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Came Back From Closed Beta, And...


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#1 Peek

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Posted 16 December 2012 - 05:48 AM

... and I was a bit disappointed, to say the least.
When I played in closed beta, the game had some issues, and was limited in some ways. But I still liked it, and thought it showed a lot of promise.

I really like the whole big walking tank idea, and I used to play some MW, a long time ago, and really enjoyed it. So I really really want to like this game.
But sorry, don't think I can do it.

Sure, if you are a die-hard MW fan, who salivates at the slightest hint of mech-stuff in a game (in short: a fanboy), then this game is great, fantastic even. Simply because it has... well, it has mech stuff!

But for me, a lowly MW noob, this is quickly becoming tedious. The enemies can target and shoot at me before I can even see them. When I get closer everybody (and his aunt) has ECM, AMS, NARC, TAG, BLIP and BLAP modules installed and I'm half blind and can't do s**t.
I had a couple of games where I apparently was killed by an enemy who was standing behind me all the time, just pumping shot after shot in to my poor useless mech. And I couldn't even see him, because I lacked on or more of said cool modules.
Everybody are upgraded to their neck with all kinds of cool equipment (see above), stuff that I, as a noob, am not even close to buying, simply because I cant afford it.

Sure, I like a good challenge, but this is bordeline stupid. Challenge ok, but if you need to be a starry-eyed fanboy who just loves the pain and grind because it has a mech-stamp over it, then I think I will pass. Too bad, a waste of founder's stuff. Haven't even activated my premium time.

So, in short, devs, if you are trying the make a game that many people can like and get in to, you are on the wrong path. If you are trying to make a game exclusively targeting die-hard, long-time, MW fans, then you are spot on. :ph34r:

EDIT: Oh, and I get malware warnings from my browser half the times I go to these forums. Maybe you should look in to that.

Edited by Peek, 16 December 2012 - 05:49 AM.


#2 Moonsavage

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Posted 16 December 2012 - 05:56 AM

+1 It's sorta Exploitwarrior online.

#3 elbloom

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Posted 16 December 2012 - 06:30 AM

I can nearly take any weapon in this game and really rip apart stuff, from the cheapest laser to the most expensive gauss.... I really don´t understand what you complain about. I play without ECM ? fine I rack up 500 damage with autocannons as well... you can run a pure laser build and kill stuff if you have a decent mouse and some aim...

Also i could take any mech in the game i imagine and load the weapons i like upon it. what is your point, sir ? Got a confrontation with multiple enemies ?? fine, got more targets to unload into !

Just don´t hurt your team by taking a jr7-k trial to the match and all be fine given you have a little aim ?

#4 neviu

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Posted 16 December 2012 - 06:33 AM

the game is still fine,
its more buggier than in closed atleast for me,

but thats what happens,
when people change codes in software,
other codes that had a issue already but didnt cause a issue in game,
can now cause a issue cause of fixing one thing and breaking the other,
give it time,
it will work out,

the game is great!

#5 Codejack

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Posted 16 December 2012 - 06:37 AM

I think that the problem is that the devs are hardcore MW fans with their own play style, and are shamelessly twisting this game to suit that style.

Sure, the initial implementation of Artemis was a little over the top, and streaks could have had the cockpit shake, smoke, and chain-firing toned down, but ECM was a case of fixing a loose floorboard by tearing down the house, razing the soil it was standing on, and building a thatched-roof hut with a dirt floor where the house had been.

Don't worry about BAP, TAG, and NARC; they don't actually do anything right now, and even AMS is only occasionally useful. If you want to get into the game, you need to save up and buy your own ECM mech; otherwise, you are piloting a moving target, not a war machine.

#6 CMDR Sunset Shimmer

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Posted 16 December 2012 - 06:38 AM

The problem comes with the time period we're working in, honestly if this game was set in 3025. We wouldn't be seeing half the issues we're seeing. We'd have basic equipment, and everything would be relatively balanced.

Idealy, this is what SHOULD have happened, frankly MWO should have been a 3025 based game with community warfare... then, about a year later, after EXTENSIVE testing, introduce all the equpiment and 3049 era stuff we have now... progress the timeline, and awesome now we have an expanded game... then push the clan invasion.

This would allow people to get used to the basic, overall idea behind battletech in 3025 mode.then advance the timeline in real time. do a time skip forward, advance to 3050 and the clan invasion, then we get all those cool toys.

It really would have done wonders for their devlopment cycle, if they'd simply started us all in 3025, and then worked up.

