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Came Back From Closed Beta, And...


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#21 SpiralRazor

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Posted 16 December 2012 - 10:36 AM

The problem is that its turned every mech into direct fire to compensate....the only mechs using streaks right now are the ones who ALSO have ECM..

issue.

#22 stjobe

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Posted 16 December 2012 - 10:45 AM

View PostSpiralRazor, on 16 December 2012 - 10:36 AM, said:

The problem is that its turned every mech into direct fire to compensate....the only mechs using streaks right now are the ones who ALSO have ECM..

False. I use Streaks on my Centurions to great effect. I even kill ECM 'mechs with them while they think they're safe under their ECM bubble.

#23 Kaijin

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Posted 16 December 2012 - 10:50 AM

View Poststjobe, on 16 December 2012 - 10:45 AM, said:

False. I use Streaks on my Centurions to great effect. I even kill ECM 'mechs with them while they think they're safe under their ECM bubble.


You only kill them if they've got their ECM switched to counter, or if your team's ECM mechs on counter outnumber the other team's ECM mechs on disrupt.

#24 stjobe

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Posted 16 December 2012 - 10:59 AM

View PostKaijin, on 16 December 2012 - 10:50 AM, said:


You only kill them if they've got their ECM switched to counter, or if your team's ECM mechs on counter outnumber the other team's ECM mechs on disrupt.

No sir, I do kill them with my Streaks while they have their ECM set to disrupt.

Edited by stjobe, 16 December 2012 - 11:00 AM.


#25 Misono

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Posted 16 December 2012 - 11:03 AM

View PostKaijin, on 16 December 2012 - 10:50 AM, said:


You only kill them if they've got their ECM switched to counter, or if your team's ECM mechs on counter outnumber the other team's ECM mechs on disrupt.


He likely has TAG because it would be nearly impossible to use the tinnie tiny window of opportunity between 180-200 meters

#26 stjobe

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Posted 16 December 2012 - 11:15 AM

View PostMisono, on 16 December 2012 - 11:03 AM, said:


He likely has TAG because it would be nearly impossible to use the tinnie tiny window of opportunity between 180-200 meters

Right on the second one. It's actually a bit more forgiving than 200 meters (more like 220+), and not impossible at all. Try it, you might like it.

#27 Mechwarrior Buddah

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Posted 16 December 2012 - 11:23 AM

View PostMisono, on 16 December 2012 - 11:03 AM, said:


He likely has TAG because it would be nearly impossible to use the tinnie tiny window of opportunity between 180-200 meters


or is lying. This is the internet and all. screenies/video or it didnt happen

#28 Misono

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Posted 16 December 2012 - 12:47 PM

View Poststjobe, on 16 December 2012 - 11:15 AM, said:

Right on the second one. It's actually a bit more forgiving than 200 meters (more like 220+), and not impossible at all. Try it, you might like it.


I think I had streaks briefly for a day or two shortly after I started playing, but I prefer to use standard SRMs even when streaks became standard load out for many players. Don't think I'll switch now since most of the time I can hit just fine with SRMs without lock on, although I haven't practiced LRMs without lock and I do use them still sometimes.

#29 Odins Fist

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Posted 16 December 2012 - 12:58 PM

View PostPeek, on 16 December 2012 - 05:48 AM, said:

I was a bit disappointed, to say the least.
.
The enemies can target and shoot at me before I can even see them. When I get closer everybody (and his aunt) has ECM, AMS, NARC, TAG, BLIP and BLAP modules installed.
.
I had a couple of games where I apparently was killed by an enemy who was standing behind me all the time, just pumping shot after shot in to my poor useless mech. .

.
That is all that needed to be read, and understood...!!
.


#30 Rhent

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Posted 16 December 2012 - 01:00 PM

View Postzverofaust, on 16 December 2012 - 06:51 AM, said:


Ahahaha, no. Maybe a couple of the devs are hardcore MW fans, most have probably played it at one point or another but for the most part they're no more devoted to the Mechwarrior Franchise than they were to the Transformers franchise when they made Transformers: Revenge of the Fallen: The Game or to Bass Fishing when they made Bass Pro Shops: The Strike.

The problem is that PGI is relatively new and inexperienced company (their other games consist of some Need For Speed spinoffs) that are having a hard time living up to the standards of modern competitive PC gaming. Most of the game design they've thus far pushed for MWO has been rather uninspiring and uncreative and they have a really bad habit of implementing quasi-placeholder interim features and then quietly passing them off as finished with little to no alteration.


