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Ecm - Pgi's Goals


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Poll: ECM balanced (265 member(s) have cast votes)

Do you feel that ECM is PERFECT in its current form?

  1. Yes. (45 votes [16.98%])

    Percentage of vote: 16.98%

  2. No. (220 votes [83.02%])

    Percentage of vote: 83.02%

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#81 Child3k

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Posted 18 December 2012 - 04:34 AM

View PostCaducus46, on 14 December 2012 - 09:16 PM, said:

I've seen a dramatic increase in teamwork because of ECM. For those of us who PUG, there is actually communication and working around the ECM Mech. [...]


But ... well but, that "teamwork" is only pretend-teamwork. The variety of viable tactics decreases if there's ECM on the field. If there's an ECM DDC on your team, the by far best "tactic" is to just stick with that ECM-mech. Don't get me wrong I still like the game how it is with ECM, but I think ECM does too much.

Plus - I have the feeling the number of players trolling their team has increased; I saw quite a number of ECM-capable mechs fielded without ECM equipped ...

Edited by Child3k, 18 December 2012 - 04:35 AM.


#82 Krzysztof z Bagien

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Posted 18 December 2012 - 04:44 AM

View PostAlexWildeagle, on 18 December 2012 - 04:28 AM, said:

Well since my last match we had 2 ECM units each performing different functions and we could all chat (via ingame window) to each other he is either trolling or clueless.


I hope so.

People used to cry about LRM and SSRM boats being OP, so we got ECM to nerf them. Now ECM is OP and people cry about ninja base rush, so devs remove rewards for base capture. Wonder what are we going to see next. Let's imagine: People will start to whine that there's no point in capping and the devs will nerf all the weapons to create balance between capping and fighting, then capping will be OP, so they will have to make every mech move ten times slower in order to balance it further...

Edited by Krzysztof z Bagien, 18 December 2012 - 04:58 AM.


#83 JediMastaDJ

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Posted 18 December 2012 - 06:50 AM

View PostHarmAssassin, on 15 December 2012 - 10:28 AM, said:


Finding it really hard to believe that you have a 5:1 K/D ratio, and until player stats are visible to everyone, I'll be calling B.S. on that one. I can post an edited stat block in my sig too, doesn't make it true.

Unless you play with 7 afk teammates in every round... that just isn't going to happen.


I had a 6:1 K/D before ECM came out. Now I'm sitting at 3.18:1 K/D. And that was piloting a Jenner a majority of the time. It's not that I got a lot of kills, I just never died. All hail the mighty light mechs. Now I don't pilot lights because streaks are just as deadly as they used to be. All I see from DDC Atlas are triple streaks and large lasers. Not much I can do against that and I usually only see DDC Atlas' in games. Oh well.

#84 ICEFANG13

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Posted 18 December 2012 - 07:37 AM

Oh I'm sorry. I don't usually use text chat. I probably just misthought because ECM does counter the ability to see teammates, for them to see you, and sharing target info. I was incorrect.

#85 Esplodin

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Posted 18 December 2012 - 03:21 PM

I have an ECM mech, and it is not all powerful. I die PLENTY, but then I guess I'm a crap pilot. ECM has one HUGE weakness - it doesn't hide heat. I've taken to running the maps in heat vision, and after 10 or so matches I'm convinced that it is the way to go. I always though the "Beep, Click, Target Acquired" was a craptastic mechanic, since there was no way to use concealment as a viable mechanic as well as cover piloting a scout.

Personally I enjoy the challenge of working with the new mechanics and finding counters or interesting builds. I'm currently running a noisy cricket build on my cicada (without ECM), and having a blast. Tempted to run a flamer build just for laughs, because there are many people who take this game way too seriously. C'mon - try different stuff! Experiment with different tactics! If something is OP, then craft strategies to mitigate the deus ex machina. It will only make you a better pilot when the nerf hammer comes to town.

#86 Gremlich Johns

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Posted 18 December 2012 - 05:36 PM

View PostJediMastaDJ, on 18 December 2012 - 06:50 AM, said:

I had a 6:1 K/D before ECM came out. Now I'm sitting at 3.18:1 K/D.


waaaaah, put on a dress.

#87 JediMastaDJ

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Posted 18 December 2012 - 07:14 PM

View PostGremlich Johns, on 18 December 2012 - 05:36 PM, said:


waaaaah, put on a dress.


Your mom wears a dress.

That was more a statement of the "balancing" in regards to Jenners. Everyone cried for a Jenner nerf, and now they have it: ECM.

Careful what you wish for. MUAHAHAAAHAAHAHA *cough* *cough* hah *cough* ha.... meh. I'm done.

#88 Tzukasa

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Posted 19 December 2012 - 02:44 PM

No its far from perfect. In fact I'd say its far from working out in a reasonable way at all. I'm fine with having ECM but not at all in this form. Make it available to most frames, if sacrificing something important, and remove its AoE effect completely. At the same time its effect needs to be toned down by at least 25% in effectivness. If it was less effective at countering missle locks somewhat, and did Not have an AoE effect at all Then I would be happy. Until then I continue to belive its a major thing hampering this game and draging down its enjoyability by a large portion of people esp those who don't like the close range brawler playstyle.

#89 Lupus Aurelius

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Posted 20 December 2012 - 07:30 AM

The best possible solution is something that reflects TT better. Break ECM up into seperate systems, each that have fitting requirements and downsides to their use other than just 2 crits and 1.5 tons.

For what it does, no one has been able to demonstrate what drawback MWO ECM has. 1.5 tons, 2 crits that can be located anywhere, generates no heat and activated 24/7, and also can counter 1 other ECM. And combines 3 ECM suites, Guardian, Angel, and Null Signature.

The only counter is another ECM, so obviously, what is going to happen, especially in organized drops? He who has the most ECM will be able to either negate a counter, or overwhelm a disrupt. The unalterable law of online gaming and MMOs is this - the extreme is the norm. This is why new content should be introduced already pre-nerfed. People should have to then make a case for why a buff is required, and if they have the data, the facts, and a rational, logical argument as to why it should be buffed, then they can make a case for it. Anything that gives an advantage will always be exploited to it's max effect.

#90 Sen

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Posted 20 December 2012 - 07:45 AM

Wow, I missed this article, great find ^^ ABSOLUTELY agree that ECM is perfect!

No, I'm sorry folks, ECM is not the problem.

problem is PEBKAC

http://lmgtfy.com/?q=pebkac

Now you can't say you don't know what the main problem with MwO is.

[comment does not apply to those overseas and/or those with ultra high latency issues. Poster understands network limitations combined with ECM/lagshield can cause issues for some people. void where prohibited, no purchase necessary enter as often as you like]

Edited by Sen, 20 December 2012 - 07:46 AM.


#91 Felix

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Posted 20 December 2012 - 07:52 AM

View PostLupus Aurelius, on 20 December 2012 - 07:30 AM, said:

For what it does, no one has been able to demonstrate what drawback MWO ECM has. 1.5 tons, 2 crits that can be located anywhere, generates no heat and activated 24/7, and also can counter 1 other ECM. And combines 3 ECM suites, Guardian, Angel, and Null Signature.


If the "skilled" players are to be believed the only drawback is that you can run only one of four mech variants at the moment that can mount it.

But hey, I am not expecting PGI to actually listen to their customers, they will just keep going on thinking everyone that doesnt like it just needs to learn to play the game better.





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