Unstoppable Lights Mechs - Story Of Them All
#1
Posted 15 December 2012 - 03:43 AM
Pugging, we all went backdoor on frozen city (canyon). Got a few stragglers, killed 5 players, and all sat on their base cap.
5 - 0, all 8 of us on cap.
Then an enemy light mech proceeds to literally run at 130kph in circles around their spawn node. Hes running through dead mechs, allies, into buildings, everything, you name it.
Next to no damage is registering on him. He would come around and walk right into an AC20 shell and a bunch of SRMs. His stripped center torso went from yellow to yellow-ish orange. But that wasnt the worst of it.
Hes warping, skipping, lagging, and proceeds to literally clip through our ally mechs for the entire time. All 8 of us - just runs right on through, repeatedly. Not only is there the issue of friendly fire because he is literally passing inside ally mechs (heavies, mediums, assaults) but even when you get a shot, the horribad servers just add the icing to this pathetic cake.
They then won because of their other last alive player capping our base.
Not only have PPCs been molten lava pits for 6 months, but this lack of knockdown is simply the straw that breaks this camel's backs. Lights are already overpowerd due to the lagshield and superior effects of endo/DHS. Lag shield + no knockdown really ensures that any ol' scrubby can lag around with impunity. But this just takes the cake, 8 players on cap, clipping through them all.
#2
Posted 15 December 2012 - 03:48 AM
#3
Posted 15 December 2012 - 04:13 AM
#4
Posted 15 December 2012 - 05:12 AM
#5
Posted 15 December 2012 - 05:22 AM
#6
Posted 15 December 2012 - 10:28 AM
The fact they can literally run into anything with impunity at 138 kph is just the final handicap to place the class 10 miles ahead of the second best.
#7
Posted 15 December 2012 - 10:30 AM
#8
Posted 15 December 2012 - 10:32 AM
#9
Posted 15 December 2012 - 10:33 AM
#10
Posted 15 December 2012 - 10:36 AM
However, I still die at times!!
#11
Posted 15 December 2012 - 10:36 AM
Alcatraz968, on 15 December 2012 - 10:32 AM, said:
Having a 15 ping in this game would easily put you at 100 kdr right now... its just a pile up of issues right now. One isnt bad, but netcode fail + lag + ECM + no knockdown just is too much for MOST palyers.
In the open I will generally gun down a light pretty easily, of course, about 80% of direct hits dont register and 50% of lead shots dont register (server always changing) but with the armor difference I am on top. I reminisce the nights when the server actually works right - I usually 2 shot most lights with 0 misses. I think if the servers ever actually get fixed, lights will return to a fast scout mech that doesnt engage assaults head on.
#12
Posted 15 December 2012 - 10:43 AM
I will admit that I've pulled similiar stunts in my Com 1B, minus the running through the enemy Mechs and bouncing off the walls, I tend to try and avoid hitting anything because I know collisions will be put back in eventually and I really hate building up deathly stupid habits like that. I've had 6 of the enemy return to their base when I was trying to solo cap it and gotten 5 kills off them. Nothing as much fun as watching your enemy PURPOSELY put themselves into a total CharlieFrank situation. Would have gotten 6 kills but they actually TKed one of them own and ripped each other apart in a rather stupid effort to kill a single Com 1B by getting in a tight knot and firing through each other. I only wish I could call in an aerofighter strike or some Arty for these situations...CharlieFranks are such wonderful things to see your opponent put themselves into, especially if you have some method of really hammering it in that they are idiots like arty or airstrikes
#13
Posted 15 December 2012 - 11:30 AM
I've circle straffed in base 2 Phracts and an atlas in my Com-D and killed all 3. No way a 25 tonne mech should be able to take out 250 tonnes and still walk away.
In one match it was myself and a Cat left. Cat had 100 rounds LRM ammo left.
I'd already killed a hunchie heading to base and went back to help him against a raven. I killed it and had my leg taken off by an Atlas. So onelegged, I started to circle straffe the atlas and killed him, then his last mate came down a phract, he went down just as fast. belive me and my lancemate were laughing our heads off as the match went from us 2 versus them 4, to us winning.
So, YES, lights with ECM are way overpowered with the combination of speed and netcode issues. They should have not added ECM in until they had worked out the lag issues.
#14
Posted 15 December 2012 - 11:35 AM
#15
Posted 15 December 2012 - 12:05 PM
#17
Posted 15 December 2012 - 12:28 PM
#18
Posted 15 December 2012 - 12:53 PM
#19
Posted 15 December 2012 - 12:57 PM
#20
Posted 15 December 2012 - 12:59 PM
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