Jump to content

Conquest Mode: Repair Becons


6 replies to this topic

#1 Vrekgar

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 366 posts

Posted 13 December 2012 - 09:56 PM

Having looked at the preview of conquest mode I had an idea that would help resolve an obvious problem.

Problem: Killing becomes the highest efficency method of play for conquest. This is contrary to design of conquest where the capture objectives are nominaly supposed to be central to the match.

Solution: Expand gameplay opportunities by including a repair/rearm mechanic somehow.

Idea: For fully secured drilling rigs, allow friendly mechs to regenerate armor and internal damage as well as refill any non-destroyed ammunition. Any DESTROYED section is left destroyed, and any destroyed internal component is left destroyed, but mearly damaged systems are fixed.

This rewards players for pulling back and retreating to HELD objective points before they are signifigantly crippled. Yet it does not reward complete restoration for everything so enemy players are also afforded the choice to press the attack or return themselves for repairs.

#2 RightDeadFred

    Rookie

  • 4 posts
  • LocationThe Lone Star State

Posted 13 December 2012 - 10:24 PM

all for it!

#3 Milkshaker

    Member

  • PipPipPipPipPip
  • 133 posts

Posted 14 December 2012 - 12:15 AM

this is actually quite a good idea!

I love game-modes like conquest, but if its the most efficient to just kill all the enemy mechs, it kinda defeats the purpose of the game mode B) Repair will help a lot with this!

#4 PirateNixon

    Member

  • PipPipPipPipPipPip
  • 230 posts
  • LocationRight behind you!

Posted 14 December 2012 - 06:07 AM

One slight modification to this idea:

You must power down for these repair/rearm benefits. That way you can't hide in the cap point and repair the damage while fighting.


Edit: I accidentally a space.

Edited by PirateNixon, 14 December 2012 - 06:22 AM.


#5 Zyllos

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,818 posts

Posted 14 December 2012 - 06:53 AM

You know, it depends on how quickly resources are pooled. If you have 3 caps, you might be able to win under 60s. If that is the case, then it will not be the most efficient to just go for directly destroying the other team.

#6 Elder Thorn

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,422 posts
  • LocationGermany

Posted 14 December 2012 - 06:59 AM

maybe add a c-bill penalty for using it to much, other than that, at least an interessting idea, but i think we have to wait for conquest to arrive to check it out first

#7 Lt Limpy

    Member

  • PipPipPipPipPip
  • 136 posts

Posted 14 December 2012 - 07:01 AM

I don't see this happening, unfortunately. This gameplay mode seems to be a throwout to all those people who whined about MWO Assault mode being "BaseRush: Online". It will take a lot of discipline to cap in this mode rather than kill everyone, but the capping still allows for a win if the enemy team is down to a single mech that hides/just won't die.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users