#7 mike29tw

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Posted 16 December 2012 - 06:42 AM

View PostCodejack, on 16 December 2012 - 06:37 AM, said:

I think that the problem is that the devs are hardcore MW fans with their own play style, and are shamelessly twisting this game to suit that style.

Sure, the initial implementation of Artemis was a little over the top, and streaks could have had the cockpit shake, smoke, and chain-firing toned down, but ECM was a case of fixing a loose floorboard by tearing down the house, razing the soil it was standing on, and building a thatched-roof hut with a dirt floor where the house had been.

Don't worry about BAP, TAG, and NARC; they don't actually do anything right now, and even AMS is only occasionally useful. If you want to get into the game, you need to save up and buy your own ECM mech; otherwise, you are piloting a moving target, not a war machine.


^^ Pretty much this.

They introduce a 1.5 ton equipment to fix everything they cannot fix, and thought it would be a great idea if that equipment can only be countered by itself.

#8 Moonsavage

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Posted 16 December 2012 - 06:43 AM

View PostXervitus, on 16 December 2012 - 06:34 AM, said:

Too much dumb in the OP to bother trying...just go back to super Mario please.


Wow, nice attitude - you must really be a hit with the ladies.

@OP
Never ever show any form of discontent on the forum - the fanboys will rip you a new one.
For the record I agree with most of what you are saying, but what you are seeing is competitive mechwarrior. It's looking like PGI are aiming at eSports and some of the LoL / Dota / WoT money, which means the game will be all about "Right and wrong" choices of build / mech / tactics. Not much fun there unless you dedicate a lot of hours to building a team and practising.

@elbloom
You, sir, are less than honest. This game hates certain mechs and they need very specific builds to be effective. Other mechs like the Jenner D have enough exploity advantages as to be viable with all weapons (except flamers ^^).

#9 zverofaust

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Posted 16 December 2012 - 06:51 AM

View PostCodejack, on 16 December 2012 - 06:37 AM, said:

I think that the problem is that the devs are hardcore MW fans with their own play style, and are shamelessly twisting this game to suit that style.

Sure, the initial implementation of Artemis was a little over the top, and streaks could have had the cockpit shake, smoke, and chain-firing toned down, but ECM was a case of fixing a loose floorboard by tearing down the house, razing the soil it was standing on, and building a thatched-roof hut with a dirt floor where the house had been.

Don't worry about BAP, TAG, and NARC; they don't actually do anything right now, and even AMS is only occasionally useful. If you want to get into the game, you need to save up and buy your own ECM mech; otherwise, you are piloting a moving target, not a war machine.


Ahahaha, no. Maybe a couple of the devs are hardcore MW fans, most have probably played it at one point or another but for the most part they're no more devoted to the Mechwarrior Franchise than they were to the Transformers franchise when they made Transformers: Revenge of the Fallen: The Game or to Bass Fishing when they made Bass Pro Shops: The Strike.

The problem is that PGI is relatively new and inexperienced company (their other games consist of some Need For Speed spinoffs) that are having a hard time living up to the standards of modern competitive PC gaming. Most of the game design they've thus far pushed for MWO has been rather uninspiring and uncreative and they have a really bad habit of implementing quasi-placeholder interim features and then quietly passing them off as finished with little to no alteration.

#10 stjobe

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Posted 16 December 2012 - 06:55 AM

View PostPeek, on 16 December 2012 - 05:48 AM, said:

I had a couple of games where I apparently was killed by an enemy who was standing behind me all the time, just pumping shot after shot in to my poor useless mech. And I couldn't even see him, because I lacked on or more of said cool modules.

You didn't notice the bottom of your HUD flashing red? It does that when someone shoots you from behind. It flashes red on the top when someone shoots your from the front, and to either side when getting shot at from the respective sides.

No cool modules needed, standard equipment only.

#11 Belorion

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Posted 16 December 2012 - 07:01 AM

If you would like to run with come people that will help you learn the new ins and outs of the game checkout

www.nodachi.net

There are counters to everything. Modules won't help you find out who is chipping away at your 6. There are however maneuvers you can do to scrape them off. Even if they have ecm if you take damage from your rear the red damage indicators will light, and give you an indication of their position.

#12 Grumbling Coot

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Posted 16 December 2012 - 07:12 AM

This kind of response is exactly why the game needs an interactive tutorial (or even a free play mode) for new players to learn about the game. The Youtube tutorials that are out now are a joke.

#13 RainbowToh

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Posted 16 December 2012 - 07:39 AM

You just need more practise considering that you took such a long break from the game. Btw the only thing I have in most of my mechs save for 2 light mechs that have BAP n ECM respectively, is AMS. No fancy modules n stuff. AMS is only anti missile system, nothing fancy. Practise, play with friends or folks from the TS servers.

