I'd like to see there being more than sitting on nodes and getting paid. There is a break in the story line, we just grab a node and automagically get paid regardless of if we win or lose. How about there be some tactrics/strategy in terms of how these resources get to market?
How about we grab a node and accumilate the resources, but the pay out doesnt come from camping a node, but by protecting AI logistic lines as they transport these resources from the node to off map staging areas. How about each node have a or several Germanium carrier(s) that departs the owned nodes every few minutes and drive back toward our side's start point and off the map, or they drive the shortest distance toward out of bounds(utilizing solid terrain as routes of transport, no water crossings).
So you dont get paid for what the nodes accumilate, but what the carriers/transports get off map. This will encourage even more dynamic tactics and strategies and explain why the "losers" are able to still get paid for what they get out of the area. You can even have starship transports sitting in the distance out of bounds as static or semi-static features that cant be attacked(they are too far away), and lift-off once the 750 units is reached by their respective side, or thier portion of the 750 units is reached(3 ships would mean each lifts as they reach 250 units, end game is when a side's last ship lifts or thier is no more ore to move out). Seeing oppossing ships lift-off in the distance would be an ominous sign opf pending failure if you cant get all your ships off before thiers.
Things would get really interesting if a node only had so many carriers/transports to send out, so killing enough of them would prevent the other team from even gaining 750 units. So the end game is either reach 750 units or the most units before the transports run out. Theoretically, transports could go both ways to and from the off map staging areas. So destroying a couple could even slow down the rate in which that node can move the ore off map.
Lastly, a banner that says,"you are about to win or lose" makes the match sound too much like a game or sport, it should be some thing more official, more significant and representative of this being a life and death struggle by geo-political powers, not some superfical and temporary match result...its called immersion. Technically, there is no win or lose if both sides get paid for their payloads...you only sort of lose if your team gets wiped out...and even then, you still get paid. You guys need to come up with some other progress alert that doesnt have "game" written all over it.
Discuss...
Edited by CocoaJin, 14 December 2012 - 02:48 AM.