and cat pics.

Its awesome. Its pretty much the same with most games now a days. You hav the people who are crying for a better product, they are **** on and made fun of because god forbid we want a quality product we can all enjoy. You have the apologists that think its their god given duty to defend and protect the developers against any kind of critisim.

But yeah, I digress. Please, carry on with your pros and cons as to why a simple multi base capture is a fun and exciting game mode. I expect that if you believe that, you are easily amused and will continue to fund anything else pgi decides to squirt out into your waiting mouths.

;)

why not, they accept combat that resembles is perfectly fine, don't they?

#162 BlackSquirrel

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 873 posts

Posted 14 December 2012 - 10:58 AM

This mode makes me think dragons will become more useful. and LRM support because the entire team covered in ECM goodness will lose.

#163 Pugastrius

    Member

  • PipPipPipPipPip
  • Bad Company
  • 196 posts
  • LocationOn Top of Your Dead Mech

Posted 14 December 2012 - 11:06 AM

Quote

This mode makes me think dragons will become more useful. and LRM support because the entire team covered in ECM goodness will lose.

Because of the design, 4 ECM Cicadas should be able to win this game mode single handedly.

1) They can entirely avoid combat and simply cap the nodes nobody is standing at.
2) They are fast enough to get to the nodes that are being abandoned
3) They can't be detected until they arrive at said node.

If you split your team of 8 up to defend the 3 nodes needed to win, that leaves one team of 2 to be completely destroyed.

PGI didn't think this through.... This design only works with Respawns because "Defending bases" is a liability in this game mode.

Edited by Pugastrius, 14 December 2012 - 11:09 AM.


#164 Cache

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 746 posts

Posted 14 December 2012 - 11:11 AM

View PostKhobai, on 14 December 2012 - 10:52 AM, said:

maybe you didnt notice but the maps are SMALL. and the one map that isnt small (caustic) its very easy to spot where the other team is.


Even on the small maps, there's plenty of room (and cover) to hide when there are 5 objectives. You'll have to be running a highly mobile team even to attempt such a thing. You may be chasing an even more highly mobile team or you may be lucky to run into a Steiner scout lance or two. Either way, it could be a major challenge.

Also, we're one month away from the big Desert map. That isn't long.

#165 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 14 December 2012 - 11:17 AM

View PostPugastrius, on 14 December 2012 - 11:06 AM, said:


Because of the design, 4 ECM Cicadas should be able to win this game mode single handedly.

1) They can entirely avoid combat and simply cap the nodes nobody is standing at.

Standing around is a bad idea. PPC's, Gauss Rifle and AC's might have something to say.

2) They are fast enough to get to the nodes that are being abandoned

The 4 Cicad'as run off. The other 4 do what exactly vs the enemy 8, when discovered?

3) They can't be detected until they arrive at said node.

I can see a ECM Cicada from 800m out with just 3x Zoom. What game are you playing again?

4) If you split your team of 8 up to defend the 3 nodes needed to win, that leaves one team of 2 to be completely destroyed.

You split yours into 2 x 4 first? Who does that and wins even now? phhhtttt.

PGI You didn't think this through....

Edited by MaddMaxx, 14 December 2012 - 11:18 AM.


#166 Pugastrius

    Member

  • PipPipPipPipPip
  • Bad Company
  • 196 posts
  • LocationOn Top of Your Dead Mech

Posted 14 December 2012 - 11:26 AM

Quote

You split yours into 2 x 4 first? Who does that and wins even now? phhhtttt.

Think you're missing the point... you don't even need the other set of 4 to win by simply avoiding all combat in the Cicadas your team will win. This same strategy works in Assault, but very few people employ it (largely because when the team decides to send mechs back, you run and do nothing until the team leaves and you lose control of the base the moment you leave).

Edited by Pugastrius, 14 December 2012 - 11:31 AM.


#167 Ookisaru

    Rookie

  • 6 posts

Posted 14 December 2012 - 11:36 AM

Like others I am sceptical about how well a standard point capture conquest mode will work as unless resource generation is very fast destroying the other team is going to be the best strategy. I'm not sure adding respawns is the answer.

In my view it might be worth considering tweaking conquest to make it an attack defend scenario - the key features being:

Asymmetric teams (e.g. 9 defenders vs 7 attackers for example)
The defenders start with all five points.
Attackers need to capture at least 3 points to win. Capturing more points leads to a bigger victory / loss with greater rewards.
Once a point is captured it is destroyed (I.e. it can't be taken back).

The idea would be that the defenders have a numbers advantage but cannot clump up at one point as the attackers will bypass them and goto other points to win.

