Ecm Is Fine.
#1
Posted 15 December 2012 - 09:40 AM
#2
Posted 15 December 2012 - 09:44 AM
#3
Posted 15 December 2012 - 09:46 AM
#4
Posted 15 December 2012 - 09:47 AM
#5
Posted 15 December 2012 - 09:48 AM
FYI. While I may not be a Founder, I did buy $130 when I started, as I have more time than money and wanted my mechs immediately.
#6
Posted 15 December 2012 - 09:51 AM
#7
Posted 15 December 2012 - 09:56 AM
Locan Ravok, on 15 December 2012 - 09:51 AM, said:
yeah, this! I run that broken raven and ruin day of every lone mech I meet (unless its another raven)
I was thinking about making a group of 4 ravens with streaks and ECMs (or maybe even 2 groups syncdropping) and roflstomp every game we get in, just to show how OP those ravens are at the moment
#8
Posted 15 December 2012 - 10:04 AM
And I cheer every time I see a Raven with ECM and streaks. Its probably one of the most innovative builds I've ever laid eyes upon. The intense variety present in the current metagame is unrivaled even by chess.
#9
Posted 15 December 2012 - 10:06 AM
Fix netcode, eliminate lag-shield, and re-instate collisions. Then watch as little leg-humping noob's sell off their array of lights.
But go ahead and buff NARC anyway. It could use it.
Edited by Bagheera, 15 December 2012 - 10:07 AM.
#10
Posted 15 December 2012 - 10:13 AM
ECM is fun.
#11
Posted 15 December 2012 - 10:16 AM
#12
Posted 15 December 2012 - 10:18 AM
#13
Posted 15 December 2012 - 10:29 AM
Second, ECM has significantly changed the battlefield. I for one dont find it better or worse, just different. Now we are running chassis that were often overlooked. I LOL now when I hear that commandos are OP... A couple patches ago, no one with enough C bills was running a commando because it has no jump jets, less weapons/armor and roughly same speed as a Jenner. All the forum whiners get to take a break from crying about LRM boats and start whining about DDC's and Ravens.
If you cant adapt your play style to the current battlefield then take a break for 2 weeks and the next patch will change the landscape again. The "tweaks" we are getting regularly refresh the best tactics and strategies for this game. Its keeping the content a bit more fresh for me. After many months of playing the Forest/caustic/frozen over and over the changes made by ECM have altered what mechs you face and where you face them on the map and how to win.
Glass half full.
#14
Posted 15 December 2012 - 10:34 AM
The average ECM carrying mech closes that distance in less than 1 second. Literally. 100 km/h = 27.2 m/sec.
That's not even counting your forward momentum when you first contact them. Even if you are running backwards at full speed as you make contact they'll still envelop you before you have a chance to relay target info. It's far too easy for the ECM side to control the buffer zone right now.
Being able to lock on to ECM'd mechs from 360 to 400 meters would be a lot more balanced
The other thing that doesn't make any sense is that ECM fields are invisible on radar. This is not a null-sig system. In the real world (and in the Battletech rules themselves) you know when you are being jammed.
You will not know the exact position of the jamming's source, or be able to tell if there are other units besides the jammer in the area (which is a huge advantage in itself, and well worth the 1.5 tons) but there absolutely should be a large fuzzy section on your map that says 'here be ravens.'
Right now ECM has absolutely zero downside. The trade-off should be that it gives away your general position in exchange for hiding your specific position and the number of units moving with you. (Plus all the other magic stuff it does once you get within 180m of the enemy).
#15
Posted 15 December 2012 - 10:44 AM
Targetloc, on 15 December 2012 - 10:34 AM, said:
According to Sarna, if BAP is jammed, it knows its being jammed.
What they could do is allow BAP to see the bubble on the map. This would give BAP a psuedo-counter status against ECM, and also give people a reason to actually use BAP, as currently every single one of its effects are wasted (extra range is useless against ECM), the increased targetting speed is wasted (can't target them), and the shut down effect is useless because its best use was with SSRMs, but due to ECMs people aren't going to carry SSRMs unless they've got ECM.
#16
Posted 15 December 2012 - 10:46 AM
I am in awe.
Here is your extra attention post for your thread that needs attention.
#17
Posted 15 December 2012 - 10:53 AM
Felix, on 15 December 2012 - 09:47 AM, said:
You don't have to.
the Com-2D with 3x SSRM2, ECM, Endosteel, M-laser, 2 Tons SSRM at Welfare Ammo is a bargain at 2,5M
and it earns money like nothing.
You do lot of Damage Scouting Bonus etc, you protokec the Big Guys with Counter ECM and a
total Loss normaly gives only 12-19k in the Repair department...
Even with a Hero/Founder Mech you don't as much Netto Money as the Repairbills are much larger.
On a Founder with WIN and battle... you will pay around the Money MORE in Repair as you get in your Founder Bonus.
On a Loss, you will get less Bonus so you will be around 20k short of Money compared to a Com-2D ECM.
So you don't need the Hero/Founder Premium crab, you go only for Com-2D for making money and it costs just around 2,5M
Orzorn, on 15 December 2012 - 10:44 AM, said:
What they could do is allow BAP to see the bubble on the map. This would give BAP a psuedo-counter status against ECM, and also give people a reason to actually use BAP, as currently every single one of its effects are wasted (extra range is useless against ECM), the increased targetting speed is wasted (can't target them), and the shut down effect is useless because its best use was with SSRMs, but due to ECMs people aren't going to carry SSRMs unless they've got ECM.
Sarna is Wrong or not totally correct.
According to the Double Blind Rules, the Detection Radius of BaP is reduced but according to Maximum Tech
BaP is one of the Counters for ECM.
#18
Posted 15 December 2012 - 10:53 AM
http://mwomercs.com/...g-disrupt-mode/
The way it is now is that whichever team has the most ECMs at the point of contact wins. One ECM will not counter one ECM in a group. If there is more than one ECM in the other group your ECM counters nothing. I'd think that either an ECM should counter all ECMs in it's range or at least counter the ECM closest to it.
#19
Posted 15 December 2012 - 10:59 AM
Bagheera, on 15 December 2012 - 10:06 AM, said:
Fix netcode, eliminate lag-shield, and re-instate collisions. Then watch as little leg-humping noob's sell off their array of lights.
But go ahead and buff NARC anyway. It could use it.
This is exactly right. ECM is a great feature that really expands gameplay options. It should not be nerfed to the ground just because there are different problems that it exacerbates. Those other problems should be fixed/changed, not ECM.
Also, another reason people thing ECM = Win is because in a PUG, if a team has ECM they tend to stay together around that ECM. Staying together = Win.
#20
Posted 15 December 2012 - 11:01 AM
Elkarlo, on 15 December 2012 - 10:53 AM, said:
According to the Double Blind Rules, the Detection Radius of BaP is reduced but according to Maximum Tech
BaP is one of the Counters for ECM.
Hmm..
And Total Warfare says "The probing unit would notice it is being jammed, however."
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