#14 Gaeb

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Posted 16 December 2012 - 07:55 AM

View PostPeek, on 16 December 2012 - 05:48 AM, said:

I had a couple of games where I apparently was killed by an enemy who was standing behind me all the time, just pumping shot after shot in to my poor useless mech. And I couldn't even see him, because I lacked on or more of said cool modules.


... when you take damage, a red splash flashes around your central HUD indicating what direction it's coming from. So if it's at the bottom of your hud, there's someone behind you shooting you.

This targeting gripe confuses me. I just flip on 'H' and go to town... ECM does not prevent the mk1 eyeball or mk1 brain from working. It does make LRM/SSRM's fairly useless and can confuse its opponents cuz of the targeting woes, but it doesn't actually make you blind.

Also FWIW, ECM isn't an I win button. I've been eliting up my cataphracts and mastering my last atlas in recent days, none of them had ECM.

Edited by Gaeb, 16 December 2012 - 07:58 AM.


#15 Chemie

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Posted 16 December 2012 - 08:07 AM

" When I get closer everybody (and his aunt) has ECM, AMS, NARC, TAG, BLIP and BLAP modules"

Nope. Just ECM. They rest are counter by ECM so only ECM is doing everything you list. Nice hey?

#16 Codejack

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Posted 16 December 2012 - 08:55 AM

View Postzverofaust, on 16 December 2012 - 06:51 AM, said:

The problem is that PGI is relatively new and inexperienced company (their other games consist of some Need For Speed spinoffs) that are having a hard time living up to the standards of modern competitive PC gaming. Most of the game design they've thus far pushed for MWO has been rather uninspiring and uncreative and they have a really bad habit of implementing quasi-placeholder interim features and then quietly passing them off as finished with little to no alteration.


I just don't see how this could be; this game is brilliant in many ways. I love most of the implementation.

I really only have 2 gripes:

1) The lack of PvE/Cooperative campaign play
2) The lack of planning put into game balance

The first will be solved if the game is successful, I'm sure; that's just the easiest and most obvious path for further development.

The second suggests either massive inexperience (your suggestion) or bias towards one style of gameplay (mine), and how they overcome whichever problem it is will determine whether the game survives or not.

#17 Prophet of Entropy

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Posted 16 December 2012 - 09:02 AM

yea its strange, even on teams with no ECMs we win, funny how teamwork and being good shots makes the game easyer.

#18 Broceratops

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Posted 16 December 2012 - 09:10 AM

im very sympathetic to the new player issues but if you're getting destroyed because some guy is shooting you in the back the whole time and you didnt even notice, that's entirely on you. if you're not willing to put even that much effort into improving your own understanding of the game then you just want to be spoon fed. what do you want, a big YOU ARE BEING SHOT IN THE BACK TURN AROUND flashy? you already have directional damage reports like most FPS's have. the only difference is that in CoD you'd have been dead long ago.

#19 Kittygrinder

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Posted 16 December 2012 - 09:43 AM

Insert obligatory learn to play here.

Seriously, if your getting shot from behind and you didn't notice, that's completely your own fault. Your damage readout tells you where you took damage, and you have red flashes that tell you where your getting shot . If you didn't notice any of that, then blame yourself, not the devs.

Also, ecm is a *****, but hardly game breaking. It was annoying at first, but there's this cool thing call heat vision that lights up a much you can see on radar. I never play with ecm, and I haven't had any real problems with them now after I leaned how to deal with it.

#20 Kaijin

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Posted 16 December 2012 - 10:29 AM

View PostPeek, on 16 December 2012 - 05:48 AM, said:

Sure, I like a good challenge, but this is bordeline stupid. Challenge ok, but if you need to be a starry-eyed fanboy who just loves the pain and grind because it has a mech-stamp over it, then I think I will pass. Too bad, a waste of founder's stuff. Haven't even activated my premium time.

So, in short, devs, if you are trying the make a game that many people can like and get in to, you are on the wrong path. If you are trying to make a game exclusively targeting die-hard, long-time, MW fans, then you are spot on. B)


I could safely count myself among the ranks of the die-hard long-time MW fans and I agree with you in most things. We are not who the Devs are catering to. Instead it is the twitch FPS crowd they're showing the love for, eliminating any strategy in favor of arena-style close range brawls.

I haven't activated my Founder's premium time either. I haven't bothered trying to get past the CTDs to play much since the MWO version of ECM was introduced, nor do I anticipate playing much in the future if the present course is kept to.

So don't lay the blame for this on us. The game we want is not the game PGI is making.





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