SRM/SSRM mechs have a maximum range of 270 meters.Are people seriously saying they don't see an exploitable vulnerability there? REALLY?
Also, light mechs can't boat anything. 3 of one weapon is not "boating".
Kreisel, on 30 December 2012 - 01:24 PM, said:
SRM6 A1 Catapults were scary powerful before Streakcats got put in, and they still do massive amounts of damage. My Max armor Raven has had it's side torso blown entirely off by one with single volley. It was the shaking that made Streakcats overpowered, once that got balanced out they fell more in line with what they should be, Hunters of lights and fast movers. But if you want to be a threat to something with lots of armor, SRM6 especially with Artemis are the way to go. My L3 Raven actually Packs 2 SRM6+Artemis and does a tremendous amount of damage to higher tonnage mechs, I hunt and get most my kills on heavies and assaults with it, though other light mechs give me a problem. That's balanced, I built myself to be a big danger to one class of mechs and it creates a weakness against another. It creates a nitch for each kind of weapon.
You know what the counter is to SSRM2: AMS!!!! if you keep enough distance (~200) it will shoot down an entire SSRM2 shot before it reaches you, every time. I've had Streakcats accuse my lights of hacking because I had AMS. Also AMS DOES help a lot vs LRM, sure it doesn't nullify an LRM 20, but it shouldn't, it's only 1.5 tons with ammo and stacking them does make it more effective. Pre-ECM teams used to stack together for AMS overlap. There are Mechs variants which 'big thing' is having 2 AMS slots and ECM Variants currently outclasses them in how good it is reducing the threat of missiles in addition to all their other advantages.
Yes, lock on weapons are powerful, and 1 team being able to rain support fire on the other without fear of reprisal is unfair. But what that really means is the other team lacks the ability to perform one of battlefield roles and likely atleast 1 mech is being locked out of affectingly fighting back, this doesn't make LRM overpowered... it makes the players who took them on the other team have wasted tonnage, possibly it makes some mechs on the other team completely unable to attack, and I think everyone knows, if 1 team has more mechs actually effectively fighting in the match, that team almost always wins.
And even without ECM there were counters to LRM, scout harassment, getting up close and personal under 180, sticking to cover, AMS, forcing them to fall back and abandon locks by hitting them with direct fire/snipers.
This dude here. He gets it.
Edited by Krondor, 30 December 2012 - 01:36 PM.