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Poll, Psy Bobblehead Or Netcode


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Poll: PSY Bobblehead or netcode (98 member(s) have cast votes)

PSY Bobblehead or netcode

  1. PSY (40 votes [40.82%])

    Percentage of vote: 40.82%

  2. NETCODE (58 votes [59.18%])

    Percentage of vote: 59.18%

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#1 Rifter

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Posted 17 December 2012 - 03:29 AM

So guys what do you want to see in game first.


1. A PSY bobblhead that does the gagnam style dance on your mechs console

2. The netcode fixed

#2 Staplebeater

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Posted 17 December 2012 - 03:48 AM

You don't know what you are talking about! The team that works netcode is not the same as the team that works the bobbleheads. They are different skill sets. Having the bobblehead guys work netcode is like putting payton manning in at running back. I would bet the bobblehead code is done and that all that is left is visuals of the model and texture graphic type stuff. This is not the same as working the netcode.

People that are telling PGI how to manage their business are starting to **** me off cause they are doing it in their Mother's basement in their boxers. It taxes a lot of effort to manage a project this big. You have multiple people with different skill sets. You can't just throw extra people at the problem and think it will miraculously get fixed faster. Yeah lets put the texture artist on netcode that will work great

#3 PurpleNinja

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Posted 17 December 2012 - 03:48 AM

Damn, Psy Bobblehead would make me buy MC for the first time.

:lol: :ph34r:

#4 Vassago Rain

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Posted 17 December 2012 - 03:51 AM



#5 PurpleNinja

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Posted 17 December 2012 - 03:54 AM

View PostStaplebeater, on 17 December 2012 - 03:48 AM, said:

The team that works netcode is not the same as the team that works the bobbleheads.

Then fire the bobbleheaders and get the netcoders.
After the netcode is running OK, fire then and bring the bobbleheaders back.

View PostStaplebeater, on 17 December 2012 - 03:48 AM, said:

...is like putting payton manning in at running back.

He would never complete a pass to a light mech with this net code.

:lol: :ph34r:

#6 Elizander

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Posted 17 December 2012 - 03:59 AM

View PostRifter, on 17 December 2012 - 03:29 AM, said:

So guys what do you want to see in game first.


1. A PSY bobblhead that does the gagnam style dance on your mechs console

2. The netcode fixed


Sorry guys... I gotta vote for the PSY bobblehead...

#7 Egomane

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Posted 17 December 2012 - 04:06 AM

View PostPurpleNinja, on 17 December 2012 - 03:54 AM, said:

Then fire the bobbleheaders and get the netcoders.
After the netcode is running OK, fire then and bring the bobbleheaders back.


Yeah... sounds like a nice company to work for. :lol:

And because there is no new content generated, that would produce income, the company might go bankrupt and we will never get our netcode fix.

You simply have to love those "easy" solutions.

#8 Citizen Erased

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Posted 17 December 2012 - 04:09 AM

View PostStaplebeater, on 17 December 2012 - 03:48 AM, said:

You don't know what you are talking about! The team that works netcode is not the same as the team that works the bobbleheads. They are different skill sets. Having the bobblehead guys work netcode is like putting payton manning in at running back. I would bet the bobblehead code is done and that all that is left is visuals of the model and texture graphic type stuff. This is not the same as working the netcode.

People that are telling PGI how to manage their business are starting to **** me off cause they are doing it in their Mother's basement in their boxers. It taxes a lot of effort to manage a project this big. You have multiple people with different skill sets. You can't just throw extra people at the problem and think it will miraculously get fixed faster. Yeah lets put the texture artist on netcode that will work great


Jeez dude... You dunno what is humor... don't ya ?

#9 Taizan

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Posted 17 December 2012 - 04:13 AM

View PostStaplebeater, on 17 December 2012 - 03:48 AM, said:

You don't know what you are talking about! The team that works netcode is not the same as the team that works the bobbleheads. They are different skill sets. Having the bobblehead guys work netcode is like putting payton manning in at running back. I would bet the bobblehead code is done and that all that is left is visuals of the model and texture graphic type stuff. This is not the same as working the netcode.