The guy who actually counts, Paul Inouye, he's played a few hours of table top. I have very little faith in the final product. Doing another uninstall after today. I'll come back after its been in release. Maybe by then Pirahna will have a test server to try out Whacky Pual's idea of his vision for Battletech.

http://mwomercs.com/...ley-bryan-ekman

#31 Peek

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Posted 16 December 2012 - 01:01 PM

View PostKaijin, on 16 December 2012 - 10:29 AM, said:


I could safely count myself among the ranks of the die-hard long-time MW fans and I agree with you in most things. We are not who the Devs are catering to. Instead it is the twitch FPS crowd they're showing the love for, eliminating any strategy in favor of arena-style close range brawls.

I haven't activated my Founder's premium time either. I haven't bothered trying to get past the CTDs to play much since the MWO version of ECM was introduced, nor do I anticipate playing much in the future if the present course is kept to.

So don't lay the blame for this on us. The game we want is not the game PGI is making.


You have a good point there. A little less of the twitch-based FPS style, and more of strategy and tactics, and this game would be going in the right direction.

And I was being a bit sloppy in how I worded my post, apologies for that. I did not mean all long-time MW fans, really. With fanboys I mean the MW fans who have decided that this game is great and perfect, and will tolerate no criticism of it, simply because it is a MW game.

Anyway, one positive thing about the game, or rather about the MWO community, is that it seems to be a lot more mature and civil than say, for instance, the WoT community. With a few exceptions the posters in this thread have been friendly and constructive, taking the time to give some good advice. That I like.

#32 Peek

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Posted 16 December 2012 - 01:13 PM

View PostOdins Fist, on 16 December 2012 - 12:58 PM, said:

.
That is all that needed to be read, and understood...!!
.



Hehe, you're funny.
A few have commented on this, and my lack of understanding how the HUD works. I would, to some extent, blame that on useless documentation and tutorials. Then add my own laziness (or lack of interest), and you get embarrasing fail.

Not that knowing this helps any. I have tried playing more, after my OP, and the game bores me to tears. And not in a clear and decisive way, like "holy carp, this is boring". No, more like "ok, this could be interesting... almost interesting... almost... nope, bored stiff".

Not sure why I bothered to reply to you, though. Just saw your sig, and realised you are from a different planet.

#33 PANZERBUNNY

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Posted 16 December 2012 - 01:16 PM

Same here.

Take a number.

I went from being a maniac with lots of time on my hands playing to getting bored fairly quickly, contemplating updating my LOTRO.

#34 Odins Fist

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Posted 16 December 2012 - 01:18 PM

View PostPeek, on 16 December 2012 - 01:13 PM, said:


Hehe, you're funny.
A few have commented on this, and my lack of understanding how the HUD works. I would, to some extent, blame that on useless documentation and tutorials. Then add my own laziness (or lack of interest), and you get embarrasing fail.

Not that knowing this helps any. I have tried playing more, after my OP, and the game bores me to tears. And not in a clear and decisive way, like "holy carp, this is boring". No, more like "ok, this could be interesting... almost interesting... almost... nope, bored stiff".

Not sure why I bothered to reply to you, though. Just saw your sig, and realised you are from a different planet.

.
You didn't fail, you just stepped away from MWO long enough to have to play catch up, that's all..
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Give it time man, MWO has the potential to be a really great success..!!

#35 Teralitha

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Posted 16 December 2012 - 01:21 PM

View PostPeek, on 16 December 2012 - 05:48 AM, said:

... and I was a bit disappointed, to say the least.
When I played in closed beta, the game had some issues, and was limited in some ways. But I still liked it, and thought it showed a lot of promise.

I really like the whole big walking tank idea, and I used to play some MW, a long time ago, and really enjoyed it. So I really really want to like this game.
But sorry, don't think I can do it.

Sure, if you are a die-hard MW fan, who salivates at the slightest hint of mech-stuff in a game (in short: a fanboy), then this game is great, fantastic even. Simply because it has... well, it has mech stuff!

But for me, a lowly MW noob, this is quickly becoming tedious. The enemies can target and shoot at me before I can even see them. When I get closer everybody (and his aunt) has ECM, AMS, NARC, TAG, BLIP and BLAP modules installed and I'm half blind and can't do s**t.
I had a couple of games where I apparently was killed by an enemy who was standing behind me all the time, just pumping shot after shot in to my poor useless mech. And I couldn't even see him, because I lacked on or more of said cool modules.
Everybody are upgraded to their neck with all kinds of cool equipment (see above), stuff that I, as a noob, am not even close to buying, simply because I cant afford it.

