Why's Light Mechs So Lagy
#1
Posted 14 December 2012 - 11:00 AM
They just seem to lag all over the place, anybody else notice this?
regards
Josh
#2
Posted 14 December 2012 - 11:09 AM
#3
Posted 14 December 2012 - 11:12 AM
#4
Posted 14 December 2012 - 11:14 AM
#5
Posted 14 December 2012 - 01:05 PM
Noodlesoup, on 14 December 2012 - 11:12 AM, said:
haveing to lead with lasers (u know Light speed wpns) is LAG.
#6
Posted 14 December 2012 - 01:16 PM
#7
Posted 14 December 2012 - 01:19 PM
#8
Posted 14 December 2012 - 01:46 PM
Dakkath, on 14 December 2012 - 01:19 PM, said:
Link please, The only post i can find on the subject is incredibly vague and brings no mention of when we can expect any kind of improvements.
Given how important the netcode is it's a little disconcerting to see that fixes for it don't seem to be coming any time soon.
#9
Posted 14 December 2012 - 01:49 PM
Sifright, on 14 December 2012 - 01:46 PM, said:
Given how important the netcode is it's a little disconcerting to see that fixes for it don't seem to be coming any time soon.
http://mwomercs.com/...t-code-roadmap/
It's in the works!
#10
Posted 14 December 2012 - 01:58 PM
Dakkath, on 14 December 2012 - 01:49 PM, said:
I was hoping you were referencing a different post. As that particular post comes across as pr marketing spew to appease and silence complaints.... :\ It's not exactly substantive on details I guess that isn't to surprising but it's not confidence inspiring.
Quote
yea, no the issue isn't about bugs or how 'robust' it is to unexpected scenarios. Sure that matters for when they reimplement collisions and knockdown.
But the main core of the problem Is the fact that your server at the moment only uses current server side positional data to determine whether shots hit or miss. Instead of taking into account the latency of the player involved and running a parse of where the enemy mech was position X milliseconds before hand (your ping basically) and checking if the shot would have hit if made with out latency effecting the positioning.
From reading the dev post it doesn't even seem that the problem is properly understood.
lastly the post only mentions having hopes of having something they can test internally soon...
Which means we are months and months away from getting something the end user gets to play with given that CW was supposed to be slated for 90 days away from the end of CB and isn't going to be coming out until what 2014?
Edited by Sifright, 14 December 2012 - 02:01 PM.
#11
Posted 14 December 2012 - 02:08 PM
#12
Posted 14 December 2012 - 02:11 PM
ALL HAIL THE HALFCAT YOUR NEW KING!!!
#13
Posted 14 December 2012 - 02:14 PM
*click*
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