The attackers are able to stik together to a greater extent and attack capture points in force, but if they stick together in one group too much the defenders will be able to gang up and overwhelm them.

A mode like this would promote scouting (to find which points are defended, where the attackers are going etc) and ambushes (luring attackers into a trap where defenders can use their numbers advantage). It would also create more interesting last ditch attacks and defenses as there is a clear "get three points and you win even if you die" goal - rather than the current resource gathering mechanic which encourages killing off the other team and then capturing the points back which is unlikely to work well without respawns.

Of course the difficulty at present is that the maps are possibly a bit too small for this kind of mode, however, hopefully desert etc will fix this.

#168 Hammerfinn

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 745 posts

Posted 14 December 2012 - 11:38 AM

View PostKaelus, on 14 December 2012 - 09:11 AM, said:


Yet another placeholder? It sounds nothing like the article however. Tired of placeholders. Want meat, or at least fix the game of it's myriad bugs.


To everyone who's "giving up": It's a Beta.

A BETA.

All we have are placeholders and bugs. That's what a Beta is. Placeholders and bugs that eventually get worked out, fixed, explanded, etc. in the ACTUAL RELEASE. They're basically letting us be game-testers for free. They provide us a fun game, filled with flaws; we help point out the flaws to them. That's what a Beta does. Complain about balance and game-modes once the actual game is live; judge the results when they're actually results, not another Beta iteration. Yeesh.

#169 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 14 December 2012 - 11:39 AM

The fast Cent is going to be god in the game mode. The armor, firepower, and maneuverability to duel with slow assaults, and the speed to get to caps. It can mount streaks to deal with lights, AC's to deal with large threats, and MLs to deal with what looks like it could be a drawn-out game.

I'm actually looking forward to a possibly longer game since it means ammo will be more of an issue.

#170 Dayuhan

    Member

  • PipPipPipPipPipPip
  • The Altruist
  • The Altruist
  • 385 posts
  • LocationCarse

Posted 14 December 2012 - 11:45 AM

I am glad to see this new mode, it means they are taking the next step to the more complex modes they will need further down the line. Playtesting this new mode should be quite interesting. As for the all those touting the need for respawn I am very happy they are excluding respawn for several reasons:
1) IF respawn were implemented then you would have to use more than one of your 'mechs in each battle. This means that if your team does lose you lose big because instead of having the repair cost of one 'mech you have the repair cost of all the 'mechs you took in to battle.
2) Respawn encourages the "lemming" attribute in players. That is, rush in, die, rush in again. This is supposed to be a strategic game not a Zerg rush.
3) Respawn hurts in-game strategy. There is nothing worse in a strategy game than to go up against a known quantity and then suddenly from nowhere that known quantity changes. So there are three 'mechs defending a site, just as you are pushing them out one of the three 'mechs is destroyed and presto a brand new 'mech spawns in its place. Even with a fixed spawn point this means that normal battlefield tactics do not work because the enemy force has an inexhaustible supply of reinforcements.

Edited by Dayuhan, 14 December 2012 - 11:46 AM.


#171 Xelrah

    Member

  • PipPipPipPipPipPip
  • 268 posts
  • LocationPoland

Posted 14 December 2012 - 11:48 AM

View PostHammerfinn, on 14 December 2012 - 11:38 AM, said:

To everyone who's "giving up": It's a Beta.

A BETA.


I heard that somewhere already...

#172 Cache

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 746 posts

Posted 14 December 2012 - 12:00 PM

View PostDayuhan, on 14 December 2012 - 11:45 AM, said:

1) IF respawn were implemented then you would have to use more than one of your 'mechs in each battle. This means that if your team does lose you lose big because instead of having the repair cost of one 'mech you have the repair cost of all the 'mechs you took in to battle.

This is something I haven't even considered. I know PGI has mentioned a dropship mode for the future where we would be allowed to run mutiple Mechs from our hangar (through respawn). Repair bills could be downright hazardous unless your three back-ups are trial Mechs. Could be an interesting challenge.

#173 BLUPRNT

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 616 posts
  • LocationLake Something or Other, WA

Posted 14 December 2012 - 12:29 PM

Either way this turns out, I'm looking forward to it. See all of you Christmas Eve and Day. Unbathed, unshaven, dehydrated, and starving.

#174 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 14 December 2012 - 12:34 PM

View PostHammerfinn, on 14 December 2012 - 11:38 AM, said:


To everyone who's "giving up": It's a Beta.

A BETA.