True, they should not be working on the netcode, but they could continue to improve performance else wise by further improving meshes and optimizing LOD.

#10 Jalak Bali

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Posted 17 December 2012 - 04:22 AM

View PostPurpleNinja, on 17 December 2012 - 03:54 AM, said:

Then fire the bobbleheaders and get the netcoders.


Yes, that is how coding work. It's like a chef making a dish. If we get 2 chefs, the dish would take half the time to finish, right? If we got 2 mechanics working on the car engine, we'd get it done twice as fast, right? Because mechanics are ghosts and they can phase through each other to work on the same engine. Just like programmers can totally code the same thing at the same time.

Please sit through a programming class first and try to debug your first project.

#11 Tambu

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Posted 17 December 2012 - 04:35 AM

Who is payton manning and why should I care...


Also, FIX THE NETCODE ALREADY!

#12 Dem Saifaria

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Posted 17 December 2012 - 04:37 AM

Netcode, why is MWO still running DX9? DX11 and it'd run like a dream.

#13 PurpleNinja

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Posted 17 December 2012 - 04:41 AM

View PostEgomane, on 17 December 2012 - 04:06 AM, said:

You simply have to love those "easy" solutions.

Don't take me seriously, I'm a troll.
My solution is not 'easy', you need to talk to your ex-bobbleheaders so they don't take an assult rifle and shoot at netcoders like USA way.


View PostJalak Bali, on 17 December 2012 - 04:22 AM, said:

Please sit through a programming class first and try to debug your first project.

Done this already, just spawn more programmers.

:lol: :ph34r:

#14 Rifter

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Posted 17 December 2012 - 05:04 AM

View PostStaplebeater, on 17 December 2012 - 03:48 AM, said:

You don't know what you are talking about! The team that works netcode is not the same as the team that works the bobbleheads. They are different skill sets. Having the bobblehead guys work netcode is like putting payton manning in at running back. I would bet the bobblehead code is done and that all that is left is visuals of the model and texture graphic type stuff. This is not the same as working the netcode.

People that are telling PGI how to manage their business are starting to **** me off cause they are doing it in their Mother's basement in their boxers. It taxes a lot of effort to manage a project this big. You have multiple people with different skill sets. You can't just throw extra people at the problem and think it will miraculously get fixed faster. Yeah lets put the texture artist on netcode that will work great


Did i mention in my post anywhere that i wanted the graphics team to work on the netcode?

I simply wanted to know if the community would like a psy bobblehead, and if they want it enough to prioritize it over the netcode.

Edited by Rifter, 17 December 2012 - 05:04 AM.


#15 Chrithu

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Posted 17 December 2012 - 05:07 AM

My vote clearly goes to more and stricter forum moderation!

#16 GODzillaGSPB

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Posted 17 December 2012 - 05:13 AM

Wow, I see that currently 18 devs of PGI voted "PSY". Not very surprising I guess.

:ph34r: :lol:

#17 Rifter

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Posted 17 December 2012 - 05:15 AM

View PostGODzillaGSPB, on 17 December 2012 - 05:13 AM, said:

Wow, I see that currently 18 devs of PGI voted "PSY". Not very surprising I guess.

:lol: :ph34r:


:lol:

#18 Belorion

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Posted 17 December 2012 - 05:34 AM

Who here knows that if something gets fixed today, we wont see it in game for about a month, raise your hand. Check out all of the posts in the command chair and you will fine the netcode is being completely rewritten. It may even be done. That does not mean it will be in tomorrows patch.

#19 Rifter

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Posted 18 December 2012 - 03:26 AM

TTT

#20 chevota

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Posted 18 December 2012 - 03:28 AM

Psy will at least be seen net code will continue to epic fail sad but true





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