Sure, I like a good challenge, but this is bordeline stupid. Challenge ok, but if you need to be a starry-eyed fanboy who just loves the pain and grind because it has a mech-stamp over it, then I think I will pass. Too bad, a waste of founder's stuff. Haven't even activated my premium time.

So, in short, devs, if you are trying the make a game that many people can like and get in to, you are on the wrong path. If you are trying to make a game exclusively targeting die-hard, long-time, MW fans, then you are spot on. :P

EDIT: Oh, and I get malware warnings from my browser half the times I go to these forums. Maybe you should look in to that.



Actually, they arent making long time MW fans happy either.... but what do they care? they have millions of dollars from fools.....

#36 Rhent

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Posted 16 December 2012 - 01:29 PM

View PostBroceratops, on 16 December 2012 - 09:10 AM, said:

im very sympathetic to the new player issues but if you're getting destroyed because some guy is shooting you in the back the whole time and you didnt even notice, that's entirely on you. if you're not willing to put even that much effort into improving your own understanding of the game then you just want to be spoon fed. what do you want, a big YOU ARE BEING SHOT IN THE BACK TURN AROUND flashy? you already have directional damage reports like most FPS's have. the only difference is that in CoD you'd have been dead long ago.


If he's in an ECM bubble and taking damage from the front, there is a very good chance he won't realize he's getting backstabbed. I'm running a fast SRM6/SRM4 boat and when I'm in the bubble, I can often sneak up to the rear and 1 or 2 shot someone in the back while they are engaging the mech shooting at them from the front.

I'm not for 3rd person view, but with the inclusion of ECM, they need to put something in the game to prevent that. I typically get 1 kill a match when ECM is present by sneaking up and doing an ambush to their rear via ECM.

#37 Tickdoff Tank

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Posted 16 December 2012 - 01:35 PM

View PostRhent, on 16 December 2012 - 01:00 PM, said:


The guy who actually counts, Paul Inouye, he's played a few hours of table top. I have very little faith in the final product. Doing another uninstall after today. I'll come back after its been in release. Maybe by then Pirahna will have a test server to try out Whacky Pual's idea of his vision for Battletech.

http://mwomercs.com/...ley-bryan-ekman


You should get a refund. You seem highly dissatisfied with the game, I doubt that a couple months will make enough of a difference.

View PostTeralitha, on 16 December 2012 - 01:21 PM, said:



Actually, they arent making long time MW fans happy either.... but what do they care? they have millions of dollars from fools.....


They are making a LOT of long time MW fans happy. And they are making some unhappy. Did you expect anything else?

#38 PANZERBUNNY

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Posted 16 December 2012 - 01:37 PM

I'm curious as to the reliability of the long time MW fans who enjoy this ECM light spam fest with no collision mechanics.

I would hazard a guess that the opinions of those people aren't worth very much.

Edited by PANZERBUNNY, 16 December 2012 - 01:38 PM.


#39 stjobe

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Posted 16 December 2012 - 01:39 PM

View PostRhent, on 16 December 2012 - 01:29 PM, said:


If he's in an ECM bubble and taking damage from the front, there is a very good chance he won't realize he's getting backstabbed. I'm running a fast SRM6/SRM4 boat and when I'm in the bubble, I can often sneak up to the rear and 1 or 2 shot someone in the back while they are engaging the mech shooting at them from the front.

I'm not for 3rd person view, but with the inclusion of ECM, they need to put something in the game to prevent that. I typically get 1 kill a match when ECM is present by sneaking up and doing an ambush to their rear via ECM.

What difference does ECM make to that scenario? The HUD flashes on top when taking damage from the front, and on the bottom when taking damage from the rear; ECM does not alter that in any way.

#40 Mechwarrior Buddah

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Posted 16 December 2012 - 01:42 PM

View PostTickdoff Tank, on 16 December 2012 - 01:35 PM, said:


You should get a refund. You seem highly dissatisfied with the game, I doubt that a couple months will make enough of a difference.



They are making a LOT of long time MW fans happy. And they are making some unhappy. Did you expect anything else?


you cant anymore after the game went ob youre stuck with him





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