SRMs just got buffed yesterday, the spread is now much tighter, especially on the ASRM6's. And with the nerf to poptarts, a good awesome pilot can thrive again. The AWS is far from being dead, however it does take a lot of skill and most importantly patience to play effectively as well as a good sense of situational awareness.
Here is a list of my Do's and Dont's for builds. I avg 600+ dmg on all my AWS's during a "good" match (PB (850max), 9M (972max), 8R (950 max(LRM) 700 brawler), 8T(750 max))
Do's:
- DHS upgrade. Don't even play the AWS mech you bought till you do this.
- on all 8-series, run a 300 spec engine. (the 8R i run std300 for brawler, XL300 for LRM boating, 8T std300)
- on the 9M and PB run a XL380, best torso twist, best speed, most internal heatsinks (engine DHS have better heat effic. than DHS outside the engine)
- Endosteel upgrade. It's been on every single AWS mech i've played/optimized.
- Always upgrade to Artemis for both LRMs and SRM's.
- Use TAG on LRM boat. Always in the head slot.
- Use Pulses as much as possible.
- Always put Ammo in legs.
- You can strip armor safely from head down to 12, and legs minimum 40. I've only been legged twice in 4 months of AWS piloting. Never been headshot in AWS.
Dont's:
- run with less than 40% heat efficiency (my exception is my 4ALRM15 8R which is at 39%, and i chainfire 75% of game) My Brawlers are all between 43% and 52%) That extra 10 dps you squeezed into your alpha by skimping out on some DHS's isn't worth the overheating you will surely suffer. Matches are long. Especially if you are playing well.
- strip armor from arms more than 7 pts. You need these to act as shields.
- leave a mech with extra slots OR tonnage. A perfect build should have 0 free tons and 0 free slots.
- skimp out on ammo. Ensure you have enough ammo for at least 20-25 full volleys. 2/3 of my SRM brawlers run 25 volleys worth, my 8T runs 20. My LRM boat, 30 volleys (1800 missiles)
- Ferro Fibrous. Endo has much better weight savings and you need these slots for as many DHS as you can cram in there.
- Shift back armor to front on the PB and 9M (I don't do it on my 8R or 8T either due to my playstyle). These are fast brawlers who can do circles around an enemy mech. Unfortunately, that enemy mech has teammates that may be watching with your back CT looking like a giant bullseye.
Like I said, these are MY Do's and Don'ts. Playstyle and weapon favoritism can vary from pilot to pilot. You'll notice I didn't address AMS which I feel is preferential. I don't run it on any of my mechs because I've learned to always fight around cover.
Most importantly, don't assume that because it looks good in smurfy's mechlab that it will be an amazing mech on the battlefield. All of my builds have been rigorously tweaked, sometimes completely overhauled from the design I started with before I even owned the mech, up until the mech was mastered. You have to constantly evaluate your mech and playstyle after every match and adjust the build to suit you.
Edited by Aethos, 06 June 2013 - 01:02 AM.