

Rewarding Players For Game Retention
#1
Posted 15 December 2012 - 04:43 AM
By this I mean a small MC reward, say for hitting certain achievements. What this will do is enable players that might not be able to afford a whole lot of MC purchase earn their way eventually into getting more mech bays, some of the unique mechs, etc.
Some thoughts on how to go about this might be say every 250 matches won, or perhaps every couple hundred kills would reward say 50 to 100 MC. Not a whole lot, but enough that someone could get that extra bay or what not after playing awhile. It would also give non-grouped (not part of a clan) a reason to continue playing while pugging, other than the satisfaction of the fight.
Just some thoughts, please feel free to add your ideas.
Fezik
#2
Posted 16 December 2012 - 09:47 PM
#3
Posted 16 December 2012 - 09:53 PM
#4
Posted 16 December 2012 - 10:08 PM
#5
Posted 16 December 2012 - 10:31 PM
#6
Posted 17 December 2012 - 03:02 AM
#7
Posted 17 December 2012 - 04:14 AM
Maybe this is a little bit better the a few 100 mc every few kills:
Shootingrange:
Killing 10, 50, 100, 250, 500 mechs of a weightclass gives you 1, 2, 3, 4, 5 mc (15 per weightclass,. 60 together)
Doing Kills with a mech of a weightclass 10, 50, 100, 250, 500 1, 2, 3, 4, 5 mc (15 per weightclass,. 60 together)
Doing 10, 50, 100, 250, 500 kills with every weaponclass gives you 1, 2, 3, 4, 5 mc (15 for each class, 3 classes, 45 mc together)
Componentdestruction: 10, 50,100, 250, 500 gives you 1,2,3,4,5 mc (15 together)
Removing Legs 10, 50, 100, 250, 500 gives 1-5 mc each (15 together)
Removing Arms 10, 50, 100, 250, 500 gives 1-5 mc each (15 together)
Cockpitkills 5, 20, 50, 100, 250 gives 1-5mc each (15 together)
Killing 75, 150, 300 mechs of a type (like jenners or hunchbacks) gives 1, 2, 3 mc (6 per mechtype, 12 classes with stalker, 72 together)
27 achievements, 297mc together
Targetdummy:
Losing a leg 5, 20, 50, 100, 250 gives 1 mc each (5together)
Losing a arm 5, 20, 50, 100, 250 gives 1 mc each (5 together)
Beeing cockpitkilled 5, 20, 50, 100, 250 gives 1 mc each (5together)
Killed by weapontype 5, 20, 50, 100, 250 times gives 1 mc each (5 per weaponclass, 3 classes, 15 together)
6 achievements, 30mc together
Teamwork:
Doing 10, 50, 100, 250, 500 capture assists gives you 1, 2, 3, 4, 5 mc (15 together)
Doing 10, 50, 100, 250, 500 wins gives you 1,2,3,4,5 mc (15 together)
Losing 10, 50, 100, 250, 500 gives you 1 mc each ( 5 together)
Beeing teamkilled: 1, 5, 10, 25, 50 gives 1 mc each (5 together)
4 achievements, 40 mc together
________________
37 achievements (with multiple steps, will increase with every new mech by 1) with 367 mc together (will increase with every new mech by 6)
In the long run you can earn a mechbay or paint this way and if they wish a few fancy titles for the achievements.
Edited by Galenit, 17 December 2012 - 04:32 AM.
#8
Posted 17 December 2012 - 06:15 AM
#9
Posted 17 December 2012 - 06:18 AM
That's just awarding some playstyles (lights/brawlers) and punishing others (support).
#10
Posted 17 December 2012 - 08:00 AM
For example, have MCs awarded for damaged caused. Some for a 100 parts destroyed. etc. etc. etc.
#11
Posted 17 December 2012 - 08:55 AM
#12
Posted 17 December 2012 - 09:16 AM
Not enough to actually do anything with it unless you buy extra or grind for months.
#13
Posted 17 December 2012 - 09:20 AM
***** n stuff, on 17 December 2012 - 09:16 AM, said:
^^ This!
#14
Posted 17 December 2012 - 09:32 AM
That would provide a way to keep values low but actually provide a quick and useable Achievement.
Many of the numbers used above would require it be called the "Lifetime Achievement Awards" fcol. LOL

Edited by MaddMaxx, 17 December 2012 - 09:33 AM.
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