All we have are placeholders and bugs. That's what a Beta is. Placeholders and bugs that eventually get worked out, fixed, explanded, etc. in the ACTUAL RELEASE. They're basically letting us be game-testers for free. They provide us a fun game, filled with flaws; we help point out the flaws to them. That's what a Beta does. Complain about balance and game-modes once the actual game is live; judge the results when they're actually results, not another Beta iteration. Yeesh.


yup beta... unless you add that they have a working cash shop, that there will be no more resets, that theyre putting more stuff in to make money, looks more bad release than beta at this point really

#175 soapyfrog

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 409 posts

Posted 14 December 2012 - 12:36 PM

View PostLokust Davion, on 13 December 2012 - 07:14 PM, said:

Honestly.. Conquest mode sounds pretty lame. I wanna blow stuff up and not stand around on some stupid squares. They should have created a mode where one team has to guard a destructible base and the opposing team to blow it up.

Oh yeah...this whole 'mining rig' thingy feels so fake.. I'm already disappointed with Conquest before I get to play it. This is pretty much just Assault with more base to capture.

I kind of agree. It would be nice to have missions and mission objectives that are a little more organic and straightforward.

#176 ATao

    Member

  • PipPipPipPipPipPipPip
  • 574 posts

Posted 14 December 2012 - 12:39 PM

Never liked Arathi Basin so don't really like this mode either ;) .

Give us CTF, domination sux.

Edited by Alexander Malthus, 14 December 2012 - 12:40 PM.


#177 codynyc

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 324 posts
  • Google+: Link
  • Locationda Bronx

Posted 14 December 2012 - 12:41 PM

Basic Win Conditions & Rewards:
  • The first team to 750 resources collected wins.
  • A team can also win by destroying all enemy Mechs.
  • Win or Lose, any resources collected by a team are multiplied by 25 and players are rewarded that amount in C-Bills. (Germanium is paid for no matter if you win or lose).
    • For example, if two teams play out via resource collection, and one team has 750 resources and the other has 480 resources, the first team earns 18,750 C-Bills and the second earns 12,000 C-Bills.
This is a waste of time... it is going to just turn into a death match JUST like it is now... i dare not utter the other game mode that hasent shown its head yet for fear of a locking thead

Edited by codynyc, 14 December 2012 - 12:41 PM.


#178 codynyc

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 324 posts
  • Google+: Link
  • Locationda Bronx

Posted 14 December 2012 - 12:45 PM

CTF would be amazing... PGi seems to be trying to reinvent the wheel.. IF they will just stick to the game plan everything would be fine...

#179 Kaelus

    Member

  • PipPipPipPipPipPip
  • 311 posts

Posted 14 December 2012 - 12:45 PM

View PostHammerfinn, on 14 December 2012 - 11:38 AM, said:


To everyone who's "giving up": It's a Beta.

A BETA.

All we have are placeholders and bugs. That's what a Beta is. Placeholders and bugs that eventually get worked out, fixed, explanded, etc. in the ACTUAL RELEASE. They're basically letting us be game-testers for free. They provide us a fun game, filled with flaws; we help point out the flaws to them. That's what a Beta does. Complain about balance and game-modes once the actual game is live; judge the results when they're actually results, not another Beta iteration. Yeesh.

Beta was fine and all before, but no resets, all cash sales final, doesn't give me faith that it's beta, even if they added that lil blue "beta" sticker to their logo. This is a soft release dont' kid yourself. So what happens once it's "live" and most of what we are complaining is still here? Been here seen that many times in more games than I can count. Will the excuse be "they just released give them time!".

The problem is if things aren't addressed early or at least acknowledged then they get swept under the rug. Notice the many hero mechs being released, notice the itemization. They have their priorities and fixing this game and making it interesting appear to be lower on the priority list than monetizing things. This isn't new or different just more of the same. I'm here complaining because I care and I want to play this game. Problem is I have to fight through all the bugs and chaff to find the amazing game that's here. They are sitting on something really amazing and I want them to bring that out. I complain because i'm passionate and care not because I want them to fail.

I hope they do succeed and make me eat my words, I seriously do, I just see so little change and drip fed content isn't going to make anyone happy.

I'm a customer now so talking to me about how small they are or how not everyone works on the same thing doesn't mean anything. I want results in a reasonable amount of time, I want bugs that have been around for months fixed in a timely fashion. I dont mean to rant but I'm not seeing them even fix full screen windowed for goodness sakes. Also rearranging weapon #'s is not content.

#180 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 14 December 2012 - 12:53 PM

I don't see myself doing anything else then blasting enemy 'Mechs in conquest mode.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users