I am pretty everywhere on the battlefield getting pounded a lot and doing solid good damage.
Engine 280
Endosteel
14 DHS
AC/20
3 M-laser
2x SRM4 2 Tons Ammo
AMS
If it wasn't for hit detection some time i would propouse Marriage to the AC/20, in some games Hit detections runs good,
in other Games.... you putt 3 Bullets right into the center of an IM and you see the Hit on
your screen and no damage done.
The standard speed is more than enough when smart played:
Short example what this build is capable:
Yesterday when i finished my Basics on it one of the last games was on frozen City.
Premade and 4 Pugs.
We started on upper point.
We had rally at D4 and had early contact at the Cave Sideentrance,
i went to the ridge over D5 to Spot targets, and followed the single Pug not going Cave.
I went over the Ridge side, gave an Alpha on a CPTL, and went in full Cover. only getting some glancing blows, i repositioned myself back to the Buildings at C5 and some of the Enemy Heavy went on the Ridge and i could give several shots at them and dodge into cover, the Other Pug at the ridge went out and then run for his live, in the mean time, one of the Atlas of our Premade make it to D4 and blocked the Rushing attempt, i went forward and over an Edge, flankt the Assault charging and gave him 2 Alpha in the Back, so he turned around and our Atlas stepped again to finish him, while i run for my life.
I saw the CPTL i already damaged running down the 6/7 lane, trying to outflank us, and went into intercept position as my Mech must have been around 60% thanks to the LRM pounding etc i already took, AMS saved me so far as the 25% warning on the AMS comfirmed me.
The Delta Boogey CPTL went as expected down the C lane and game out nicely at 200 Meters, and just went down by an Headshot from the AC/20 ( would have died anyway as i was about to close in buying time for the other Atlas and the CPTL already had weakened CT from my first Alpha on him)
Soon i was at the 6 Line stopping another Heavy trying to outflank us and thanks to the Centerpoint of D4 where our Heavy Brawlers handed the Enemy their Ejection Pods i went over the Flank and did lot of Damage. At the end i ended up with one AC/20 Bullet left in Magazin and a destroyed AC/20 when we won.
The game is an example how you play the CTF with the AC/20 and good Alpha capability. You go in, you flank, you putt down Holes, you Scout. You are the Workhorse of the Team, you are fast enough to stop fast flankers, you are powerfull enough to
to Leg Lights. And you can badly Damage enemy Mechs with your AC/20 in one zone.
you can't fight a Shootout, as you have a good target area, you can shootout multiballistic Phracts, but only when the Hit recognition works. When not the Multishoot is in an advantage. And you should run for your live, around the next corner, turn around and give him an Alpha.
Scoot and shoot is your friend, stop shortly for sniping the AC/20 is good for 400 Meters shots, the M-Lasers and SRM give good scooting shot power. You are not the fastest, so use Cover smartly and don't run unnessary ways, stay in the vicinity of your team, and this Build is a solid 600+ Damage dealer and thanks to the good Alpha a Kill seeker. It has some weak points which can be fatal, so get it known and it serves you well.
Edited by Elkarlo, 19 January 2013 - 01:01 AM.